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X-Wing and TIE Fighter to be rereleased w/ modern PC compatabiltiy

Of course, I only have the Windows 95 CD version, and the GOG version includes the DOS version as well, which is definitely worth it for the iMuse music system.
 
I'm happy you guys are happy. But I was disappointed. I still have the original games, already knew how to make them work on a modern system. When I saw the headline (yesterday on Facebook), I was hoping they had updated the graphics to current capabilities.
God damn it, now I need to buy a joystick.
You may already know this, but if you have a corded XBox 360 controller, it will work on your PC. Not a joystick, but it will work until you get one. :techman:
 
YES!!!!

I've still got my 95 edition CD-ROM of Tie Fighter and a copy of X-Wing Alliance but have never been able to get them to work properly since I got Windows XP. This makes my day.

I'll have to get the joystick out of storage aka my closet.
 
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.

I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.
 
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.

I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.

X-Wing was also pretty hard, even with shielded ships. TF depended on what settings you used. You could always set things like infinite missiles, turn off ship collisions, make your ship invulnerable, etc. But the only real way to play was with full damage on and limited ammo. ;) I think you could do the same with XW, as well!
 
You realize that all of us Gen X/Yers are now officially old enough that people can make money off of us by using nostalgia...

:(
 
Sweet! This is pretty much an instant buy. I never ended up getting it the first time around as I never was into space combat back then.
 
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.

I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.

X-Wing was also pretty hard, even with shielded ships. TF depended on what settings you used. You could always set things like infinite missiles, turn off ship collisions, make your ship invulnerable, etc. But the only real way to play was with full damage on and limited ammo. ;) I think you could do the same with XW, as well!

For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.

Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.
 
I'm kind of bummed Day of the Tentacle didn't get released today. It's the only Lucasarts adventure not in my ScummVM list right now as my floppies broke years ago and I never did have the CD-ROM version.

I'll probably grab X-Wing and TIE Fighter if they ever go 50% off. Tinkered around with them back in the day but really not a flight sim fan at all, so no way I want to play full price.
 
I'm playing the 93/94 versions until I buy a joystick (which will happen tonight) and even with the iffy graphics, these games are still something special.
 
I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.

X-Wing was also pretty hard, even with shielded ships. TF depended on what settings you used. You could always set things like infinite missiles, turn off ship collisions, make your ship invulnerable, etc. But the only real way to play was with full damage on and limited ammo. ;) I think you could do the same with XW, as well!

For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.

Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.

Yeah, I wonder if TF is going to seem easier or harder now than it did to the me of 20 years ago. :lol: Could go either way.
 
In addition to X-Wing and TIE Fighter, GoG is also now selling 4 other classic LucasArts titles: Star Wars: Knights of the Old Republic, Indiana Jones and the Fate of Atlantis, The Secret of Monkey Island: Special Edition, and Sam & Max Hit the Road. More will will be coming in the future. :techman:
 
I'm excited to see what stuff they give us in the future. KOTOR is definitely one I'll be playing during winter break.
 
That reminds me; my old Gravis Gamepad is hanging out somewhere...can't even remember what kind of connection it uses :p
DA-15 Game port if you're truly old school :p

Man, I remember those. That's what my old 386 had--the one I played TF on originally. Had some cheapo no-name brand joystick that I'm sure I wore out playing that game. :lol:

I played X-Wing, TIE Fighter and the first three Wing Commanders on one of these bastards:

N7Xm4Qul.jpg
 
For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.

Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.

I think one issue with X-Wing was unfair mission design. If, say, you were defending a capital ship, you'd fight a bunch of attackers then, bam, a bunch more appear on the other side of the map and it's nigh impossible to get to them before they launch torpeodes. You basically had to know ahead of time when and where the next wave was going to warp in, and be already heading to that location before they even arrived.

It is kind of ironic that TIE ended up being easier despite (in the early missions at least) flying in an unshielded ship made of balsa wood.
 
I played X-Wing, TIE Fighter and the first three Wing Commanders on one of these bastards:


Is that one of the old Quickshot Python 1s?

That's what I used for most of the flight games until it died on me.

X-Wing was actually the first PC game I bought back when I first got one (an old 486 DX2-66)
 
For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.

Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.

I think one issue with X-Wing was unfair mission design. If, say, you were defending a capital ship, you'd fight a bunch of attackers then, bam, a bunch more appear on the other side of the map and it's nigh impossible to get to them before they launch torpeodes. You basically had to know ahead of time when and where the next wave was going to warp in, and be already heading to that location before they even arrived.

It is kind of ironic that TIE ended up being easier despite (in the early missions at least) flying in an unshielded ship made of balsa wood.

Escort missions are always a pain in the afterburners, no matter what "space fighter" game your playing. I always thought they were a dumb thing to include in a game.
 
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