Bought the Megaman X legacy collection, started with X2 because X1 is only one I finished as a kid.
I love the Megaman series but this is reminding me what I think is a fundamental flaw of the formula. The way the first level of the game is always the hardest. You start out weak and kind of have to guess which level is the easiest. Then the X series doubled down on this mechanic, starting you with half health and putting the health increases in places you couldn't get to without stuff you get from other stages. Which to me comes off as an obnoxious way to artificially lengthen the game.
Enjoying the games, but they REALLY should have tried to find a way to make it so difficulty goes from easy to hard, not hard to easy. Thinking of cheating and looking up location of enhancements just to not have to deal with this backtracking crap.
I love the Megaman series but this is reminding me what I think is a fundamental flaw of the formula. The way the first level of the game is always the hardest. You start out weak and kind of have to guess which level is the easiest. Then the X series doubled down on this mechanic, starting you with half health and putting the health increases in places you couldn't get to without stuff you get from other stages. Which to me comes off as an obnoxious way to artificially lengthen the game.
Enjoying the games, but they REALLY should have tried to find a way to make it so difficulty goes from easy to hard, not hard to easy. Thinking of cheating and looking up location of enhancements just to not have to deal with this backtracking crap.