Not that they didn't have some shots I did really like. Most of the shots that I liked where Planet orbiting shots.
But much, of the ships done for TOS Remaster had very little surface texture and with them already freely admitting that they had to cut corners on the Enterprise to render it on a time frame they had to meet, clearly shows that the fx producers weren't able to the quality they wanted.
Well to me just because I can recognize that something is CG (and they haven't made it look 100% like a physical model) doesn't automatically make it bad. I had no problem accepting Gollum or Neytiri as real characters despite their obvious CG-ness, so accepting these CG ships as being real isn't a big deal for me either.
Whether the Enterprise looks like a CG effect or a 13 foot long wooden model (as it did in the original version), there's still a level of disbelief that has to be maintained. And for the most part I thought the CG in TOS-R was more than good enough.
Honestly the only problem I had with the Enterprise was the color of gray they used. I always preferred the lighter, greenish-gray color of the original model myself.
It's not that CG per se is bad. It's the execution. Look at those D7 ships. They are very low detail models. You can see it on the edges, which should be round.
The engines are textured (!!!) and not even modelled! I know game meshes which look better than those, and that's the point... they have a multimillion dollar project, and that's the best they can come up with?
Look at the D7 firing shot. There is not even a shadow from the neck on the secondary hull!
Don't understand this as arrogance, but I can make it better with my self-tought knowledge how to handle CG programs... And I do not make it for living, just for fun and as a challange!