Enjoy a series of games that, suddenly, for whatever reason, stopped having follow ups made? And you've been pining for their continuation ever since? (And I'm talking official continuations, not fan-made, or mod continuations.)
For me, that would probably have to be the TimeSplitters series on the PlayStation 2. (To me, TimsSplitters series is the spirtual successor to GoldenEye on the Ninendo 64...a couple of levels in TS2 are even based off of levels built for GoldenEye.)
I loved the TimeSplitters series because A. It was a fun, light hearted first person shooter. B. it had a map editor.
The first TS map editor was somewhat bare-bones, due to the PS2's internal memory. I remembered making my own version of the scene in the Director's Cut of Aliens where I had robot guns set up down an L shaped corridor, and I had to defend the position against hordes of "Aliens" which were represented by one of the game's available bad guys (which resembled nothing like "ALIENS".)
The map editors for TS2 and TS Future Perfect (the latter which, despite its "M" rating --the others were "T" rated-- was absolutely hilarious) were a bit more refined, made better use of PS2's limited memory, and also had game logic, so you could actually create levels that you could share online and challenge your friends to. TS2 was supposed to be an online playable game, but the online component was removed seemingly at the last minute. TS Future Perfect picked up the slack on that.
There was supposed to be a TimeSplitters 3 in the works, but somewhere along the way, either Free Radical disbanded, or the ball was simply dropped.
A game came out for PS3 called "Haze" (I think it was) and despite being done with an advanced TS engine....it ultimately sucked.
Supposedly, a fan-made TS3 game is/was being made for PC, but I'm not interested in that.
Anyone else?
For me, that would probably have to be the TimeSplitters series on the PlayStation 2. (To me, TimsSplitters series is the spirtual successor to GoldenEye on the Ninendo 64...a couple of levels in TS2 are even based off of levels built for GoldenEye.)
I loved the TimeSplitters series because A. It was a fun, light hearted first person shooter. B. it had a map editor.
The first TS map editor was somewhat bare-bones, due to the PS2's internal memory. I remembered making my own version of the scene in the Director's Cut of Aliens where I had robot guns set up down an L shaped corridor, and I had to defend the position against hordes of "Aliens" which were represented by one of the game's available bad guys (which resembled nothing like "ALIENS".)
The map editors for TS2 and TS Future Perfect (the latter which, despite its "M" rating --the others were "T" rated-- was absolutely hilarious) were a bit more refined, made better use of PS2's limited memory, and also had game logic, so you could actually create levels that you could share online and challenge your friends to. TS2 was supposed to be an online playable game, but the online component was removed seemingly at the last minute. TS Future Perfect picked up the slack on that.
There was supposed to be a TimeSplitters 3 in the works, but somewhere along the way, either Free Radical disbanded, or the ball was simply dropped.
A game came out for PS3 called "Haze" (I think it was) and despite being done with an advanced TS engine....it ultimately sucked.
Supposedly, a fan-made TS3 game is/was being made for PC, but I'm not interested in that.
Anyone else?