Valkyrie013's Random 3D interiors, exteriors, pretty women..

May work for a parasite craft, but I was sizing it out, in the back @Atolm seems to have put a shuttle bay door, so I added a bay, and it seems best to be at 3 decks high, but due to the front probe, and the length of the warp nacelle pylons, it clocks in at 170 meters long. I did do a 2 deck, and came out at 110 meters, but seemed to small. So I'll go with the 3 deck version. Can put in 2 klingon shuttles in the back and have plenty of room.
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Wow. :beer:
Just so you know, the ship does not have a shuttlebay... Most of the rear is for the Warp nacelle...this may help:
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So there is no shuttlebay...it is all stores and equipment, and Main Engineering with the Warp Engine and Impulse assemblies.
 
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So, more on the Emmett
Some odds and ends done, Havent cut in the windows since I'm still futzing with .. well everything. Working out the details.
Worked mainly on the main deflector today, Close to done on that part.. i think..
I'll abandon futzing with it sooner or latter, and finish it up :)
Done an Ortho.. just cuz :)
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If my eyes don't deceive me, are you using Maya, too? Might I ask how you go about with the panel lines, in that case?
 
Some more work today,
Worked on the saucer separation mechanism.
Thought about a U shaped saucer sep, with the bridge staying with the star drive section, but didn't like the idea, so went with a Connie neck separation, if you notice the saucer sep line in the neck in previous posts.
So this one is non destructive, so can recombine.
More soon!

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I'm getting a lot of Crossfield vibes in some of the angles on the Emmett Till. Which is good, because of love that design. I'll admit though, I love this a lot more!
 
I have to admit, I was never a fan of the Emmett Till design when I first saw it. This is making me change my mind a little. But on another note, without the second pair of nacelles, it would totally fit the silhouette of the Curiosity-class, don't you think?
 
Still thinking of how to do it... There concepts.. Well suck.. So trying to think of a militarized 25th century ship..
I read the scripts for that project ages ago and the ship concept is a little lackluster, other than it going more hard edged due to Federation decline. What it really needed was a complete revamp of Trek combat so it isn't just trading shots and meaningless maneuvers. Something like dogfights, or sub-hunt style long range sensor stealth with warp missiles, or both depending on the engagement range. Fighting those ways would dictate some major changes.
 
Okay. Bout done with the building part. I am actually going to texture it.. I suck at that part, but we'll see.

Removed the images from the quote, otherwise this thread would be so cluttered.

But I really love what you did with this design. I can absolutely see this fitting in as something that would work between the 2370's and 2400's. Well done!!!
 
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