Seems to have become cool to hate on Fallout 3 recently. People forget how fantastic it is!
Incredibly fun and engaging game from my point-of-view. I actually prefer it to Fallout 4. Which has my wife contemplating divorce.

Seems to have become cool to hate on Fallout 3 recently. People forget how fantastic it is!
Incredibly fun and engaging game from my point-of-view. I actually prefer it to Fallout 4. Which has my wife contemplating divorce.![]()
For such an acclaimed game, the writing is often dreadful, but it does have its moments. I never got on with Telltale. The whole illusion of choice thing.
Yeah, I got sick of it so I didn't get far. FYI, Life is strange was done by a company called Dontnod, not Telltale. Telltale on the other hand I generally love, but won't be playing any more of, I guess (RIP Telltale)
Sorry, I meant I enjoyed Life is Strange but never got on with Telltale games.
Oh, well I'm the opposite, obviously. Loved a lot of Telltale's stuff (The Wolf Among Us and Tales from Borderlands being my favorites)
TBF, I've heard those are the best but haven't actually played them, so maybe I just need the best of Telltale. Done GoT and TWD. Just felt like the decisions never really meant anything. They don't mean as much in LiS as the game would like you to believe, but I like how there are a few more game-y elements, and that you're encouraged to dig a little deeper into the characters. Did you finish it?
ndy music, generic teen junk, or people losing their minds over artsy photography I was going to break my PS4.
Oh, man. Your PS4 would be ground to dust if you kept playing!
Yeap, fantastic game, completed it on the ps3, xbox 360 and XBX, same with fallout NV, cracking games.Fallout 3 on the Xbox One S.
I was surprised by what's happened to Telltale, for some reason I was under the impression that everyone played and loved their games. I know I always seemed to see tons of stories about their games on the sites I go to.To be honest, Telltale was pretty much dead to me once they switched over from point-n-click adventures to interactive storybooks. That whole style was far less appealing to me, and they kept putting games out from IP's I wasn't interested in. The only one of that style that I ended up playing was the GoT game, which I felt was pretty well done in terms of story, but felt the whole structure and gameplay was fairly limited. I guess they found a formula that was easy enough to pump out games with but didn't necessarily generate the returns they were hoping. But I'm surprised they hadn't realized that sooner, especially with the big licenses they were getting, which couldn't have been cheap. If I were them, I'd have reevaluated their direction, cut down on the number of releases and big IPs and go back to their roots of producing compelling content. Instead they kept churning out what clearly didn't work for them. It's interesting to note that aside from early projects, they didn't have an original IP to call their own. Most of what they had were licensed projects where they've had to acquire those licenses in order to make anything. That's just amazingly mindboggling that they could have lasted as long as they have doing that.
everyone played and loved their games
diminishing returns, really - I loved a lot of their output (if we ignore for a second their god-awful engine/performance issues), but they kept making the same game for different licenses and they bled a lot of their leading creative talent right after TWD S1
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