.. I guess?Kinda reminds me of Pike's quarters from the Cage.

.. I guess?Kinda reminds me of Pike's quarters from the Cage.
There is one thing I really hate on them, that black collar.I didn’t think I was going to like the Enterprise uniforms - but, prophets help me, I actually rather do.
Two points: first, the notion that the only alternative was a massive ground invasion and that the Japanese would have fought to the last man is a myth, a false dichotomy tailored to justify the bombings. Specifically:The alternative to dropping the bombs was 'Operation Downfall'....an Allied invasion of Japan. That would likely have been a disaster:
I don't follow your reasoning here at all. Historians are the ones who are best positioned to see things in context and understand the "big picture." If we want to extend any latitude to those making decisions in the moment, it should be precisely because they don't have that same perspective.Historians are largely theorists operating from hindsight and very often they lack pieces of information necessary to fully understand the 'big picture' as it actually existed at the time in question.
You know I thought the collar was kinda cool! The asymmetrical nature of it seems to work better when it’s not the same colour as the tunic for me - and it’s obviously a throwback to the show uniforms.There is one thing I really hate on them, that black collar.
Hey, @Belz brought up World War II analogies to support his argument that Section 31's attitudes and actions on DS9 were defensible... to wit, that societies built on principles of democracy and human rights need to violate those principles to defeat enemies. I'm simply pointing out how and why those analogies don't hold up, and don't support that argument. It's completely on-topic. (Okay, not exactly on this thread's original topic, but it's Trek-relevant.)Can you please move this discussion somewhere else.
At least superficially round room with something triangular in the middle... so... kinda?.. I guess?
![]()
Yes. And in both cases, the shields were down. You rely on the shields being up and operative. Otherwise, I don't give a shit where the bridge is located. An unshielded starship is going to get punched through like a block of Swiss cheese. If an enemy knows Starfleet ships put their command centres in a particular place, damn skippy I'm going to concentrate fire on that spot.Yeah, look what a single torpedo did to the saucer of the Enterprise-A in ST6 with the shields down.
Look what a couple disruptor blasts did to the Ent-D in Generations.
Well the uniform is essentially the discovery one with different colours and materials.You know I thought the collar was kinda cool! The asymmetrical nature of it seems to work better when it’s not the same colour as the tunic for me - and it’s obviously a throwback to the show uniforms.
But - since the cage era had turtlenecks that had no black collar, perhaps the collar should have been the departmental colour as well?
So much nitpick so little time!![]()
That was the point of my post. I wasn't arguing against it.Yes. And in both cases, the shields were down. You rely on the shields being up and operative. Otherwise, I don't give a shit where the bridge is located. An unshielded starship is going to get punched through like a block of Swiss cheese. If an enemy knows Starfleet ships put their command centres in a particular place, damn skippy I'm going to concentrate fire on that spot.
With a bridge window, you can see the captain and shoot directly at them. Not that it should matter with the shields and all, but an interesting psychological difference from simply knowing where the bridge is located (or scanning for bio-signs or whathaveyou) vs looking into the eyes of the opponent (if you magnify) when you give the order to fire.Yes. And in both cases, the shields were down. You rely on the shields being up and operative. Otherwise, I don't give a shit where the bridge is located. An unshielded starship is going to get punched through like a block of Swiss cheese. If an enemy knows Starfleet ships put their command centres in a particular place, damn skippy I'm going to concentrate fire on that spot.
i think spock lives in the brig. just like his sister.Spock's Quarters
![]()
The space scenes look so much better than last season already. Much more even light, everything's not bathed in black and blue darkness.There is nothing wrong with that design.
and now I can't unsee that redress.i think spock lives in the brig. just like his sister.
![]()
Same!and now I can't unsee that redress.
Very very cool catch! They didn't even remove the center consolei think spock lives in the brig. just like his sister.
![]()
I have no idea if you think this is a good thing or a bad thing or neutral. As for me, I love the reuse of sets (with exceptions because it doesn't always work). But on Starfleet ships, it makes so much sense that the elements would be the same base shapes with swappable parts and so forth and so on. As long as it doesn't look lazy, but then everyone's mileage varies on where the lazy line gets drawn.i think spock lives in the brig. just like his sister.
![]()
OK. I'm a Klingon captain (who can actually speak), and I'm closing on a Starfleet vessel. I'm cloaked, knowing I've got a three-second gap between uncloaking and my shields coming up. I've passively scanned the Starfleet ship, learning where its primary propulsion systems are. I charge weapons, and at point-blank range, I decloak and fire at their primary propulsion system. Then I go about dismantling their primary defensive capability. If I'm successful, I don't give a damn where their bridge is. They can either discuss terms of surrender or self-destruct. I'd prefer a prize, but... c'est la vie.With a bridge window, you can see the captain and shoot directly at them. Not that it should matter with the shields and all, but an interesting psychological difference from simply knowing where the bridge is located (or scanning for bio-signs or whathaveyou) vs looking into the eyes of the opponent (if you magnify) when you give the order to fire.![]()
We use essential cookies to make this site work, and optional cookies to enhance your experience.