I plan on having locker room style bathrooms for most of the crew as well as some spaces in the common areas. I'm planning for the senior officers and guestrooms to have attached bathrooms though (Rank Hath Its PrivilegesHey. Where's the bath room?
1) That's a lot of fuel! Lol but probably more realistic. I was thinking of having some fuel tanks by the impulse engines and under the saucer to either side of the undercut.1) Couple of hundred thousand gallons of fuel tankage to either side of the impulse engine room.
2) I do have an airlock on the port and starboard sides (I think I need to mark them better lol) Around the rest of the ship I was thinking of having them in the same place as the movie refit. They would all have covers though like the windows making them invisible when closed if you're to far from the ship.2) Airlocks and/or docking ports.
3) For the hanger, main engineering, and impulse engineering I know I'll need higher ceilings then I originally planned. For other areas... we'll have to wait and see3) Don't wed yourself to each of the decks being all on one level, meaning there can be steps with parts of the deck having seven feet of overhead and other parts being twelve feet.
4) I loved seeing Franz Joseph's work as a kid but hated the apartment look (and other parts of it lol) My thinking is that when the ship was launched it had plenty of room for the crew but with each refit more equipment and people were shoved in until TUC when we see dorms and Kirk has a small bedroom without attached office space.4) Franz Joseph made his ship essentially a apartment building, it was filled with little apartments. Dax said that the crew was really packed it. Stick most of the crew in dormitories.
5) Lol that's a great Idea5) Make the main phasers bigger than large cars.
6) True that's why I'm already making lots of mechanical rooms scattered all over the ship.6) Machinery shouldn't be a after thought pushed into low overhead nooks and crannies.
7) Umm I'll get back to you on that when I work on the secondary hull lol7) We never really got a good sense of the size of the flight deck from the show, the shuttle were 24 feet long, they only carried two shuttles, and they didn't seem to use them much. Does the flight deck really need to be nearly a third of the secondary hull?
8) During TOS no mention is made of lifeboats or escape pods so I'm not sure I'll have them. In TMP there are some in the secondary hull so maybe I'll change my mind and put some down there.8) Life boats.
9) I agree. I was thinking 2 in each hull. For the primary 1 on decks 4 & 6. I thought of having 1 across from sickbay on deck 5 but I'm not sure. We'll see about the secondary lol9) The transporter rooms are "mission critical," maybe they shouldn't be right next to each other, or even on the same deck?
I tend to lean towards the same thinking. Although there are sufficient public recreation spaces aboard ship (and a number of smaller chambers for those who require private space for a time) I imagine that the vast majority of the crew do not enjoy the privileged of individual private rooms, let alone their own bathrooms. It is a far more efficient use of space to have a few, larger washrooms (and several more toilet areas) scattered throughout the ship instead, so that each shift can make use of them in turn.I plan on having locker room style bathrooms for most of the crew as well as some spaces in the common areas. I'm planning for the senior officers and guestrooms to have attached bathrooms though (Rank Hath Its Privileges).
Fill 'er up, I say!1) That's a lot of fuel! Lol but probably more realistic. I was thinking of having some fuel tanks by the impulse engines and under the saucer to either side of the undercut.
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6) True that's why I'm already making lots of mechanical rooms scattered all over the ship.
In TOS the Primary Hull WAS a lifeboat, in effect. I know I would feel safer in the saucer than in one of those tiny boxes we see on TNG era ships. Mr Scott's Guide postulates that the "life boats" we see in TMP function more like escape pods to get crew away from an exploding secondary hull, but always with the intention of being picked up by the separated saucer soon after.8) During TOS no mention is made of lifeboats or escape pods so I'm not sure I'll have them. In TMP there are some in the secondary hull so maybe I'll change my mind and put some down there.
Don't worry, aft compartment bathrooms are on the way...Those bathrooms are REALLY tight - imagine having to try to sit down on one of those toilets. the space can only be about 20" wide.
It also seems terribly inefficient having the two big clusters like that. Imagine needing the loo in the middle of the night if you're in one of the aft compartments.
I can understand you not wanting EVERY cabin to have an ensuite. How about having a bathroom block (maybe two WCs, 2-4 WHBs and a showe) in every block?
dJE
However, I agree that it is a bit of a run to the loo in the middle of the night if you are housed in one of the extreme port or starboard cabinsMy next step is to fit the bathrooms into the aft complex. After that I don't know what I'll work on. I don't want to work on the impulse engineering area until I'm sure how much room the dorsal gives me back from the undercut. Since the curve of the hull allows for higher ceilings in rings 4&5 I was planning to fit in the gym and theater sets. Let me know what you think.
I was planning individual beds. I think I can fit 3/4 of the crew in the saucer without doing bunk beds with most having these single rooms. I know in TUC we saw bunk beds but I figure that's because so much unplanned equipment was packed into the ship over the years they had to sacrifice crew comfort. Prime example is the size of Kirk's cabin compared in TUC to TMP, TWOK, & TSFS. If it turns out I don't have enough room I'll say each bed is a bunk, put it in the corner, and fit a second wardrobe in thereAre those bunks or individual staterooms? If the latter then you are being very generous!
112 rooms could fit 224 crew, just sayin...![]()
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