^
Very well said.
Very well said.
As a writer and trained actor, what gets me is the often poor quality of acting and writing, granted I know how difficult it is to make these fan film's especially those with sets on loan and special effects etc... time is short and precious and you do what you can, but lesson here for fan film makers, from one film maker to another, before you tread that set, green-screen, call it what you will, practice, practice, practice, do it with the writer, work at the dialogue, time is plentiful before you book your screen test, or set, dialogue has to sound natural, build on the characters, and the relationships.
Go back to Gene Roddenberry's original bible for what the show is about... people, not the starship, or the gadgetry, or technobabble... the people. 'Wagon train to the stars' that's what Gene said, no body gave a hoot about the horse and cart only that it took your favourite characters to the next adventure or story.
With the charcters nailed, then you can bring in the ships, the tech etc... because at least then, we, the viewers, will actually care and be bothered with the characters, and the 'Oh god the thing is going to eat the ship' scenario or whatever your taste may be
will at least work better.
But seriously go back to Gene's original text in describing what Startrek is about and you'll go far
Same with any fan film, be realistic when casting, tell a story, work within your limitations, don't try and run before you can walk because it will look bad, limitations aren't there to prevent you from making a film, it just means you need another way of doing things, be creative, and you'll find you get a better result.
Two things...
One is the lack of any real character growth... I'm mainly looking at you 'New Voyages'. There's a lot of fertile ground to explore and yet we keep getting the same old SFX soup.
The other is the adolescent way gay relationships are handled... once again I'm mainly looking at you 'New Voyages'. Instead of making it casual and feel normal, it's made to be a dry-humping spectacle. Though I got to tell you I don't really care for relationship drama in Star Trek.
I'd feel the same way whether it was your group or Paramount making the episodes. While your production is top notch in set construction and visual effects, it definitely lacks in writing, acting and directing. I just feel that New Voyages/Phase II has been one missed opportunity after another. The 5 year mission is winding down and we know all sorts of things change in the Kirk/Spock/McCoy relationship and yet we see you guys trumpeting 'Phase II' nacelles and yet another rehash of an un-produced script. You seem more interested in the name drop, than the actual content of a any given script.
Sorry if those are cheap potshots. But it's how I feel about your production.
The advice comes from an experienced background.
I'm an actor with 16 years experience, a writer with 8 years, director for 5 and producer for 4 years; that's a huge learning curve, and I don't mean to be arrogant with this reply, believe me in all those years, I got a lot of things wrong, but I've learn't from them. But I agree to the difference -
''Knowing what you need to do, and implementing it successfully, are completely different things. ''
It is a shame when we see what was intended, doesn't necessarily hit all the right notes... I've been there, but I sometimes get the impression some film makers are all too quick to get the product out there without thinking about the spit and polish, chaecking the material with an outside source, if they wince, then there is something that needs to be adjusted.
As a writer and trained actor, what gets me is the often poor quality of acting and writing, granted I know how difficult it is to make these fan film's especially those with sets on loan and special effects etc... time is short and precious and you do what you can, but lesson here for fan film makers, from one film maker to another, before you tread that set, green-screen, call it what you will, practice, practice, practice, do it with the writer, work at the dialogue, time is plentiful before you book your screen test, or set, dialogue has to sound natural, build on the characters, and the relationships.
Go back to Gene Roddenberry's original bible for what the show is about... people, not the starship, or the gadgetry, or technobabble... the people. 'Wagon train to the stars' that's what Gene said, no body gave a hoot about the horse and cart only that it took your favourite characters to the next adventure or story.
With the charcters nailed, then you can bring in the ships, the tech etc... because at least then, we, the viewers, will actually care and be bothered with the characters, and the 'Oh god the thing is going to eat the ship' scenario or whatever your taste may be
will at least work better.
But seriously go back to Gene's original text in describing what Startrek is about and you'll go far
Same with any fan film, be realistic when casting, tell a story, work within your limitations, don't try and run before you can walk because it will look bad, limitations aren't there to prevent you from making a film, it just means you need another way of doing things, be creative, and you'll find you get a better result.
And I'd agree with that as well. I would point out though, that you shouldn't assume people aren't at least trying to fulfill those criteria, simply because they don't always succeed. Knowing what you need to do, and implementing it successfully, are completely different things.
Well that was kind of my point. Many of us are trying to hit those notes. Sure, we don't always succeed, but we're not blind to the pitfalls, nor are we necessarily ignorant of what needs to be done to tell a good story.The advice comes from an experienced background.
I'm an actor with 16 years experience, a writer with 8 years, director for 5 and producer for 4 years; that's a huge learning curve, and I don't mean to be arrogant with this reply, believe me in all those years, I got a lot of things wrong, but I've learn't from them. But I agree to the difference -
''Knowing what you need to do, and implementing it successfully, are completely different things. ''
It is a shame when we see what was intended, doesn't necessarily hit all the right notes... I've been there, but I sometimes get the impression some film makers are all too quick to get the product out there without thinking about the spit and polish, checking the material with an outside source, if they wince, then there is something that needs to be adjusted.
Just because some fanfilms are guilty of that doesn't mean they all are.Well, if the product they keep putting out is always the same, and never improves, they can't be trying very hard, can they?
^^^This presumes they don't just do it their way anyway once it comes down to shooting day. And the point is while film is collaboration, writers are often treated as the bottom of the totem pole: indispensable until they turn in the script, after which everyone else decides they can "improve" it. This is not to say that the writer is always right, but their objections are often ignored. So, either you do take your toys and go home, or you compromise. It's just unfortunate that it's expected the writer will compromise first.
You have all the cards. You wrote the script, which is the basis and backbone of the entire story.
^^^This presumes they don't just do it their way anyway once it comes down to shooting day. And the point is while film is collaboration, writers are often treated as the bottom of the totem pole: indispensable until they turn in the script, after which everyone else decides they can "improve" it.
So when it became clear that a certain set couldn't be built in the time we needed and dialogue had to be moved to the bridge, I did the rewrite on the spot.
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