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Who should be the antagonist for season 2?

I would like to see the Betazeds be the main antagonists, with a sprawling Territory controlled with mind control/manipulation and without a prime directive.

That'd be slick. I wouldn't mind seeing the El-Aurians. That cryptic Q statement to/about Guinan was always intriguing yo me.
 
I've been winding my way through all of the Trek series in timeline order for the last few years. Ive gotten bogged down finishing VOY, where I still have half of the last season left. Not that there aren't occasional good episodes, but it's just so relentlessly stultifying I keep getting side-tracked into watching something else.

Ive been doing the same and recently finished off Voyager. I've seen it so much that I can just listen and know exactly what's going on so I listen at work, and that's made it a lot easier to swallow.

Still, a lot of eye rolling moments.
 
Ive been doing the same and recently finished off Voyager. I've seen it so much that I can just listen and know exactly what's going on so I listen at work, and that's made it a lot easier to swallow.

Still, a lot of eye rolling moments.

Yeah, a lot of (pre-Discovery) Trek is sort of set up like a radio play. That is to say, people actually say what they're doing rather than just do it, which means you can follow everything which is going on even if you're not looking right at the screen.
 
Yeah, a lot of (pre-Discovery) Trek is sort of set up like a radio play. That is to say, people actually say what they're doing rather than just do it, which means you can follow everything which is going on even if you're not looking right at the screen.
TOS is considerably less afflicted with this disease (probably why it’s my favourite). In the past twenty years, I’ve become increasingly impatient with the “radio play” approach. I like it well enough when listening to old, actual radio plays, but I can see what’s onscreen, I don’t need a blow by blow.
 
With no incontrovertible evidence that Mirror Burnham is dead, I have to assume they'll pull that angle eventually. She'll be out for revenge for her Lorca.
 
TOS is considerably less afflicted with this disease (probably why it’s my favourite). In the past twenty years, I’ve become increasingly impatient with the “radio play” approach. I like it well enough when listening to old, actual radio plays, but I can see what’s onscreen, I don’t need a blow by blow.

Because the nerd talk is awesome :beer:
 
Show, don’t tell.

To be honest though, it's hard to make fiddling around on a series of controls seem dramatic. Hence the stupid "bridge shake" scenes, the exploding consoles, etc. That's why virtually all of the best shows in Trek canon have very few - and in some cases none - of the scenes take place on the bridge.
 
Show, don’t tell.

I say do both and just be smart about it,

if all you do is push buttons, considering its a science fiction show where a lot of what you do isn't something anyone knows about, all you have is someone pushing buttons for no reason,

it isn't like starting a car, if someone was trying to start a car and said "ok im turning the key and that should start the car" it'd be a little eye rolling.

if you're trying to modulate a pattern buffer or blahblahblah all it looks like is pushing buttons for no reason.
 
I'm sure they can compensate for that... :shifty:
be it that or some other thing, they will in fact be doing sciency fiction stuff and the all show and no tell won't work,

there needs to be a balance, you have to give an audience some sort of a frame of reference.
 
be it that or some other thing, they will in fact be doing sciency fiction stuff and the all show and no tell won't work,

there needs to be a balance, you have to give an audience some sort of a frame of reference.
Sure—but a “blow by blow” approach sucks all the life out of a scene. Have a character issue orders/instructions (which is all the “telling” we need), and have the others execute—WITHOUT describing what they are doing—and move on from there.
 
Sure—but a “blow by blow” approach sucks all the life out of a scene. Have a character issue orders/instructions (which is all the “telling” we need), and have the others execute—WITHOUT describing what they are doing—and move on from there.

Yeah I'd be down with that mostly but if someone breaks down into some improv it kinda becomes necesary and not at all abnormal.

I constantly speak aloud to myself what I'm doing when I do, practically anything. Especially when I work on a guitar or I'm editing something.
 

I knew someone would bring that up. But it's an exception. Really the only scenes which tend to work well from the bridge are the "com screen" interactions.

Regardless, take BOBW out of consideration. Are the bridge scenes in The Inner Light memorable? What about The Visitor? Duet? Far Beyond The Stars? In The Pale Moonlight? Living Witness?

Honestly, given in reality a 23rd/24th century ship would have AI so advanced (even if "dumb" AI without self-awareness) it should be able to set courses automatically, defend the ship with quicker reflexes than a human, and automatically scan anomalies. Thus even a formalized "bridge" probably isn't needed. Senior crew could assemble in a meeting room as needed to discuss problems or communicate with other ships. Plots could thus focus on away missions and other adventures within the ship - which frankly are typically more interesting than "anomaly of the week."
 
Honestly, given in reality a 23rd/24th century ship would have AI so advanced it should be able to set courses automatically, defend the ship with quicker reflexes than a human, and -


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Alright, that's enough of that. I think we can all see where this was going.
 
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