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TOS Enterprise 2D deck plans

I might have missed it, but are you carved in stone concerning the 947 foot length?

Some suggestions (discountable of course).

1) Couple of hundred thousand gallons of fuel tankage to either side of the impulse engine room.

2) Airlocks and/or docking ports.

3) Don't wed yourself to each of the decks being all on one level, meaning there can be steps with parts of the deck having seven feet of overhead and other parts being twelve feet.

4) Franz Joseph made his ship essentially a apartment building, it was filled with little apartments. Dax said that the crew was really packed it. Stick most of the crew in dormitories.

5) Make the main phasers bigger than large cars.

6) Machinery shouldn't be a after thought pushed into low overhead nooks and crannies.

7) We never really got a good sense of the size of the flight deck from the show, the shuttle were 24 feet long, they only carried two shuttles, and they didn't seem to use them much. Does the flight deck really need to be nearly a third of the secondary hull?

8) Life boats.

9) The transporter rooms are "mission critical," maybe they shouldn't be right next to each other, or even on the same deck?

More of a list than I thought it'd be, sorry.
 
Hey. Where's the bath room?
I plan on having locker room style bathrooms for most of the crew as well as some spaces in the common areas. I'm planning for the senior officers and guestrooms to have attached bathrooms though (Rank Hath Its Privileges :beer:).

@Tenacity Since I'm drawing pixel by pixel I sorta have to stick to the 947' length lol If I can't make it fit maybe I'll restart again. I welcome all suggestions and would love more input. For the 9 points you brought up here's my thinking thus far:
1) Couple of hundred thousand gallons of fuel tankage to either side of the impulse engine room.
1) That's a lot of fuel! Lol but probably more realistic. I was thinking of having some fuel tanks by the impulse engines and under the saucer to either side of the undercut.
2) Airlocks and/or docking ports.
2) I do have an airlock on the port and starboard sides (I think I need to mark them better lol) Around the rest of the ship I was thinking of having them in the same place as the movie refit. They would all have covers though like the windows making them invisible when closed if you're to far from the ship.
3) Don't wed yourself to each of the decks being all on one level, meaning there can be steps with parts of the deck having seven feet of overhead and other parts being twelve feet.
3) For the hanger, main engineering, and impulse engineering I know I'll need higher ceilings then I originally planned. For other areas... we'll have to wait and see :shrug:
4) Franz Joseph made his ship essentially a apartment building, it was filled with little apartments. Dax said that the crew was really packed it. Stick most of the crew in dormitories.
4) I loved seeing Franz Joseph's work as a kid but hated the apartment look (and other parts of it lol) My thinking is that when the ship was launched it had plenty of room for the crew but with each refit more equipment and people were shoved in until TUC when we see dorms and Kirk has a small bedroom without attached office space.
5) Make the main phasers bigger than large cars.
5) Lol that's a great Idea
6) Machinery shouldn't be a after thought pushed into low overhead nooks and crannies.
6) True that's why I'm already making lots of mechanical rooms scattered all over the ship.
7) We never really got a good sense of the size of the flight deck from the show, the shuttle were 24 feet long, they only carried two shuttles, and they didn't seem to use them much. Does the flight deck really need to be nearly a third of the secondary hull?
7) Umm I'll get back to you on that when I work on the secondary hull lol
8) Life boats.
8) During TOS no mention is made of lifeboats or escape pods so I'm not sure I'll have them. In TMP there are some in the secondary hull so maybe I'll change my mind and put some down there.
9) The transporter rooms are "mission critical," maybe they shouldn't be right next to each other, or even on the same deck?
9) I agree. I was thinking 2 in each hull. For the primary 1 on decks 4 & 6. I thought of having 1 across from sickbay on deck 5 but I'm not sure. We'll see about the secondary lol

I'm having trouble drawing the doors for the 3rd ring bedrooms so it'll be a while before I post another image. I'm also having trouble sizing the bathroom stalls in the locker rooms of ring 2. To get things close I draw the item in red separately and use Gimp to rotate it. Once it's pasted into paint I redraw over it in black and remove any rogue red pixels. It's worked well until now. Can't seem to get the right rotation.
 
I plan on having locker room style bathrooms for most of the crew as well as some spaces in the common areas. I'm planning for the senior officers and guestrooms to have attached bathrooms though (Rank Hath Its Privileges :beer:).
I tend to lean towards the same thinking. Although there are sufficient public recreation spaces aboard ship (and a number of smaller chambers for those who require private space for a time) I imagine that the vast majority of the crew do not enjoy the privileged of individual private rooms, let alone their own bathrooms. It is a far more efficient use of space to have a few, larger washrooms (and several more toilet areas) scattered throughout the ship instead, so that each shift can make use of them in turn.

1) That's a lot of fuel! Lol but probably more realistic. I was thinking of having some fuel tanks by the impulse engines and under the saucer to either side of the undercut.
...
6) True that's why I'm already making lots of mechanical rooms scattered all over the ship.
Fill 'er up, I say! :D
Actually, if you look at the TOS sets they are replete with bits of machinery sticking out the wall at every turn, even the ship's theatre and gymnasium! This suggests that the habitable areas are squeezed in between huge swathes of machinery, rather than the Franz Joseph approach

8) During TOS no mention is made of lifeboats or escape pods so I'm not sure I'll have them. In TMP there are some in the secondary hull so maybe I'll change my mind and put some down there.
In TOS the Primary Hull WAS a lifeboat, in effect. I know I would feel safer in the saucer than in one of those tiny boxes we see on TNG era ships. Mr Scott's Guide postulates that the "life boats" we see in TMP function more like escape pods to get crew away from an exploding secondary hull, but always with the intention of being picked up by the separated saucer soon after.
Spock does mention a lifeboat in WNMHGB, but only that the Valiant's ship recorder would be smaller than one (although perhaps not that much smaller?)
 
Finished ring 2&3 bedrooms and the forward bathrooms. Not sure if I like how they turned out but I think it's just because I'm trying to get fine details out of pixels lol

deck_5_s_6_by_js0227421-dceu0cy.jpg

Here's what I'm using as a template for the bathrooms
bathroom_by_js0227421-dceu0y2.jpg

And a close-up of the bathroom complex
bathroom_complex_by_js0227421-dceu199.jpg


My next step is to fit the bathrooms into the aft complex. After that I don't know what I'll work on. I don't want to work on the impulse engineering area until I'm sure how much room the dorsal gives me back from the undercut. Since the curve of the hull allows for higher ceilings in rings 4&5 I was planning to fit in the gym and theater sets. Let me know what you think.
 
Are those bunks or individual staterooms? If the latter then you are being very generous!
112 rooms could fit 224 crew, just sayin...;)

A big YES on the communal bathroom idea though - this is IMO the only sensible way to design a starship (instead of a hotel)
 
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Those bathrooms are REALLY tight - imagine having to try to sit down on one of those toilets. the space can only be about 20" wide.

It also seems terribly inefficient having the two big clusters like that. Imagine needing the loo in the middle of the night if you're in one of the aft compartments.

I can understand you not wanting EVERY cabin to have an ensuite. How about having a bathroom block (maybe two WCs, 2-4 WHBs and a showe) in every block?

dJE
 
Those bathrooms are REALLY tight - imagine having to try to sit down on one of those toilets. the space can only be about 20" wide.

It also seems terribly inefficient having the two big clusters like that. Imagine needing the loo in the middle of the night if you're in one of the aft compartments.

I can understand you not wanting EVERY cabin to have an ensuite. How about having a bathroom block (maybe two WCs, 2-4 WHBs and a showe) in every block?

dJE
Don't worry, aft compartment bathrooms are on the way...
My next step is to fit the bathrooms into the aft complex. After that I don't know what I'll work on. I don't want to work on the impulse engineering area until I'm sure how much room the dorsal gives me back from the undercut. Since the curve of the hull allows for higher ceilings in rings 4&5 I was planning to fit in the gym and theater sets. Let me know what you think.
However, I agree that it is a bit of a run to the loo in the middle of the night if you are housed in one of the extreme port or starboard cabins
oSrrnyW.jpg
 
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You both might be right. I was planing 4 complex in the outer rings and 2 near the center with a few toilets scattered about. Maybe I'll have a smaller complex on each set of rings.
Are those bunks or individual staterooms? If the latter then you are being very generous!
112 rooms could fit 224 crew, just sayin...;)
I was planning individual beds. I think I can fit 3/4 of the crew in the saucer without doing bunk beds with most having these single rooms. I know in TUC we saw bunk beds but I figure that's because so much unplanned equipment was packed into the ship over the years they had to sacrifice crew comfort. Prime example is the size of Kirk's cabin compared in TUC to TMP, TWOK, & TSFS. If it turns out I don't have enough room I'll say each bed is a bunk, put it in the corner, and fit a second wardrobe in there :hugegrin:
In face I think I saw that idea in another thread on here :lol:
 
And I'm back :biggrin: Since the last update I ran into trouble trying to rotate the bathroom template so it would fit. If you remember up thread I had trouble with the forward complex too and figured it was because I was trying to get fine details out of pixels. I now know that's not the case. For the rear complex none of my rotations would line up and I couldn't figure out how my math could be so far off the mark.

I took a little break and rethink the problem and decided to redo the bathroom complexes with stalls instead of rooms. The toilet stalls are actuality the same size as in the bathrooms where I work (no I didn't take a tape measure with me I used the 6 inch tiles on the floor :nyah: ). For the showers I based them on a 3.25 feet freestanding round shower and recessed it into the wall. I added maintenance spaces as well.

I like the look of this a lot better.

bathroom_complex_by_js0227421-dcjnwp3.jpg


When I started pasting each item into the template for rotating I discovered the reason why I was having so many problems rotating the previous bathroom. The template was 1000 sq pixels larger then it should have been (110 on the right side and 90 on the bottom). Maybe I'll use the single bathroom elsewhere.
 
Great work. I'm curious, do the people in the 23rd century have the same cultural issues with nudity as we do in the 21st? Perhaps the toilets wouldn't have stalls and be more of a Roman style public toilet. Maybe the showers wouldn't have those privacy doors. Just some thoughts.
 
This looks like a much more efficient use of space - which is weird, as there both less toilets and less showers!

I do agree that the sinks are in an awkward spot though; I can just see someone rushing by for the toilets and jogging the arm of a senior officer in mid-shave...
Couldn't they go in place of those central "maintenance" spaces?
 
Get rid of the maintenance space between the showers, and shove them together. Drop one(or two) showers from the outside, and put the sinks in that space, outside the shower bank, facing each other at a right angle to each door, where you have to enter and make a sharp turn to get into the sink array on each side.

Bathroom maintenance is towels, tp, and plumbing supplies. It doesn't need that much space.
 
Oh, you also need lockers for people to hang their clothes while they shower. And a bench to sit on while getting dressed. Just drop by your local gym and see how they have the locker room set up.
 
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