• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

What would computer games be lilke on the holodeck?

If holodecks were available now would you want one?


  • Total voters
    21
  • Poll closed .

Gingerbread Demon

Yelling at the Vorlons
Premium Member
Suppose we had actual holodecks that function just like they do in Star Trek.

How would a computer game look and feel on one?

Say you wanted to play GTA or Watch Dogs, or COD. How would it be on a holodeck and with the increased computing power could NPC's around you talk to you and interact more?

Could the programs be expanded to allow more interaction?
 
Suppose we had actual holodecks that function just like they do in Star Trek.

How would a computer game look and feel on one?

Say you wanted to play GTA or Watch Dogs, or COD. How would it be on a holodeck and with the increased computing power could NPC's around you talk to you and interact more?

Could the programs be expanded to allow more interaction?
How much more interaction could there be? As seen on the shows, a holo program is like actually being there.
 
Suppose we had actual holodecks that function just like they do in Star Trek.

How would a computer game look and feel on one?

Say you wanted to play GTA or Watch Dogs, or COD. How would it be on a holodeck and with the increased computing power could NPC's around you talk to you and interact more?

Could the programs be expanded to allow more interaction?
How much more interaction could there be? As seen on the shows, a holo program is like actually being there.


Well in the case of GTA you could have conversations with the NPCs that walk around..

Hey I wonder what cheat modes would do?
 
Although I can see some games easily translated into the holodeck, this might be somewhat more difficult for others. Pacman , for example.... would I end up eating dots and running from the monsters ?
 
It might be interesting to see how an RTS might play out. The programs run by O'Brien, Bashir and Worf are, more or less, strategy and tower defense games, and in terms of the Alamo program, they were serious about figuring out how to win, not simply reliving the experience. It might add interesting dimensions if the NPCs exhibit their own personalities and can act autonomously.

Total War: Klingon might be interesting.
 
Having video games of the kind we're used to would be difficult on the holodeck because humans can't perform the same athletic feats they can in games. I suppose they could mess with the physics and the gravity so you actually can jump like Mario, and that'd be pretty cool, but still people who aren't in shape would get tired really fast.

FPSes would probably transfer well to holodecks. And they could probably have sports games that adjust the physics so you can do more impressive stuff.
 
By coincidence, I rewatched "The Search for Spock" today and there's a bit in the bar scene where two characters are playing a holographic video game that looks pretty primitive by 23rd century standards . . . and maybe even 21st century standards.

Let's just assume it was deliberately retro . . . :)
 
As someone who runs and plays pencil and paper RPGs, the holodeck seems like it would make the ultimate "gaming table". "Real" dungeons, towns, traps, etc. NPCs that could act independently within parameters established by the DM - who wouldn't even necessarily need to be in attendance if a module is programmed out right. (No forced unfun DM workloads - *everyone* in the group gets to play!) And players could choose to either try to attempt a skill challenge or fight with their own skills or by rolling for it against their character sheet stats - and either way, everyone else sees it happening in a natural-looking way. :techman:
 
As someone who runs and plays pencil and paper RPGs, the holodeck seems like it would make the ultimate "gaming table". "Real" dungeons, towns, traps, etc. NPCs that could act independently within parameters established by the DM - who wouldn't even necessarily need to be in attendance if a module is programmed out right. (No forced unfun DM workloads - *everyone* in the group gets to play!) And players could choose to either try to attempt a skill challenge or fight with their own skills or by rolling for it against their character sheet stats - and either way, everyone else sees it happening in a natural-looking way. :techman:

I too am a RPGer (currently playing Werewolf: The Forsaken, Shadowrun, and Exalted) but the only way rolling dice can work in the holodeck is by viewing the story in third person. Even though I like RPGs, I'd rather be the person doing it.
 
As someone who runs and plays pencil and paper RPGs, the holodeck seems like it would make the ultimate "gaming table". "Real" dungeons, towns, traps, etc. NPCs that could act independently within parameters established by the DM - who wouldn't even necessarily need to be in attendance if a module is programmed out right. (No forced unfun DM workloads - *everyone* in the group gets to play!) And players could choose to either try to attempt a skill challenge or fight with their own skills or by rolling for it against their character sheet stats - and either way, everyone else sees it happening in a natural-looking way. :techman:

I too am a RPGer (currently playing Werewolf: The Forsaken, Shadowrun, and Exalted) but the only way rolling dice can work in the holodeck is by viewing the story in third person. Even though I like RPGs, I'd rather be the person doing it.
There are, of course, diceless and Gm-less RPGs in which outcomes are deterministic, interpretive, or negotiated. In the case of a Holdeck, such as sytem would either require an invisible GM, who programs the scenario as it evolves, or else a program that interprets the players' actions and dialogue.

Incidently, I learned last night about Microscope, a Civ-building RPG. The players aren't in the world, but instead participate in imagining great swaths of time. A Holodeck would be assume for this kind of activity.
 
With holodeck safety protocols off, a 24th century GTA could kill you.
Yes but you would not turn them off now would you?
If your holodeck was connected to the internet, maybe some nice hacker would turn them off for you.

:)

That would be my biggest fear. Since hackers don't give a fuck about ruining other peoples' lives anyway, what would stop them from messing with safety protocols in a game, if they thought their tech was strong enough to avoid detection?

Don't like that noob in a holodeck version of Call of Duty? A hacker could just turn off the safety protocols and kill the noob. Of course, once the hacker was caught, he could be tried for murder, and not just cyber-terrorism.

But then, I think all hackers should be burned at the stake, drawn and quartered, put on the rack, shot, hung, and beheaded!

Unless you work for the government or law enforcement to use your skills to track down illicit hackers, then you are no good to society as a hacker.

But enough of my hatred toward such wastes of oxygen.


A game or games I would love to see translated to holodeck: Fallout 3, Fallout New Vegas, or the Elder Scrolls games starting with Oblivion. :) Open world, variety of weapons and bad guys...NPC's to interact with... and hell, even being able to take your friends into the game and have them be a part of your group as you wander the wastes of Washington, D.C., New Vegas, or Tamriel, playing however you want to play. Do you want to do good and right the wrongs? Or have you always longed to play the bad guy?
 
I would love to play Portal in a holodeck. I could spend hours playing the custom puzzles made by others. Even if gravity is slightly modified, it would be rather good exercise, too.
 
Maybe there is a missing scene where Picard is beating to death a policeman with a giant purple dildo in a police station shower?
 
When I read the title, I thought the OP meant games like Star Castle and Space Invaders. I thought, well, you'd just stand at the machine and play then I guess?
 
OMG Skyrim on the holodeck. Awesome. And I could then really meet my wife who I met in the game, and dragons. Dragons are awesome..

Defiance would be fun too ...
 
I think a real holodeck would see a resurgence of puzzle/exploration type games (Indiana Jones & the Fate of Atlantis, Curse of Monkey Island, etc.) and simulator type games (flight, driving, space fighter), because you don't need to rely on your own personal fitness level to do well.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top