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The Walking Dead Season 6 Discussion

Yeah I wasn't really clear, was Rick's plan basically just to march all the walkers down the road as far away from the town as possible (and presumably into the path of any other survivors out there)? Seems like it would have been smarter to find some way to dispose of the walkers themselves, so there wouldn't be a chance of them eventually making their way back.

Hell, they could have just used the funnel that already existed between the two trucks and simply knifed them one by one.
 
I was hoping for some mass destruction of zombies. Drives me nuts that they haven't figured out that the more you kill the less you have to deal with
 
Morgan's "friend" may not have just shown him the martial arts, he may have also guided him along this path. And now Morgan feels that he needs to guide Rick along this path. So that is the conflict. Morgan is like the parent trying to instruct his child to not make the same mistakes he did.

The problem will be with Rick, who still ignores Bob's belief that the ZA (and the opportunistic humans) is not the real world.

As you point out, Morgan has suffered as well--losing a wife and son, but has returned to the light. Then, there's..


  1. Michonne, who lost her infant son a boyfriend, and close friend (Andrea).
  2. Maggie lost her entire family to zombies or murderers.
  3. Daryl lost his brother to a murderer, and had to end Merle's zombie form.
  4. Tara lost her entire family, and carries guilt from following the man who caused it--and the deaths of friends & relatives of her new companions.
Each has to go through periods of despondency and/or anger--but still sought a return to hope and a better life, where the worst is not expected to be state of life forever (Rick).

Rick--having all of those examples in front of him--only sees the same approach to life as the Governor:

"In this life now, you kill or you die, or you die and you kill"


He sees, nor does he offer any other kind of life to fight for.

http://transcripts.foreverdreaming.org/viewtopic.php?f=15&t=7377
Great episode. Made even more intense by the immediate comparison to the slow, character lacking FTWD.

FTWD is just mediocre in some parts, pretentious in others.

My only criticisms would be... not enough Carol (love the fact that Morgan isn't falling for her crap... he knows she's badass)
I think its a logical conclusion; no one who has survived with Rick (and kind of man he's become) that long would be some shrinking violet.

and the fact that there was no real exploration of events immediately after Pete's death. Plus I was expecting more Morgan info. Wasn't he heading somewhere?
Some think he was tracking the signs carved on trees; others believe he was looking for Rick, since he tracked him on the train tracks, and to the church.


Maggie's pregnant. Which may spell trouble for Glenn.

Or we will see a reverse of the Rick/Lori situation, where this time, the pregnant woman survives, while the husband dies.

Rick's teetering between crazy but still grasping for at some of his humanity and Morgan may bring him back from that brink a bit.
See my Governor quote above. Rick's adopted that belief big time.
 
Rick might share that basic belief, but he still doesn't go to nearly the extremes that the Governor went to, and still clearly has a core humanity and is willing to listen to those close to him when he starts to go too far. So I don't see him being nearly as crazy or far gone as others here seem to.
 
wouldn't have been easier for sasha to honk the horn on the car rather then have abe go running off into the woods?
 
wouldn't have been easier for sasha to honk the horn on the car rather then have abe go running off into the woods?
(Abe also snagged the shiny blanket that was distracting them.)

But more than that suggestion though, one wonders just how loud that horn was at the very end if it easily beat out (out-noised) the much closer car and motorcycle the herd was following. If it was that loud from a decent distance away, that was no ordinary car horn. It was a very loud truck horn, or something from a train or boat or some other type of loud noisemaker. But unlikely to just be a plain old car horn. Unless it was a car horn hooked up to some speakers or amplifier or something.
 
I suspect that the horn is the teenage girl, trapped in a car and honking the horn for help, not knowing about the Zombie Cattle Drive-- or just being stupid.

Anyway, great start to the season. Massive Zombie Horde. Lots of interesting character stuff, especially between Rick and Morgan. Morgan has gone all zen and it seems that he will be bringing Rick back from the abyss, hopefully. Glen, nice guy that he is, has taken that stupid kid under his wing, and it seems to be paying off. The leader of Alexandria continues to be remarkably sane. Daryl is trying to talk Rick into continuing the scouting missions, in his own understated way. Morgan has seen through Carol's housewife act. Sasha is sane again, but Abraham seems a little nuts. And Eugene looks like he's getting his act together-- he was so happy that Tara was okay that he creeped her out.

I did wonder why they didn't try to destroy the Zombies trapped in the quarry. Build some fertilizer bombs, drive them off the edge. They could have destroyed thousands of them.
 
I did wonder why they didn't try to destroy the Zombies trapped in the quarry. Build some fertilizer bombs, drive them off the edge. They could have destroyed thousands of them.

But that wouldn't automatically solve the problem. These are walkers. You can't stop a walker without causing massive head trauma, and you can't focus the blast of an explosive enough to make sure the walkers in the blast radius are stopped completely. If half the walkers survive the blasts with just a couple of bruises, you've still got a herd of walkers that will eventually march on you.

The strategy they used in the episode was the best option. They're going to herd and advance anyway, so start the herd and make them go where you want them to.
 
Walkers can only be "killed" with massive head trauma, but we've seen time and time again that they can certainly be immobilized with significant body damage. They still have to use muscles and bones to move so damage those enough and they can't move.

But I don't think there would have been any real, viable, way to take out the mega-herd in the time they had in a way that'd be 100% effective and that wouldn't generate more noise that'd potentially draw in more walkers. Their clock was limited to however long the trailers on the precipice stayed in place and any explosive set off could disturb this balance and allowed the walkers to get free. A massive fire could have taken care of things but this would be wasteful of fuel -a precious resource at this point- and then, well, now you have a massive fire to take care of to make sure it doesn't threaten Alexandria.

I think leading them off and then, lemming style, sending them back over the cliff could have done a lot of "good" in immobilizing the walkers and possibly even causing them enough head trauma to "die" and may have been easily set-up depending on the topography and layout of the area.

But, as of right now I'm unclear on what their end-game was with the "parade." The walkers would follow the car and Daryl on his bike forever so where were they taking them? Using ammo to take down the herd would have been impractical as not only would the sound of the gunfire likely pull them more into Aggro but they'd go through their ammunition pretty damn quickly before making a dent in the herd in hand-to-hand combat wouldn't have been practical with a group that size.

There's little they could have set-up as far as traps, mechanical devices, or whatever -especially when their time-scale was ramped up when the trailer went over early- to take that many down so it seemed leading them away was the best option. But it still remains on what the end-game was on where to take them? And, to me, the "best" option would have been back to edge of the quarry where they'd at least be damaged or "killed" enough to reduce their threat.
 
Well, once Daryl and Sasha got to twenty miles out or whatever it was: They would just need to accelerate, get out of the herd's line of sight, and wait for the herd to pass. (Or circle around behind it.) Then head home. The plan was simply to get them out of the area. The herd would just keep on going.

I can see the advantage of trying to lead the herd in a circle over that cliff, but it would require much tighter planning and maneuvering and much higher personal risk. I'm not sure it would be worth the risk. Any failure and they'd wind up with walkers spread all through those woods. (Which happened anyway, but still....)
 
I think the idea was just to get them moving out of town. lead them straight away for 20 miles and have them become someone else's problem. When they reached the 20 mile makr Daryl and Sasha would have just sped off ahead and out of sight before doubling back to Alexandria.

ETA: Doh! ninja'd.
 
It would be nice if instead of just leading them off to become a problem for someone else they lead them into a death maze. I realize they didn't have time for this, but those construction workers should be building obstacles like Morgan had built, and they could potentially filter walkers through a constructed maze where they could be easily killed one by one.

I forget, but why couldn't they just kill them as they tried to filter through the two trucks?
 
^ The cliff where the two trucks were parked was eroding quickly, giving way--and it eventually did, as Rick was explaining the "rehearsal." If the cliffs had been stable, they would've just left the walkers there in the quarry or try to kill them as they tried to pass the trucks. But, as they weren't, they had to do something or soon be overrun with the massive herd.
 
Ah thanks, I remember now. I think with all the jumping back and forth between flashbacks and everything I forgot a few details. I need to rewatch.

Yeah, in that case there isn't much time for anything at all. Did they say what the count of all the walkers was in the quarry?
 
Another possibility they didn't consider for the quarry: Get someone a steamroller and some chain mail armor. Voila! Problem solved! ;)
 
Or duct tape armor!

ETA: Doh! ninja'd.

Thread ninja scores again!

It would be nice if instead of just leading them off to become a problem for someone else they lead them into a death maze. I realize they didn't have time for this, but those construction workers should be building obstacles like Morgan had built, and they could potentially filter walkers through a constructed maze where they could be easily killed one by one.

Even if you have time to build the obstacles, killing them one by one is a gigantic task. If you estimate that maybe 50 people in Alexandria are up to the task of butchering walkers, each person would be required to take out an average of 1,000 walkers (if we go with the figure of 50,000 in a herd).

On paper that's possible. In reality things get messy. Your chopping arm gets tired, or they break through at a weak point, or one of them simply gets the drop on you. It only takes one time for the situation to get out of control.

And let's face it — in the TWD-verse, Murphy's Law gets invoked even more than in real life. :p
 
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