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What The Hell? What Is Up With The Side Hull Torpedo Bays?

But it could have made an effective counterpoint to Marcus' war machine approach, that more weapons doesn't mean better or more secure.

Mostly because Marcus fired his more and better weapons first from is more combat oriented vessel while Kirk tried to use the Picardian talk your way out of a fight maneuver against and opponent who wasn't having any of that and promptly blew the crap out of him. :)
 
But it could have made an effective counterpoint to Marcus' war machine approach, that more weapons doesn't mean better or more secure.

Mostly because Marcus fired his more and better weapons first from is more combat oriented vessel while Kirk tried to use the Picardian talk your way out of a fight maneuver against and opponent who wasn't having any of that and promptly blew the crap out of him. :)

Oh, but how was Marcus defeated? By beaming over a superweapon in humanoid form to covertly take over the ship.

Our message for today, kids: at your Wheaties, wear black, and try eugenics for a change! Starfleet shouldn't be a war machine, it should be pro-CIA/NSA. Don't forget your cloaks and daggers :) (I keed, I keed)
 
I mean really. I watched the movie tonight as Sulu gave his threatening speech to Khan and saw the torpedoes being put into the tubes.

Makes sense from a combat perspective. You don't have to maneuver the ship around as much in order to fire torpedoes.

Shouldn't makeone blind bit of difference, Photon torpedeos aren't fire and forget weapons that only continue to move in the direction they are fired. They could in theroy track a target and adjust their course. Of course that does mean the enemy has a greater chance of being able to intercept them.
 
Shouldn't makeone blind bit of difference, Photon torpedeos aren't fire and forget weapons that only continue to move in the direction they are fired.

funny that torpedo in Star Trek 6 seemed to have no trouble changing course when it locked on to Chang's ship.
 
Shouldn't makeone blind bit of difference, Photon torpedeos aren't fire and forget weapons that only continue to move in the direction they are fired.

funny that torpedo in Star Trek 6 seemed to have no trouble changing course when it locked on to Chang's ship.

To be fair, the poor thing just had major bypass surgery, a lot of that could have been spasms.

The STVI-TUC torpedo was the only thing that to me was deserving of the name. Although looking up the official definition, I now see that a weapon can be called a torpedo yet be neither self-propelled nor self-maneuvering. IMO, you need both to be called a torpedo, though, but I have seen Hunt for Red October too many times.
 
I liked it. It's a big ship so she can fit extra tubes on the side. I've never liked the idea that entire sections of a ship were simply empty, waiting for a mission so that they can be used. It seemed like such a waste. With those side torpedo tubes, now she can defend herself 360 degrees!

They did a good job in giving the Enterprise crew actual jobs and purpose, instead of just a bunch of people wandering lovely hallways.
 
I liked it. It's a big ship so she can fit extra tubes on the side. I've never liked the idea that entire sections of a ship were simply empty, waiting for a mission so that they can be used. It seemed like such a waste. With those side torpedo tubes, now she can defend herself 360 degrees!

They did a good job in giving the Enterprise crew actual jobs and purpose, instead of just a bunch of people wandering lovely hallways.
My only problem with the side tubes is that they're stuck in the engineering section, which is already cram packed with machinery and presumably storage. Plus it's a bit risky to line both sides of that section with weapons that could chain-detonate and destroy the ship if the enemy gets a lucky hit on the tubes before the torps launch. (Yeah, I know the Vengeance manages to somehow not get reduced to atoms, but that's the power of plot for you).
 
I liked it. It's a big ship so she can fit extra tubes on the side. I've never liked the idea that entire sections of a ship were simply empty, waiting for a mission so that they can be used. It seemed like such a waste. With those side torpedo tubes, now she can defend herself 360 degrees!

They did a good job in giving the Enterprise crew actual jobs and purpose, instead of just a bunch of people wandering lovely hallways.
Plus it's a bit risky to line both sides of that section with weapons that could chain-detonate and destroy the ship if the enemy gets a lucky hit on the tubes before the torps launch.
I agree. Remember the Vengeance did score a big hit on the side of the Enterprise in front of the nacelle pylon and people along with R2-D2 were sucked out into space. That was where the torpedoes were in their launchers and they didn't detonate. The writers just didn't think this thing through.
 
Huh, guess I will have to watch it again. When I did watch it it was on my tablet and was a bootleg copy (sorry was trying to wait till I got home but I don't get home from this deployment till Jan/Feb 14 and I just couldn't wait any longer! :) )

I was under the impression that when Scotty "resigned" and was drinking in what looked like a bar when Kirk called him that he was no longer on the Enterprise and was at a Space Station or even back on Earth. Guess I was wrong. So he was still on the Enterprise? So does it have like a Ten Forward or something?

Kirk calls him from "the plaza", a vertical shaft down through the saucer section of the Enterprise.

Scotty is indeed in a nightclub in the San Francisco harbour district.

Thanks! :)
 
I liked it. It's a big ship so she can fit extra tubes on the side. I've never liked the idea that entire sections of a ship were simply empty, waiting for a mission so that they can be used. It seemed like such a waste. With those side torpedo tubes, now she can defend herself 360 degrees!

They did a good job in giving the Enterprise crew actual jobs and purpose, instead of just a bunch of people wandering lovely hallways.
My only problem with the side tubes is that they're stuck in the engineering section, which is already cram packed with machinery and presumably storage. Plus it's a bit risky to line both sides of that section with weapons that could chain-detonate and destroy the ship if the enemy gets a lucky hit on the tubes before the torps launch. (Yeah, I know the Vengeance manages to somehow not get reduced to atoms, but that's the power of plot for you).

No worse than the vertical intermix shaft (depending on which diagram you use) of the refit from TMP through TSFS passing right through the center of the torpedo launcher and topped off with a nice glowing dome.

The reboot Enterprise's engineering systems seem a little more robust that we're used to see. More along the line of TOS and the TOS movies: The ship can get carved to pieces and the reactors don't go book like a Ford Pinto on a bad day.
 
I liked it. It's a big ship so she can fit extra tubes on the side. I've never liked the idea that entire sections of a ship were simply empty, waiting for a mission so that they can be used. It seemed like such a waste. With those side torpedo tubes, now she can defend herself 360 degrees!

They did a good job in giving the Enterprise crew actual jobs and purpose, instead of just a bunch of people wandering lovely hallways.
Plus it's a bit risky to line both sides of that section with weapons that could chain-detonate and destroy the ship if the enemy gets a lucky hit on the tubes before the torps launch.
I agree. Remember the Vengeance did score a big hit on the side of the Enterprise in front of the nacelle pylon and people along with R2-D2 were sucked out into space. That was where the torpedoes were in their launchers and they didn't detonate. The writers just didn't think this thing through.
They were hit in engineering, a few floors up from the weapons bay (in he middle of the hull). Also, and most importantly, the torpedoes were not armed at the time.
 
Plus it's a bit risky to line both sides of that section with weapons that could chain-detonate and destroy the ship if the enemy gets a lucky hit on the tubes before the torps launch.
I agree. Remember the Vengeance did score a big hit on the side of the Enterprise in front of the nacelle pylon and people along with R2-D2 were sucked out into space. That was where the torpedoes were in their launchers and they didn't detonate. The writers just didn't think this thing through.
They were hit in engineering, a few floors up from the weapons bay (in he middle of the hull). Also, and most importantly, the torpedoes were not armed at the time.
That doesn't seem to matter, because the torpedoes chain-detonated just fine on the Vengeance when only one was actually armed and detonated. So it seems that you need a lot of heat to get those things to blow up, which means a single hit within a few feet of the tubes might set them off (which would be the kind of thing Admiral Marcus's weapons officer should've been focusing on, but didn't for reasons). The Enterprise got really, really lucky in that encounter.
 
No worse than the vertical intermix shaft (depending on which diagram you use) of the refit from TMP through TSFS passing right through the center of the torpedo launcher and topped off with a nice glowing dome.

Actually, It passes between the photon bays, not the launcher's themselves. THe launchers are only a small forward section of the bay. But I was looking, where are all the 94 photon torpedoes on the Enterprise-A stored? (Yes I counted scotty's inventory on screen. There were 94 photon torpedoes listed on his display in STVI). I mean you got that big loader on Wrath of Khan, but where are the Torpedoes stored? Oh and Did anyone else notice that the torpedo bay on the Enterprise was not as tall as the set used in wrath of khan?

I am one of the people who likes to think of this JJprise as being relativly the same size of the original (People at ILM are dumb, give Bernd Schneider some credit, he really thinks these things through, and gives perfectly logical explanations, people just dont want to pay attention to what he says). The Windows and Hatches would all be way out of size for a 700 meter vessel. -so In conclusion, it all comes down to this. Starfleet vessels got Harry Potter Magic space expanders. Like the one that allows Voyager to hold 17 shuttles. (and allows the Delta flyer which is bigger than the shuttlebay doors, to fly out of VOyagers shuttle bay). Lets not forget in Nemesis Riker being on the Enterprise E's non existant deck 29, and almost falls down at least 15 more non existant decks in the Ent-E's own pit of doom.

I guess what I am trying to say here, Star Trek has always had issues with Infinite stuff fitting in Finite space.
 
^Read the Starship Size Argument thread trough, it includes refutations of everyhing in Bernd's article, including window rows, deck spacings and the airlock hatches. Basically, his argument boils down to "I think it should be the same size as the original" rather than what's in the two movies actually being that size.
 
^Read the Starship Size Argument thread trough, it includes refutations of everyhing in Bernd's article, including window rows, deck spacings and the airlock hatches. Basically, his argument boils down to "I think it should be the same size as the original" rather than what's in the two movies actually being that size.
It's sad how many of his articles about AbramsTrek are marred by what he thinks should be, instead of just sticking to what's in the movies. He makes many valid points in his inconsistencies article, but then undermines himself by including stuff like "Spock shouldn't be angry" or something.
 
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