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What would be your ultimate dream video game?

I suppose my dream games are:-
  1. A Mass Effect Star Trek game.
  2. What Star Citizen keeps promising it will be. Even better if a new Star Trek MMO
  3. A fun, yet serious, character driven VR game that's constantly updated with new content.
 
My ideal Star Trek game:

A combination of spaceship simulator with only occasional battles; adventure-style away team missions; dialogue-tree based puzzles for diplomatic missions (eg. based on past information and observations); no RPG-like leveling up, rather stat management that's limited to ship's energy allocation (as in the X-Wing series) and away team personnel. For tone, I'd go along the lines of 25th Anniversary/Judgement Rites.

It'd probably be a nightmare to create.
 
Combat: Tactical, turn based (Like Final Fantasy Tactics)

Setting: Science fiction, aliens and spaceships

Characters: JRPG style, fully voiced and given personalities, only adults instead of teenagers. A crew of vigilantes fed up with the refusal of legitimate law enforcement to protect anyone but the rich.

Tone: Combination of light and dark. One scene they will come across the worst humanity has to offer then there will be a comic relief scene.

Story: Characters go out to vigilante and stuff and help innocent people for a while, but also end up having to fight legitimate law enforcement and face real consequences for their defiance of the law however noble their intentions, then maybe end up saving the universe somehow. Individual stories will be really character driven, and villains won't be just 'BWA HA HA I KILL YOU ALL'. Three dimensional villains with well spoken intellectual justifications for the horrible things they do. And some are rational and/or fun enough to have an entertaining repartee with the characters.

Development system: No experience levels, all purchasing skills and stat buffs with points. Skill system is very role based, so you need to develop all characters in different paths instead of being able to make them jacks of all trades, because no individual skill path can win by itself.

Pace: Main story would be generally linear but there'd be (time sensitive) side content. Like, there's things to do besides moving forward in the story but the whole world doesn't go on pause for you when you feel like doing other stuff, so you don't lose that sense of urgency. Story would happen in set-pieces like Mass Effect 1, so instead of just showing up and doing a mission you'd get to know the situation well before it builds up to a climax. There might be some puzzles in the lead-up (Though no just walking around talking to people who tell you to talk to this person who tells you to talk to this person, that's boring).

Trophies: NONE! Old school. You are playing just to beat the game, learn the story and develop your characters, and any side goals or challenge runs are up to you, not to the game. No distractions telling you that you've killed 200 enemy types or attacked an enemy 3000 times.
 
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My ideal Star Trek game:

A combination of spaceship simulator with only occasional battles; adventure-style away team missions; dialogue-tree based puzzles for diplomatic missions (eg. based on past information and observations); no RPG-like leveling up, rather stat management that's limited to ship's energy allocation (as in the X-Wing series) and away team personnel. For tone, I'd go along the lines of 25th Anniversary/Judgement Rites.

It'd probably be a nightmare to create.


Yes I would love that too and please for the love of Zeuss make it single player and not bloody online all the time. I hate that.

Zero microtransactions and no bloody loot boxes.
 
1) A Mass Effect game with story quality of ME1 and gameplay quality of Andromeda.

2) A Star Trek game on such a level.

3) An Elder Scrolls game with the combat mechanics of Chivalry (among other improvements). That would be a game-changer.
 
Well Desmond was in the machine so I'd assume he does remember everything. The movie changes a lot of this. No bed to lie on. It looks like he's being held by some robot arm thing.

The movie animus is mentioned in Origins as a proposal from a few years ago, in the ancillary documents in the modern era, so it's plausible that it's in continuity.
 
I was thinking about a new take on the horror genre earlier because what else are you meant to do when your having a soak in the tub ;)

A game set in the future where Virtual Reality has become the main form of entertainment in the world and a company is about to unveil it's latest model, where the machine basically makes it seem like your on a holodeck or in the Matrix. You (and your friends if you want to play co-op) are testing out this new product as part of a Beta group but things don't go as a plan...

The system goes haywire and you're trapped in a never ending cycle of simulations that can change even when you replay (so that adds replay value) and the dev's could keep adding in new content, think of the game as a horror version of Quantum Leap with some Twilight Zone or Outer Limits thrown into the mix . The game would be a balance of slow build up tension and of course action packed segments. A mixture of Linear and Non Linear sections in each simulation (what I would call the levels) and for the PS4 you could even get the game to work on the PS4 VR Headset (it would be optional), which ties into the theme of the game "VR".
 
I could get behind that, but I think I'd prefer to be on the side of law enforcement for this one;)
That sound like either a multiplayer mode or a DLC add-on to me. ;)
I mean do you really think it'd be fun to go 20-50 hours *stopping* all the crazy open world hijinks?
 
That sound like either a multiplayer mode or a DLC add-on to me. ;)
I mean do you really think it'd be fun to go 20-50 hours *stopping* all the crazy open world hijinks?

Probably not, but it might be fun seeing how extreme you could get stopping things before the SJS stepped in and you end up on the run yourself:lol:
 
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