So...either they include emotional impactful scenes which may damage the pacing, or they leave the scenes out and open themselves up to charges of going too quickly. Sounds like a Kobayashi Maru.
Yes. You either save the other ship, or yourself. You either have a dramatic emotional movie, or be Michael Bay. If you choose dramatic/emotional, again, blowing up a planet is a poor choice. It's just too extreme to connect with people unless you're going to spend the whole movie dealing with the aftermath.
Stepping back a bit, all movies must make these kinds of tradeoffs. You must choose 1 or 2 things to emphasize and stick to them. ST11 focus was on introducing all (ALL) of the characters and action set pieces. They tried to shove more into it (character development, for one, villain moments for another) and failed because they don't have enough time in a 2 hour movie to do all that well. If I had a chance to reshoot parts of the movie, but was forced to stick to the overall plotline, I would have pretty much (in bullet point form)
*Erase the ice planet sequence entirely. It's the worst part of the movie. It's a pointless action piece, followed by two scenes (Spock meld, Scotty) that really kill the pacing. As a substitute, I have Scotty on board the ship from the beginning. Spock would have somehow escaped Nero, but still lose his ship in the process. I could even make it a chase scene, but that would probably not solve the problems I'm looking to fix.
*Develop Nero. Make Nero explain how Spock betrayed him and his people during his scene with Pike, rather than doing it through the mind meld. Use this to explain Nero's relationship with Spock, and why he wants to kill him. Make Spock Classic is the chairman of a Unified Romulan/Vulcan science ministry. While in charge Spock Classic's Vulcan logic dismissed the Supernova of
Romulus' star. Nero argued otherwise. I probably wouldn't keep him as a miner, but I still like the idea of him being a blue-collar Romulan. Note: Spock job doesn't really matter. What matters is that Spock has to be in a position to actually be rationally blamed for the loss of Romulus. This 1) makes Nero's actions make sense. 2) Makes him identifiable, a tragic character. 3) Contrasts the PU, where Romulus and Vulcan are allies, with the AU where they're now enemies. Keeps the Roddenberry vision that peace can still (someday) be achieved.
* Only blow up a part of Vulcan. Again, not because I particularly care about it, but because destroying the whole thing doesn't work as anything other than gratuity. Blow up a city, Spock's hometown, and still kill Spock's mom. Have Spock walking through the ruins of his neighborhood, his childhood home. He falls to his knees, you see the pain in his eyes. You understand what he lost. You can't have that kind of reaction with a asteroid field.
* Tone down Kirk's cockiness. Lose the apple. Since we can't really develop him much, don't create as much of a gap between the beginning and the end.
I'd probably do more, but I haven't seen the movie since it came out. Also note, that this is NOT what I'd create if I was given a blank slate to do my own ST11. Just if I was given a largely complete ST11 and I could only redo 10-20 minutes of it.
This, precisely. It would have been nothing sort of devastating for the Siskos, and even confined to its Trek appearance New Orleans is something we, the audience, care about in ways we may not for the somewhat boring planet that showed up for an inconsequential Ferengi caper episode.
Meh. I've always hated New Orleans. While I don't wish the loss of anyone's home or livelihood in real life (and I volunteered for rebuilding work after Katrina), by all means blow that bowl to pieces on TV.