Yeah, match speed is a critical function, at least if one prefers not to ram into enemy ships all the time. 

It is probably fair to say that there's no worse of a sitting duck ship than a fucking Y-Wing. At least all the TIEs are pretty fast and maneuverable. Y-Wings are pig slow pieces of crap.
One of the few insights provided by the Clone Wars TV series was that Y-wings were brought into service during the Clone Wars. So the Rebels were using decades old, obsolete fighter which was so much slower and weaker than it's more modern counterparts and opponents.
It is probably fair to say that there's no worse of a sitting duck ship than a fucking Y-Wing. At least all the TIEs are pretty fast and maneuverable. Y-Wings are pig slow pieces of crap.
It is probably fair to say that there's no worse of a sitting duck ship than a fucking Y-Wing. At least all the TIEs are pretty fast and maneuverable. Y-Wings are pig slow pieces of crap.
The Z95 Headhunter was a splendidly feeble thing, but you didn't get to fly those IIRC.
In TIE Fighter there were missions where you'd fly an Assault Gunboat against X-Wings and there was no way to go one to one with them without TIE escorts, they were just too nimble. You'd survive, as long as you didn't try to fight.
Turns out they're missing the '95 collectors CD release of TIE fighter which is a shame as it's arguably the definitive version.
Three more Star Wars games added to wave 2:
Rogue Squadron, Empire at War Gold Pack (Empire at War + Empire at War: Forces of Corruption), and Rebellion
no tank controls = sacrilege! /sthey even fixed the stupid control scheme!
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