I suppose a steerable beam could be an advantage for a moving target if the beam steers faster than swinging your arm or jerking your hand but again, has it been specifically stated phaser beams are steerable?
Kira: "A little less powerful, but with more options: sixteen beam settings; fully autonomous recharge; multiple target acquisition; gyrostablized; the works."
The only problem I have with phasers, as I see them used, is that the beams take too long to reach their target. You can actually see the beams moving. This shouldn't happen; it should be near-instantaneous.
In TNG's "The Vengeance Factor," Riker phasers some girl and the beam goes at an extreme downward angle to hit her in the chest. However, it appears that Jonathan Frakes was aiming at her head, so the outrageous angle was because the guys in post decided that having a girl get shot in the head wasn't family friendly or something.
wow that totally wrecks my suspension bridge to disbelief island . . .In TNG's "The Vengeance Factor," Riker phasers some girl and the beam goes at an extreme downward angle to hit her in the chest. However, it appears that Jonathan Frakes was aiming at her head, so the outrageous angle was because the guys in post decided that having a girl get shot in the head wasn't family friendly or something.
Seen here:
http://tng.trekcore.com/gallery/albums/s3/3x09/thevengeancefactor290.jpg
A fair exchange, I'd say, considering how much more useful the beam is in comparison with a bullet!
But at times, beams were portrayed to move extremely fast, thus giving 0 time for the target to move.
If star-ship phasers have a maximum effective range of 300 000 km, then it can also be interpreted that phasers move at the speed of light.
If same principles are applied to hand-held phasers, then targets shouldn't have any time to move in order to avoid the beam (unless the aim of the shooter is bad).
I don't see the reason why there should be any trade-offs.
The beams were likely portrayed as moving slower on screen for special effects and giving a 'chance' to our heroes (and their opponents) to survive.
Otherwise, it would have been a very short story (under the same circumstances).
All of Star Trek is just one big dramatic conceit. That's the "reality" of the show, especially of its fictional technology.
Timo Saloniemi
Considering how there are no aiming sights on the phasers, there would have to be some sort of auto-aiming/tracking thing going on.
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