Of course, I only have the Windows 95 CD version, and the GOG version includes the DOS version as well, which is definitely worth it for the iMuse music system.
You may already know this, but if you have a corded XBox 360 controller, it will work on your PC. Not a joystick, but it will work until you get one.God damn it, now I need to buy a joystick.
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.
I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.
TIE Fighter is hard as shit. It is the hardest core of hardcore space combat games, unless you count stuff with Newtonian physics, since those are the most hardcore of all.
I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.
X-Wing was also pretty hard, even with shielded ships. TF depended on what settings you used. You could always set things like infinite missiles, turn off ship collisions, make your ship invulnerable, etc. But the only real way to play was with full damage on and limited ammo.I think you could do the same with XW, as well!
I don't recall it being that bad? I made it through all the campaigns (except for the expansion), I couldn't even finish the first X-wing campaign.
X-Wing was also pretty hard, even with shielded ships. TF depended on what settings you used. You could always set things like infinite missiles, turn off ship collisions, make your ship invulnerable, etc. But the only real way to play was with full damage on and limited ammo.I think you could do the same with XW, as well!
For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.
Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.
DA-15 Game port if you're truly old schoolThat reminds me; my old Gravis Gamepad is hanging out somewhere...can't even remember what kind of connection it uses![]()
DA-15 Game port if you're truly old schoolThat reminds me; my old Gravis Gamepad is hanging out somewhere...can't even remember what kind of connection it uses![]()
![]()
DA-15 Game port if you're truly old schoolThat reminds me; my old Gravis Gamepad is hanging out somewhere...can't even remember what kind of connection it uses![]()
![]()
Man, I remember those. That's what my old 386 had--the one I played TF on originally. Had some cheapo no-name brand joystick that I'm sure I wore out playing that game.![]()
For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.
Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.
I played X-Wing, TIE Fighter and the first three Wing Commanders on one of these bastards:
For whatever reason I remember TIE Fighter being somewhat easier, as well, whereas X-Wing was just a total ball-buster for me.
Of course, that could be because I didn't play TIE Fighter until the Collector CD-ROM edition came out when I was 11 or 12, and I was all of 9 when I got X-Wing, so I imagine my skills had improved in the intervening years.
I think one issue with X-Wing was unfair mission design. If, say, you were defending a capital ship, you'd fight a bunch of attackers then, bam, a bunch more appear on the other side of the map and it's nigh impossible to get to them before they launch torpeodes. You basically had to know ahead of time when and where the next wave was going to warp in, and be already heading to that location before they even arrived.
It is kind of ironic that TIE ended up being easier despite (in the early missions at least) flying in an unshielded ship made of balsa wood.
We use essential cookies to make this site work, and optional cookies to enhance your experience.