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USS Enterprise (eventually) on Discovery?

We know who gave the starship design direction at least, Bryan Fuller.

I don't remember if the 'why' was given.
According to John Eaves (or at least, implied in the way he talked about it), the intent was so that the Enterprise would be "special" and stand apart from all other ships, as it would be the only one with cylindrical nacelles. It was also intended that most other Federation ships would have much "flatter" profiles than the relatively tall Enterprise, again as a way of making the Constitution class seem unique and separate from the rest of the fleet. This suggests that the idea was to make the Enterprise stand out from the rest of the fleet without something so banal is just making it "bigger" or flashier or something, that it would feel like an entirely different TYPE of starship compared to all of the others.

As for the ships themselves, that's pretty much just John Eaves being John Eaves. I find alot of his designs to be sort of basic, and I suspect that most of this "It doesn't fit the 23rd century aesthetic!" nonsense is just people trying to justify the designs seeming kind of boring and uninspired compared to what we were expecting.
 
As for the ships themselves, that's pretty much just John Eaves being John Eaves. I find alot of his designs to be sort of basic, and I suspect that most of this "It doesn't fit the 23rd century aesthetic!" nonsense is just people trying to justify the designs seeming kind of boring and uninspired compared to what we were expecting.
How can you say this! Have you designed space ships for multimillion-dollar TV series or films! If you haven't you're obviously incapable of criticising Eaves...
 
How can you say this! Have you designed space ships for multimillion-dollar TV series or films! If you haven't you're obviously incapable of criticising Eaves...
I'm not criticizing Eaves at all. I'm saying I don't like a lot of his designs and apparently alot of people here don't either. And I'm saying my opinion about John Eaves' designs doesn't actually tell us anything about HIS skill as an artist, for much the same reason your opinion about the art direction on Star Trek Discovery -- about which you apparently know very little -- doesn't actually say anything about the quality thereof.

Or is it so difficult to imagine that people can dislike something for reasons that have nothing to do with the quality of its workmanship?
 
Are we talking about uniforms? Why? There is no contest:
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I'm not criticizing Eaves at all. I'm saying I don't like a lot of his designs and apparently alot of people here don't either. And I'm saying my opinion about John Eaves' designs doesn't actually tell us anything about HIS skill as an artist, for much the same reason your opinion about the art direction on Star Trek Discovery -- about which you apparently know very little -- doesn't actually say anything about the quality thereof.

Or is it so difficult to imagine that people can dislike something for reasons that have nothing to do with the quality of its workmanship?
You said his work is 'boring, basic and uninspired.' Sounds like criticism to me.

Furthermore, my criticism of DIS art direction or lack thereof was not about me liking it, it was observation regarding the incoherence. Me liking the retro elements is a personal value judgement, but the coherence would be increased by removing those elements.
 
Furthermore, my criticism of DIS art direction or lack thereof was not about me liking it, it was observation regarding the incoherence.
See, "incoherence" is a thing with an actual definition independent of your opinion about it. It implies there are conflicting styles being used conversely with each other that are in some way contradictory. If, for example, we were watching a movie with an obvious steampunk style and suddenly one character shows up wearing Ironman-style powered armor which is supposedly also steam powered, we have a "WTF?" moment and could theorize that maybe one of the mechanical designers doesn't really understand what "steampunk" means.

Discovery doesn't show us anything like that, which isn't surprising, because the technical designs are all more or less on the same page with what they're trying to do. Just because YOU don't know what they're doing doesn't mean THEY don't know what they're doing.
 
Robau's Prime Timeline uniform from 2233 is a much better-looking design than the ones on DSC. It may just be a blue shirt on a command officer during the ENT-DSC-TOS timeframe which is a major outlier but the actual uniform itself has rank braids on the sleeves, a Starfleet delta, dark trousers, boots and a nice outline to it. If you squint it kinda looks like a uniform from "The Cage" but with piping on the shirt and a belt.
 
The Disco uniforms look like blue, shiny tracksuit versions of the Earthside officer uniform from the Kelvin movies:
d3b1q3z.png

I do like the Disco unis, but not as much as this one. It's my favourite Trek uni of all.
 
See, "incoherence" is a thing with an actual definition independent of your opinion about it. It implies there are conflicting styles being used conversely with each other that are in some way contradictory. If, for example, we were watching a movie with an obvious steampunk style and suddenly one character shows up wearing Ironman-style powered armor which is supposedly also steam powered, we have a "WTF?" moment and could theorize that maybe one of the mechanical designers doesn't really understand what "steampunk" means.
It is indeed kinda like that. Except less obvious, so you probably missed it.

Discovery doesn't show us anything like that, which isn't surprising, because the technical designs are all more or less on the same page with what they're trying to do. Just because YOU don't know what they're doing doesn't mean THEY don't know what they're doing.
Or that even if you might be unable to spot something, it might be still there. For a person who has spent several pages lecturing to others how they lack expertise to criticise the work, you're hilariously blind to the possibility that your own lack of expertise might prevent you from noticing something that is apparent to others.
 
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