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What are your controversial Star Trek opinions?

Some people have an education, and some people don't...comparing two different cinema to each other is legit.

I’m not sure what you’re trying to accomplish here, but I’m sure “education” has little to do with it.

A lot of your posts don’t make sense, and you’ve been spoken to about it previously. That’s why you’re getting the reaction you did, not because we’re “uneducated.”

As our old boss used to say “you’re now on my radar.”
 
controversial opinion: TOS got it right. Starships shouldn't have so many windows. Or any.

Starfleet ships while not outright warships, are often ships engaged in war, not Royal Carribean cruises. Yes I realize the windows are probably not glass, except when they're clearly shown to be glass, but it still complicates hull design and repair.

It's Space. There just isn't that much to see, normally unless they're around the daylight side of a planet or moon.. What there is to see could be better provided for by smart screens allowing you whatever view you want.
 
controversial opinion: TOS got it right. Starships shouldn't have so many windows. Or any.

Starfleet ships while not outright warships, are often ships engaged in war, not Royal Carribean cruises. Yes I realize the windows are probably not glass, except when they're clearly shown to be glass, but it still complicates hull design and repair.

It's Space. There just isn't that much to see, normally unless they're around the daylight side of a planet or moon.. What there is to see could be better provided for by smart screens allowing you whatever view you want.
It's probably just human nature to be able to see outside of a starship and view the cosmos up close.
(to a degree)

Though there are ships like the USS Defiant that had minimal view ports.
 
I like Wesley.
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The TNG season 1 episode "the last outpost" squanders so much with the Ferengi B plot. Their first appearance with them jumping up and down felt clownish and very silly. There was such a great story with the Tkon there that just got squandered due to time on the Ferengi.

I wish they had done more with the Tkon in later TNG but sigh it is what it is.
 
The TNG season 1 episode "the last outpost" squanders so much with the Ferengi B plot. Their first appearance with them jumping up and down felt clownish and very silly. There was such a great story with the Tkon there that just got squandered due to time on the Ferengi.

The intent was to give them alien body language, which I thought was an interesting idea, creating alienness in a different way than just sticking latex on the head of someone who otherwise looks and acts completely human. But it didn't quite work, and the idea might have played better in a different context (e.g. the distinct movement style that Doug Jones created for Saru). It would've been hard to sustain in the long run, though -- having to teach the same movement style to many different guest actors would've been difficult on a TV schedule, unless they all had mime or dance training, which would have limited the casting pool.


I wish they had done more with the Tkon in later TNG but sigh it is what it is.

Well, the whole idea was that they'd been extinct for 600,000 years, so what were the odds they'd ever have been encountered again?
 
Well, the whole idea was that they'd been extinct for 600,000 years, so what were the odds they'd ever have been encountered again?

I know but given the recent Trek game I think that's made me think more about them and it would have been nice had they at least mentioned them if not going back there, and that they had done more research of that world. Same for the Iconians and their gateways, it just felt like a one episode wonder, and you get the feeling that after that they were forgotten.
 
I know but given the recent Trek game I think that's made me think more about them and it would have been nice had they at least mentioned them if not going back there, and that they had done more research of that world. Same for the Iconians and their gateways, it just felt like a one episode wonder, and you get the feeling that after that they were forgotten.

You could say the same about TOS's ancient extinct civilizations, like Sargon's people and the Kalandans. Really, given the vast age of the galaxy, there should be far more extinct civilizations than active ones, so the odds of encountering remains of the same one more than once would be pretty slim.
 
Realistically, windows on a spaceship are probably not a great idea, due to risks of radiation and depressurization. In fiction, though, windows are important on a spaceship model to give a sense of its scale. The proportionally tinier windows on the E-D let you know that it's a much bigger ship than Kirk's.

But yes, the E-D was intended to be mainly an explorer or diplomatic ship, not a combat vessel.
 
I know but given the recent Trek game I think that's made me think more about them and it would have been nice had they at least mentioned them if not going back there, and that they had done more research of that world. Same for the Iconians and their gateways, it just felt like a one episode wonder, and you get the feeling that after that they were forgotten.
DS9's "TO THE DEATH" had an Iconian gateway, so they were not forgotten.
 
DS9's "TO THE DEATH" had an Iconian gateway, so they were not forgotten.
And Worf even refers to the Enterprise mission. And I thought they did it in a way where the reuse of the Iconian gateways and the callback made sense.

However, with regards to the Tkon Empire, I think it actually works to have -- much like TOS -- many such places that are the subject of one adventure and then left behind. Following up on some things is good and important, but the Enterprise is (at least originally) supposed to be out on the vast frontier on a mission of exploration. Space is vast and there are going to be many things they encounter that are going to be "one and done." To revisit too many of them risks falling into the small universe syndrome being discussed in another thread.
 
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However, with regards to the Tkon Empire, I think it actually works to have -- much like TOS -- many such places that are the subject of one adventure and then left behind. Following up on some things is good and important, but the Enterprise is (at least originally) supposed to be out on the vast frontier on a mission of exploration. Space is vast and there are going to be many things they encounter that are going to be "one and done." To revisit too many of them risks falling into the small universe syndrome being discussed in another thread.

Although I've long felt that the way Trek approaches exploration makes little sense. If you're going to explore a planet, you don't just drop in for a few days, visit one place, and then leave. Exploring a whole planet would take years or decades. I've often thought a more plausible and interesting approach would be to devote an entire season to exploring a given planet, with multiple nations and cultures and biomes and historic ruins and developing cultural conflicts and so forth, and then start over with a different planet the next season.

I suppose it made more sense in the TOS era, where the Enterprise's mission was not pure exploration, but frontier patrol, colony support, and the like, with exploration being something it did along the way in between diplomatic, military, humanitarian, and law enforcement missions. I guess TNG ended up showing the E-D's mission similarly; indeed, though "Encounter at Farpoint" asserted that it was pushing beyond the furthest edge of explored space into the unknown frontier, the show immediately abandoned that and had the next few episodes be about things like aiding another Starfleet ship in distress, obtaining a vaccine for a Federation colony world, and participating in a Starfleet engineering experiment. And the emphasis on political and diplomatic missions only increased as the show went on.
 
Although I've long felt that the way Trek approaches exploration makes little sense. If you're going to explore a planet, you don't just drop in for a few days, visit one place, and then leave. Exploring a whole planet would take years or decades. I've often thought a more plausible and interesting approach would be to devote an entire season to exploring a given planet, with multiple nations and cultures and biomes and historic ruins and developing cultural conflicts and so forth, and then start over with a different planet the next season.

I suppose it made more sense in the TOS era, where the Enterprise's mission was not pure exploration, but frontier patrol, colony support, and the like, with exploration being something it did along the way in between diplomatic, military, humanitarian, and law enforcement missions. I guess TNG ended up showing the E-D's mission similarly; indeed, though "Encounter at Farpoint" asserted that it was pushing beyond the furthest edge of explored space into the unknown frontier, the show immediately abandoned that and had the next few episodes be about things like aiding another Starfleet ship in distress, obtaining a vaccine for a Federation colony world, and participating in a Starfleet engineering experiment. And the emphasis on political and diplomatic missions only increased as the show went on.

I think we usually just see the first step of the exploration process. The Enterprise might make first contact but then other ships, and ones usually with diplomats follow it up and then the real getting to know each other part begins.
 
I think we usually just see the first step of the exploration process. The Enterprise might make first contact but then other ships, and ones usually with diplomats follow it up and then the real getting to know each other part begins.

Maybe there is some other class of ship that comes in afterwards. Some sort of class named for an United States state. Massachusetts class? No, too east coast...
 
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