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-= The Project =-

yeah my original though is there are more than the D E and voy whom had the room aft of the bridge or in the bridge deck itself. Even though we never saw in many of the other canon ships had similar rooms nearby. Split levels are common in the ships and I use it a lot myself. It is just not too obvious as it is mostly reflected in window layout. When I say it would have to be on B-deck a ramp wont cut it it would have to be a lift to get between as it would be a 15ft elevation change. I nixed things where it takes time to get to the room from the bridge, same rules I use for the ready room. Anyhow the fix is like mentioned to do flanking windows and have a conference room that has side views vs a greenhouse like effect.

I did consider forward rooms when the bridge was a more sunken equinox/defiant like bridge. (doodle) Somewhere I got hung up on the dome thingy. Maybe looking at a mess of post VOY ships (phoneix sov etc) Oh well I have maybe 30 days to get this thing where I want it.
 
yeah my original though is there are more than the D E and voy whom had the room aft of the bridge or in the bridge deck itself. Even though we never saw in many of the other canon ships had similar rooms nearby. Split levels are common in the ships and I use it a lot myself. It is just not too obvious as it is mostly reflected in window layout. When I say it would have to be on B-deck a ramp wont cut it it would have to be a lift to get between as it would be a 15ft elevation change. I nixed things where it takes time to get to the room from the bridge, same rules I use for the ready room. Anyhow the fix is like mentioned to do flanking windows and have a conference room that has side views vs a greenhouse like effect.

I did consider forward rooms when the bridge was a more sunken equinox/defiant like bridge. (doodle) Somewhere I got hung up on the dome thingy. Maybe looking at a mess of post VOY ships (phoneix sov etc) Oh well I have maybe 30 days to get this thing where I want it.

Makes sense. I like that take on it too. Good luck!
 
Here are those windows I was talking about it creates a HUGE room. 28ft window to window. So, I probably could get away with a 5ft hall down the middle splitting it into two spaces.






Not sure about how they look with everything else. I have other things to do on the hull so I will let them "simmer" a bit.
 
Fine tuning the interior lights took longer than the modeling. . . heh
As I am looking at the render I am starting to dislike the triangular window set and am considering wiping them instead of the slit windows.



 
tsukuru-nx-0123.jpg


https://bolidecascade.files.wordpress.com/2016/09/tsukuru-nx-0123.jpgReplacement rear windows.
 
Mess of small updates. Most of the work is optimizations to the collapsed subdiv objects. One thing I am not sure of are the impulse drives. While a good idea in doodle form as a 3d thing I dunno. Might have to let them settle before I decide. Issue is if I undo them I will have to locate them elsewhere. Likely where that hump is. or just under it as I have to watch out for clearance of the warp core and deflector assemblies. I could stick them below the torp launcher but it would be a bit too much like a glowing butthole. I would like to have them above the plane of the warp nacelles though. Hence the original location in the saucer. Oh I could inset them on the inside areas along the "neck" with the shuttle bays flanking them. Anyhow thing sot think of as I am cleaning up the saucer bits.



]

 
Well, guess I wont mull over it a bit. I think I like this even though it would not allow track steer that the old drives "might" provide depending on opinion on how impulse works. Anyhow this look kind of harkens back to some of my first 3d trek models from 05~6.



Of course they wont be plain boxes. I will have to come up with some sort of shape and nozzle deal and then change out my plans for the neck area to add plating there to keep from cooking the hull there.


Drawback to this, it make the hull appear overbearing. Granted i have changed things a lot from the painting as originally I planned for the outer rim to be flat not curved.
 
Just some messing about box modeling them from the basic shape I had from earlier. It has me thinking maybe I should dump or redo the shuttle bay housings as I no longer need that profile to match to cutouts in the saucer edges.






For the glowing faces of the drives I have not decided if I will retain the classic grill like what I used on the Onimaru and other TNG era ships or go with a more nozzle like approach, IE appearance of more of a plasma vent than a bit of glowing glass and mesh.
 
I'm partial to the Galaxy-class impulse engine layout that puts a third on the centerline of the neck. Just an idea if you were looking for additional detail for the aft portion of the ship.
 
The Galaxy class tri layout would be pointless here as there is no saucer separation not to mention I have already explained there is little room to clear internal components to place a drive grill in the back.

The days update. Bit of a fail as I rebuilt these bloody shuttle bays over and over debating how I wanted them to sit with the hull. First I had planned to unify them into the saucer rim with the original subdiv object then changed my mind and built in these new ones. I can no longer easilty fit a runabout but a ship this size I do not see the need to accommodate such a large craft and end up with over-sized shuttle bays. I did for a second consider dumping the secondary deflector cutout idea for a forward cargo bay but I cannot justify it. Likely to dump the existing plans/objects for the shuttle ops decks above the bays.






I probably could make the openings smaller, I need to verify the scale of those larger shuttles from NEM in relation to my shuttle example before I consider smaller bay openings.
 
Small update as that pesky cold kept coming back and hit me hard yesterday and most of today. So it is mostly moving bits about on those impulse levels and planning out the panels on the saucer bits. Ah I am also screwing around with the lifeboat colors to see if something other than white would work better.








 
Panels and window planning. Including a rough paint over with ideas for the bottom. It is a bit messy but just probing ideas. I also decided to widen the impulse drives.





 
Updates hull panels and bits with windows and interiors. No textures for the rooms yet as I have not decided on the look. Likely I will just use noise or random images in there for now.




 
Keep catching the same cold over and over and over. UGH 2 weeks now.
Anyhow panels panels and more panels. I think I cur these things 7 or 8 times before I decided on this. . . .

 
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