IDK if you all are ready for my opinions here, but I just could not resist. These are my issues with fanfilms, and my reasons for them...
First of all, Imy BIGGEST grip with fanfilms, is the penchant for people to want to use the biggest, uberest, fanwankathon, ship-of-death "dreadnought", with nothing of worth to it, but a fugly third nacelle slapped onto it, and a megaphaser cannon, or a hull bristling with super-duper quanto-photonic phase-missiles, or some BS. You DON'T need the biggest or most powerful ship!!! The STORY makes the film, not the tech!
The same with stories I see of late... nothing but people finding new ways to either revive old wars, or plunge the UFP into anew "devastating" war. BS. WTF is wrong with having the UFP, oh, I dunno... explore? A big war is a cloak for a total lack of imagination, and originality. If you have a truly fresh and captivating story, it can and will stand on its own, without having to use a crutch of millions of phaser beams, and exploding ships. But the downside to that, is that it means you'll actually have to THINK, to create an original and thought-provoking story. Perish the thought, huh?
Also, using gay or lesbian characters. I absolutely HATE this. It's SO not needed. By the 24th century, nobody gives a flying rat's ass if you're gay or not. It doesn't matter. Thus, it shouldn't be a major plot point, in any fanfilm. The ONLY reason for it to be, is to "shake up" the status quo, or shock us, in OUR time, which again, is stupid, because again, if it's nothing special in Trek's time, why would we care at all? Showing it to us is actually counterproductive, because it only serves to highlight that there might be something "different" about gay people.
Visual continuity. Again, here too many fanfilm producers go out of their way to change things... endless amounts of communicator designs, a careless mishmash of uniform designs, and super-duper-uber battleship bridges. Again... it only serves to look laughably silly. If you set your story in TOS time, use a TOS uniform. If TNG, use a TNG uniform, and so on. You don't need an AGT communicator, in the TNG time.
Finally, the production values. It is painfully obvious how many people use digital sets, and the effect shows. The echo effect of a lot of voice dubbing only hurts the illusion even more. It's clear that the audio is being taped in someone's garage or basement. A LOT of people don't know the art of dialogue... how to say lines with cinematic pacing, and effect, and again, this shows through. And you don't need to recycle old Trek music... be innovative, and write your own new scores.
Again, I don't want to sound mean or harsh, but these are my issues with a lot of productions. The visual FX on New Voyages are good. EVERYTHING is perfect on Starship Exeter. Same with Star Wreck. The production quality, the visuals, the audio, and the sets and uniforms. The acting can be shaky in some areas, but it is still among the best in any fanfilm I've seen.
Bottom line... just be original, and modest. Don't go for the dreadnoughts, and don't go for nothing but war and weapons... be ORIGINAL! Tell us a story about exploration... the mystery of the great unknown. If I want to see thousands of ships exploding, I have my DS9 DVDs.