Kegek said:
ATimson said:
CaptainStoner said:
With Star Wars you can really see the development, of say, Episode I Yoda to Episode III Yoda.
Not really, seeing as how Yoda's a puppet in
The Phantom Menace.
That counts as evolution. Though his dialogue in the Prequel Trilogy never reaches his dialogue in
Empire Strikes Back, the puppet in Episode I is a significant technical improvement over the original puppet, and the CGI Yoda was superb, a lot of nuance in his expressions were given that none of the earlier puppet versions attained. I was initially very sceptical when I heard Yoda was going to be CGI in AOTC - to put it mildly - but the end result worked. Unfortunately, the film did not, but that is another story.
A technical improvement in what way? TPM's puppet never seemed to live for me, probably because whoever photographed it didn't have time to light it properly. Even Rick Baker bitched about it, and that was just based on the TPM trailer. I'm not a fan of many CG characters, but the CG yoda in CLONES looked better than the TPM puppet (though only occasionally did it approach the credibility of the EMPIRE/JEDI puppet.) Didn't see SITH, so I don't know about improvements there, but I can easily imagine them touching up TPM, that thing really reeked compared to say, anything in FARSCAPE.
As for CG in Trek ... well, I've weighed in often enough against a lot of it. As bad a rap as it gets in INS, I actually thought some of the NEM stuff was much worse, unless you turn the brightness WAY down. The reveal of Ruafo's ship in INS is pretty damned incredible, with bits of patch sticking to the ship as it emerges, and took them forever to do. I have a feeling that if Paramount had started finaling shots sooner instead of doing the iterate-to-death thing, that INS might have turned out okay. SBS had Viewpoint scan the model, and viewpoint was tops at. They even made sure to keep the slight defects in the model, since you can't build something physical 100% to spec, which I don't think was done for NEM.
I think the background and midground CG ships in the FC borg battle work perfectly with the stage models, so that is a good case of cg working fine, but standalone for a hero beauty view? Hasn't worked so far in trek for me, outside perhaps of that INS shot I mentioned above.
But there are ways of making CG work wonderfully for ships, such as limiting the pallette. FIREFLY did a great job on their ships in city stuff, but they did it well because you had a limited pallette ... usually when they do a full spectrum of color, things fail (good example for me is the opening ship shot in SERENITY -- and the serenity-into-reaver-ship shot -- which to me play worse than almost all of the very solid TV work, and doesn't play as well as any of the other stuff in the feature either.) Of course, I usually hate these limite pallette movies, but for short sequences it is okay.