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Spoilers The Walking Dead: the 11th and final season

Kirkman went on record to say that those episodes were a mistake, and he should have remained true to the comics in keeping the cause of the walkers an unexplained mystery. Of course, in recent years, there has been more focus on exploring the cause.
 
I think the actual episode was pretty good. I kind of wish the doctor had stayed on as a regular. He was the "best friend" to Jim Carrey in "The Truman Show" among other roles.
 
In FTWD's most recent season, Alicia Clark's forearm had been bitten, but she amputated it in the minutes following the attack. Soon after, she was given IVs of antibiotics, but her fever and overall symptoms were of a relapsing / remitting nature over the course of the season, until she seemed to overcome the effects..but it must be said she was able to amputate the bitten area and not allow the infection to spread as in the case of those bitten in areas that were not able to be amputated (e.g., Rosita, Andrea, et al.).

In "Day of the Dead", Sarah is able amputate Miguel's left arm below the elbow after he's been bitten. She says that stopped the infection from spreading and that large doses of antibiotics administered immediately would help as well to prevent him from turning. We never find out if this true because shortly thereafter, Miguel escapes to the surface and commits suicide by opening the gates and allowing himself to be devoured by the ghouls. Personally, I think Sarah is trying to salvage a deteriorating situation and reaching for an answer because, as Rhodes said earlier in the movie, they've lost six people since they're been in the bunker, all were bitten, and all turned in a matter of hours/days.
 
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Of course it's always possible that with all the world's resources a cure was found but too late to be distributed, or maybe the facility that produced it was overrun before anyone could do anything with it? Although I guess that is a little too much like Z Nation, but I was thinking more of Charlton Heston in The Omega Man.
 
Even without a cure you would think people would wonder why the zombies don't simply rot away and die or second die at some point on their own. Also where did they all come from. Plus it seems way more humans survived than thought. We see now big huge communities with tech on par with the old world still existing.

Since humans can't be producing enough new babies to replace those humans who die or have died then it seems like most of the old zombies should be long dead. Most humans should also be head. The earth's population should be very low and of those humans most of them being old or middle aged with very few children or teens.
 
If even 1% of the US population survived, that is still in excess of 2 million people.

Someone who is better at math might be able work this out.

In "Day of the Dead", Dr. Logan speculates that the undead outnumber the living 400,000 to 1 in terms of 1985 US population figures.

'The Walking Dead' premiered in 2010. The US population at that time was approximately 309,000,000.

What would a 400,000 to 1 ratio look like in 2010 to 2020 numbers, ten years into the apocalypse?
 
That's .00025 percent of the population that survives. -- That would leave less than a thousand survivors in the US, far lower than we have seen on screen.
 
Lets not forget though we got Mexico and Canada that should be included. No need for roaming zombies to stay in the countries they lived in when they were still living people. Of course with zombies you also don't also factor just rot but how many have been washed away due to floods or getting stuck in buildings or cars.

The curious thing I also wonder is how many what I would call, untouched, places are still left in the world in 10 years. Houses and Buildings people haven't been in during the 10 years. Are their any zombies that died 10 years ago in their own homes and have basically been stuck walking around in their old house for 10 years. Things like that.
 
Lets not forget though we got Mexico and Canada that should be included. No need for roaming zombies to stay in the countries they lived in when they were still living people.

The Mexico issue was explored in Fear the Walking Dead, and at some areas of entry, armed guards and other rag-tag gang types had been preventing walkers from crossing the border (along with people who did not fit the needs of the controlling body employing guards). Obviously, the entire U.S./Mexico border was not secure, but at least we do know there was some attempt to keep the dead from crossing over.

The curious thing I also wonder is how many what I would call, untouched, places are still left in the world in 10 years. Houses and Buildings people haven't been in during the 10 years. Are their any zombies that died 10 years ago in their own homes and have basically been stuck walking around in their old house for 10 years. Things like that.

Yes, and TWD has numerous examples of locked homes, apartments and other dwellings where people died and reanimated, such as the apartment building where Tara and her family lived (walkers on other floors), or the pantry Father Gabriel took the others for food (and where Bob was bitten).
 
Lets not forget though we got Mexico and Canada that should be included. No need for roaming zombies to stay in the countries they lived in when they were still living people. Of course with zombies you also don't also factor just rot but how many have been washed away due to floods or getting stuck in buildings or cars.

The curious thing I also wonder is how many what I would call, untouched, places are still left in the world in 10 years. Houses and Buildings people haven't been in during the 10 years. Are their any zombies that died 10 years ago in their own homes and have basically been stuck walking around in their old house for 10 years. Things like that.
If you ever read/watch any of the "life after people" type shows, much of the world's infrastructure would have collapsed within weeks or months. For example: Within a couple of days, cities below sea level would flood without people to man/power pumping stations while fires would start to spread from some of the factories and power plants. Within a few weeks, refineries would explode causing even more fires, while dams would start overflowing, flooding the countryside. Really, what we've been shown would be almost a picnic for the few people left, compared to how things would actually be.
 
I agree. While I am glad we got to see the Nuclear issue explored in Fear I am thinking the Nukes alone would even be a much bigger issue in real life.
 
Plus it seems way more humans survived than thought. We see now big huge communities with tech on par with the old world still existing.
Realistically, quite a bit of that tech would have to be drawn from stockpiles, rather than something the community produces itself. The Commonwealth was shown to have a fully-functional military with modern weapons and armor (requiring ammunition and advanced materials), a fleet of vehicles (requiring petroleum-based fuel, tires, and repair parts), a modern hospital (requiring advanced equipment and a wide range of extremely specialized anesthetics, antibiotics, and other pharmaceuticals). They've got bakeries and ice cream stands with products made from some pretty specialized ingredients. And of course, the fact that all of the above is supported by fully-operational modern power, water, communications, and sewage systems. (Not to mention the rebuilt Alexandria, which suddenly had a lot more solar panels than it did before. Those things would require materials and techniques insanely hard to fulfill in a post-ZA world.)

Heck, as for the military: Gunpowder is a lot harder to produce than Captain Kirk made it look. Yes, Eugene knows how to make bullets — but can he make the smokeless powder required by modern automatic weapons? Anyone have any knowledge on how hard it is to produce that stuff, or mass-produce it?

Regardless of the answer, it seems unlikely that even a community of 50,000 people would be able to support all this. They could produce some of it, but the rest would plausibly have to come from warehouses or hoards. The military, for example, could probably manufacture their own armor with stockpiled raw plastic materials ... but what happens when those run out? With all the people who've died, the knowledge to produce some of this stuff might not even exist anymore.

Right now, the Commonwealth looks a lot like the old world. In the next ten years, it's unlikely to. (We already watched Alexandria and the other familiar communities go through the exact same downgrade.)

You can handwave some of this by suggesting that there are other prosperous communities out there with their own specialties, and the Commonwealth trades for some of those. Somewhere out there, a big crew is running a surviving oil-drilling rig and refinery (... and making out like bandits, because EVERYONE wants to trade with them). Maybe one of their clients is even turning out plastic materials.

Does that make it more plausible?
 
Realistically, quite a bit of that tech would have to be drawn from stockpiles, rather than something the community produces itself. The Commonwealth was shown to have a fully-functional military with modern weapons and armor (requiring ammunition and advanced materials), a fleet of vehicles (requiring petroleum-based fuel, tires, and repair parts), a modern hospital (requiring advanced equipment and a wide range of extremely specialized anesthetics, antibiotics, and other pharmaceuticals). They've got bakeries and ice cream stands with products made from some pretty specialized ingredients. And of course, the fact that all of the above is supported by fully-operational modern power, water, communications, and sewage systems. (Not to mention the rebuilt Alexandria, which suddenly had a lot more solar panels than it did before. Those things would require materials and techniques insanely hard to fulfill in a post-ZA world.)

As you pointed out, some of the materials would come from warehouses and hoards, but we also cannot assume that some companies--seeing an advantage in creating items and/or services people would need most (like clothing, solar-powered devices, etc.) would try to keep the operation going as long as possible, especially if they were supplying Commonwealth-type towns / cities who were more prepared to weather the ZA's initial outbreak.



Right now, the Commonwealth looks a lot like the old world. In the next ten years, it's unlikely to. (We already watched Alexandria and the other familiar communities go through the exact same downgrade.)

Alexandria would still look as pristine as it did in S5, if not for attacks and collateral damage from the Wolves, walkers and the Saviors. Deanna's mistake was that she banished troublemakers and had a stockpile of weapons, but she never thought to fortify Alexandria's borders with structures such as concrete barriers. They had functioning construction vehicles and trucks at their disposal, so the priority would have been to source as many construction and highway management facilities as possible to build a stronger, defensive barrier around the community, instead of relying on wood panels and sheet metal installations.
 
As you pointed out, some of the materials would come from warehouses and hoards, but we also cannot assume that some companies--seeing an advantage in creating items and/or services people would need most (like clothing, solar-powered devices, etc.) would try to keep the operation going as long as possible, especially if they were supplying Commonwealth-type towns / cities who were more prepared to weather the ZA's initial outbreak.
We cannot assume they would, or we should assume they would? I think we're in agreement, if I understand you right. Anyway, my main point is that the Commonwealth came across as totally self-sufficient / producing all this stuff themselves, when there's no way they could be.

Alexandria would still look as pristine as it did in S5, if not for attacks and collateral damage from the Wolves, walkers and the Saviors. Deanna's mistake was that she banished troublemakers and had a stockpile of weapons, but she never thought to fortify Alexandria's borders with structures such as concrete barriers. They had functioning construction vehicles and trucks at their disposal, so the priority would have been to source as many construction and highway management facilities as possible to build a stronger, defensive barrier around the community, instead of relying on wood panels and sheet metal installations.
True, but I was thinking more of the regression in available technology. After the time skip, Alexandria had gone from freely available firearms and multiple running vehicles (and freely available gasoline) to bow & arrow and horse-drawn carriages. We should expect the Commonwealth to go down the same road, only more slowly, unless there's a lot lot lot more infrastructure than was shown. They make it look like they're revitalizing the old world, but they're not.
 
But isn't it easier to keep the tech up when your looking over what amounts to one big city instead of whole state or country? Also doesn't things like solar panels and even windmills help also. As for future generations I assume the kids go to schools much like our schools so the knowledge of the old world I assume is being passed along in that way also.
 
But isn't it easier to keep the tech up when your looking over what amounts to one big city instead of whole state or country? Also doesn't things like solar panels and even windmills help also. As for future generations I assume the kids go to schools much like our schools so the knowledge of the old world I assume is being passed along in that way also.
It's easier to keep the tech up when that one city is being supported by stockpiles and you only need a few spares at a time.

It isn't any easier ten years later when the spares have run out and you've got no way to make any more. Doesn't matter that it's only one city.

It's true that it'd make a huge difference to maintain records of old-world technology and educate the next generation with it. But recreating that technology is another story. Look at what it'd take to manufacture microchips.
Wikipedia said:
Wafers are formed of highly pure, nearly defect-free single crystalline material, with a purity of 99.9999999% (9N) or higher. One process for forming crystalline wafers is ... a cylindrical ingot of high purity monocrystalline semiconductor, such as silicon or germanium, called a boule, is formed by pulling a seed crystal from a melt. Donor impurity atoms, such as boron or phosphorus in the case of silicon, can be added to the molten intrinsic material in precise amounts in order to dope the crystal, thus changing it into an extrinsic semiconductor of n-type or p-type. The boule is then sliced with a wafer saw (a type of wire saw), machined to improve flatness, chemically etched to remove crystal damage from machining steps and finally polished to form wafers. The size of wafers for photovoltaics is 100–200 mm square and the thickness is 100–500 μm. Electronics use wafer sizes from 100 to 450 mm diameter.
So, first you have to recreate the means to create silicon crystals that are 99.9999999% pure. You'd have to recreate the means to dope the crystals with boron or phosphorus ... except first you'd have to recreate the process to extract those elements in the first place. You'd have to have the tools to build a wafer saw to the appropriate degree of fineness ... except first you need to find out what a wafer saw's made of and refine those alloys and materials. And of course you need the chemical knowledge to mix up the acids and other materials for cleaning, texturing and etching. Get ready to build a chemistry lab first.

Oh, and this work has to be performed in a sterile environment. Get ready to manufacture bunny suits with gloves and clear faceplates, respirators, and a work facility maintaining constant positive air pressure.

Oh, and all these steps require a microscope to see what you're doing. To build one of those, you need appropriate knowledge of glassmaking, grinding, and polishing, with an appropriate background in optics. Get ready to build a glassmaking facility first.

And that doesn't count the steps to build the microscope's controls and adjustment mechanisms, which require a high degree of precision. Get ready to build a machine shop first.

This is the absolute minimum required to make exactly one thing: a microchip. Can you really envision making it, knowing that first you have to reconstruct the entire infrastructure of the civilization that invented it? Now imagine trying to figure out all this stuff from a book — because all the experts in all these fields have either been eaten, or they're walking around with their faces hanging off. Theoretically possible? Yes. Likelihood of success? Questionable.

How much manpower and brainpower do you throw at it? How much do you really have to spare, compared to the needs of survival? At what point do you give up when you realize that you simply can't support the infrastructure you want? Or, if you succeed in manufacturing a microchip: Do you know what to do with it once you've made it?

Of course, if that's too hard, maybe you could go back to the 1950s and recreate the infrastructure to manufacture transistors.

Or, if you can't support 1950s infrastructure, you could go back to the 1910s and recreate the infrastructure to manufacture vacuum tubes.

See the regression?

It's certain that in the long term, your post-ZA civilization will only settle out at the tech level they can provably maintain (once the stockpiles run out). No more than that, regardless of how many books they have.

Alexandria settled out at the 19th century.

Could the Commonwealth achieve higher? Probably. But not the 21st.
 
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The show went to crap a few seasons back, but I did like the final episode. The explosion was a but much, but made it easier than fighting it out.
 
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