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The Classic Final Fantasy Games Thread

It's an incredibly easy game and that is what lets it down. Sure, the Omega Weapon and Ultimecia's Castle battles can be challenging, but you are usually walking into battles at that stage of the game there with godlike powers!

In 4 hours total, I've managed to acquire pretty much every natural ability for the GF's and I did most of this on disc 2 thanks to Cactuar Island being registered at the edge of the Centra Desert. Squall is the highest level of the party and until I started leveling up, he was level 28 at maximum! Encounter None is a tool that allows you to control the game, but it can make the game incredibly boring at times.

Dude, you can't grind and then complain a game is easy. You only needed to grind in the NES days -- every game after that you just go from dungeon to dungeon and you'll be fine.
 
I'm using the characters like so...

Squall: Warrior/Thief - Has Auto-Haste and Mug equipped to allow for the possibility of looting rare items and then escaping. Also has the highest Str stat at the moment and is the only one of the characters that will always get a hit on any enemy (Squall's Hit% is 255 by default and can't be tampered with)

Zell: Warrior - All you need to do with Zell is spam Punch Rush and Booya in battles with enemies who have a lot of HP. If you max Zell out, he becomes the most powerful character in the game, capable of doing around half a million HP damage with just one limit break (depending on how fast the player is). I have Counter on Zell and I've also junctioned Death to his ST/Atk so he can one hit kill 60% of enemies in teh game.

Irvine: Warrior - Don't bother with any ammo apart from Fast Ammo. If you get Irvine maxed out and you are fast enough, his Fast Shot limit break can do almost as much as Lionheart.

Quistis: Red Mage - I set her up as a healer, but I make sure to acquire her good limit breaks like Shockwave Pulsar (which can do 60k damage) and Degenerator (which makes a mockery of level 100 enemies!) so I can use her offensively as well.

Rinoa: Healer/White Mage - Angel Wing is good at times and Wishing Star can be useful, but she isn't that amazing offensively and many of her good abilities are more random than regular.

Selphie: Black Mage/Healer - I use her as a Black Mage early in the game because enemies have weak attacks and you can usually get to a powerful Slot cast before they manage to kill her. I beat XAT using Selphie and her ability to cast Thundaga and Ultima at any point in the game. The End is obviously the most powerful attack in the game, but it's extremely rare and you only want it in battles against the likes of Omega Weapon - in which you can't afford patience.

Based on their Limit Breaks and the ways in which they fight, each of the characters in VIII falls into a pre-determined job class, so I'm curious as to why you deviated from those in the manner you did.

BTW, in case anyone is interested, here are the pre-determined job classes for the 'classic' games (including VIII) that don't feature the 'job system' per se, based on each character's starting stats and the ways in which they play/behave during the games:
Final Fantasy II
Firion - Warrior
Maria - Black Mage
Guy - Warrior/Berserker
Leonhart/Leon - Dark Knight
Minwu - White Mage
Josef - Monk/Warrior
Gordon - Warrior
Leila - Black Mage
Ricard - Dragoon
Scott - Red Mage

Final Fantasy IV/Interlude/The After Years
Cecil - Dark Knight/Paladin
Kain - Dragoon
Rydia - Summoner
Tellah - Sage
Edward - Bard
Rosa - White Mage
Yang - Monk
Palom - Black Mage
Porum - White Mage
Cid - Pilot/Engineer
Edge - Ninja
Fusoya - Sage
Ceodore -
Luca - Machinist
Ursula - Monk
Leonora - Cleric
Gekkou - Ninja
Izayoi - Ninja
Zangetsu - Ninja
Tsukinowa - Ninja
Harley - Scholar
Golbez - Dark Knight
Brina - Dancer
Calca - Dancer

Final Fantasy VII/Crisis Core/
Cloud - Mystic Knight
Barett - Gunner
Tifa - Monk
Aeris - Geomancer
Red XIII - Berserker
Cid - Dragoon
Vincent - Gunner
Yuffie - Ninja
Cait Sith - Beastmaster
Zack - Mystic Knight

Final Fantasy VIII
Squall - Warrior/Gunner
Rinoa - White Mage/Black Mage (when she becomes Sorcerer Rinoa)
Zell - Monk
Irvine - Gunner
Quistis - Blue Mage
Selphie - Gambler
Seifer - Warrior/Gunner
Laguna - Gunner
Kiros - Dancer
Ward - Dragoon
Edea - Sage

Final Fantasy IX
Zidane - Thief
Garnet - Summoner/White Mage
Steiner - Knight
Vivi - Black Mage
Freya - Dragoon
Quina - Blue Mage
Eiko - White Mage/Summoner
Amarant - Monk/Samurai/Ninja
Beatrix - Paladin
Marcus and Blank - Warrior/Thief
Cinna - Machinist/Thief

Final Fantasy X/X-2
Tidus - Warrior/Time Mage
Auron - Samurai
Yuna - White Mage/Summoner (Gunner in X-2)
Khimari - Blue Mage
Lulu - Black Mage
Rikku - Thief/Chemist
Wakka - Ranger/Gambler
Seymour - Sage
Paine - Warrior

Final Fantasy XII/Revenent Wings
Vaan - Thief (Sky Pirate in Revenent Wings)
Penelo - Red Mage (Dancer/White Mage/Sky Pirate in Revenent Wings)
Balthier - Gunner (Sky Pirate in Revenent Wings)
Fran - Archer (Hunter in Revenent Wings)
Basch - Knight (Paladin in Revenent Wings)
Ashelia/Ashe - Paladin (Time Mage in Revenent Wings)
Reks - Warrior
Larsa - Fencer/Red Mage
Vossler - Knight/Berserker
Reddas - Ninja
Llyud - Dragoon
Kytes - Black Mage
Filo - Ranger
Ba'Gamnan - Dark Knight
 
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I prefer the more reserved, high-fantasy art style of the older games than the flashy, super-stylized style of later games. You could kind of see the change starting in VI, but VII is where it became most noticeable.
 
I prefer the more reserved, high-fantasy art style of the older games than the flashy, super-stylized style of later games. You could kind of see the change starting in VI, but VII is where it became most noticeable.

That's one reason I seem to like FFIX more than most, it felt like a return to the NES/SNES days.

For me, FF3 US > FF1 (nostalgia treads heavily here) > FFVII > FFIX > FF4. The other ones range from mediocre (FF2, FFX) to not enjoyable for me at all (VIII +). I haven't played through the most recent games, though I did play part of XII and couldn't get into it. From everything I've read I just don't want to.

Square/Enix needs to go back to its roots, they're basically shitting all over their franchise. The MMO, for example, is an absolute and total abomination.
 
Don't count on it. For all intents and purposes, JRPGS as we knew them are dead.

The chance there's even going to be a Final Fantasy XV are still dubious. And all the talk surrounding it is it's going to be a very Westernized game--"Mass Effecteqsue" has been suggested a lot.
 
Don't count on it. For all intents and purposes, JRPGS as we knew them are dead.

The chance there's even going to be a Final Fantasy XV are still dubious. And all the talk surrounding it is it's going to be a very Westernized game--"Mass Effecteqsue" has been suggested a lot.

Heh. It would be funny/sad if Final Fantasy just completely changed what it is while keeping the name.

Even since the first game, it's followed a pretty consistent formula:

* Party of characters of differing classes.
* Wander around, do battles, gain experience, get loot.
* Talk to people, take and complete quests.
* Opportunity (at some point) to explore the world and take on other side quests/rewards.
* Epic story arc that takes many hours to get through.

As long as they keep those basic features, it's still Final Fantasy to me. (I guess you could also count the various "widgets" the series uses everywhere, like Chocobos, Cid, etc.) But if they turn it into an "action RPG" or FPS or something? I dunno. Maybe as a side game, but not as a mainline FF title.

I wouldn't mind seeing another real-time strategy game in the FF mold. I might be in the minority that thinks Revenant Wings wasn't that bad. :lol:
 
The chance there's even going to be a Final Fantasy XV are still dubious.

Unlikely. Final Fantasy is still and probably the only major property that SE has. And in order to recover its stock price after the recent setbacks, it has to milk the franchise and that means sequels, lots and lots of them.
 
That's not entirely true. Internationally, Dragon Quest has collectively netted a lot more over the last five years or so. The games haven't made as much money, obviously. But they've been way cheaper to make.

There are even those in the know who have suggested that, if not for DQ finally succeeding in the States, SE may have already filed for bankruptcy.

That's really where I see the franchise headed: ports and remakes of the old stuff. Every one they've done so far (save the 1,000,001 versions of the orginal) have been successful as have the previously mentioned DQ games, FFT, Chrono Trigger, and the two Star Oceans. Then there's of course the FF spin-offs.

In any case, I think they're finally starting to see that doing stuff like that is a low risk/good reward scenario and much more plausible than trying to drag a dying genre through the murky waters of "innovation."

Us "old-schoolers" is still one of the biggest markets in the industry and we're more likely to buy stuff like that than to pick-up something that tries to reinvent things like RobMax's examples.
 
Well the Japanese video game industry is pretty much dead, so I can understand Square trying to Westernize Final Fantasy. Keep Dragon Quest primarily for Japan and mutate Final Fantasy into some sort of WRPG/JRPG hybrid. FFXII was a fantastic step in the right direction (even if the game sucked), so I'd love to see the franchise continue in that style.
 
I've just come away from the easiest battle I've ever had with Seymour Flux in X. I've started a new playthrough in the last few days and in the 6 or so years since I last played the game I've improved greatly. It must be due to me levelling the characters properly and not screwing around with teaching the likes of Tidus black magic spells in earlier in the game. Anyway, the battle with Flux was actually a pretty routine boss battle compared to what I had previously experienced.

If you use Bio and raise all of your Aeons up to Overdrive level then it's a walk in the park, I didn't even experience Total Annihiliation this time round, nor did I have to use any other characters asides from Tidus, Auron and Yuna for the most part (I used Rikku to steal an Elixir and brought out Wakka to finish him off since he had been neglected in the last series of levelling up). I remember the last time I played that game, I went back and recruited Yojimbo prior to the battle and then used Zanmato to defeat him because it was just impossible with the way I had built my characters. I also used Zanmato to defeat Yunalesca's final form - but I'm confident I should have no trouble this time around.

Funnily enough, I've never actually fully completed FFX. This was down to not having full access to a PS2 and SIN! Yes, the battle with Overdrive Sin where the bastard boosts and then hits Giga-Graviton thus ending the game. I just couldn't defeat him fast enough, but this time I'm planning on going in there with ultra characters and an overdriven Yojimbo for backup!
 
Final Fantasy VIII was the first rpg I ever really played. It became an obsession and I'm pretty sure I spent at least a hundred hours (along with my brother) on it before we finished it.:D

I loved the romantic aspect of the story. I think that's what kept me playing. It was definitely unlike any game I had played before it. Up to that point there were hardly any storylines in the games I played, so it was amazing to me. I became obsessed and actually got depressed when it ended. I'd give anything for a sequel or remake.:( (OK, not anything...)

That said, I loved IX and XII also. X was okay but we don't need another sequel, I'm sure we can all agree. I'd love VII to be completely remade because I never finished it... didn't like it much. I'd give a remake a chance.:p
 
My overconfidence in the Omega Ruins served to null and void over an hour of levelling, defeating Ultima Weapon and the fiends on the way to Omega...

The only save point I came across was the one at the entrance, my over one hour of gameplay was ended, given that Omega is considerably harder in the International version (UK, we get the hard one!) and I was somehow under the impression that he only had 99,999 HP (add a 9 on at the beginning and you have the real figure). This is made even worse by the fact that had I kept Yuna out instead of switching to Wakka in order to distribute AP, the party would probably have survived Omega's Ultima spell (Yuna has high magic defense).

It's things like this that are testing moments for any FF gamer, given that much worse has happened in the past - getting owned on Disc 1 of FF7, being destroyed constantly by Omega in FF8 despite being mega powered, getting owned by Atma in FF6, etc - this is a walk in the park!
 
My overconfidence in the Omega Ruins served to null and void over an hour of levelling, defeating Ultima Weapon and the fiends on the way to Omega...

The only save point I came across was the one at the entrance, my over one hour of gameplay was ended, given that Omega is considerably harder in the International version (UK, we get the hard one!) and I was somehow under the impression that he only had 99,999 HP (add a 9 on at the beginning and you have the real figure). This is made even worse by the fact that had I kept Yuna out instead of switching to Wakka in order to distribute AP, the party would probably have survived Omega's Ultima spell (Yuna has high magic defense).

It's things like this that are testing moments for any FF gamer, given that much worse has happened in the past - getting owned on Disc 1 of FF7, being destroyed constantly by Omega in FF8 despite being mega powered, getting owned by Atma in FF6, etc - this is a walk in the park!
There was one item or weapon (cant remember) that stopped all random encounters. Perfect for the Omega ruins.
 
It's not the random encounters that bothered me because I went in there with some pretty tough characters, although now that you mention it, the absence of any save points may warrant searching for some no-encounter items.

My power trio is Tidus, Auron and Yuna because I have their Celestial weapons and they are fully powered up. Tidus and Auron are also the strongest characters and are both capable of dealing a maximum of around 20k damage per normal hit (not sure about criticals, although I've seen Tidus do around 40k on a couple of occasions). I've increased some of Yuna's stats like Strength and Defense in order to boost the strength of some of the Aeons. Sandy always does 99,999 to any enemies with no physical immunities, however I'm not keen on doing this unless I'm rushing through the Monster Arena for items.

I've engaged in the AP trick a few times, although for it to work to maximum potential I will need to increase the kill count for some of the characters and unlock the Comrade Overdrive charge for Yuna.

I like many other players find Kimahri useless, despite the fact that he is easier to mould into any job class that the player see's fit to than any of the other characters. I guess I'm not keen on Blue Mages, given that the majority of their skills become redundant in later stages of the games.

I'm not even going to attempt to dodge 200 bolts of lightning in order to get Lulu's Celestial weapon and I don't think I'll be getting Wakka's because I am useless where Blitzball is concerned so it looks like I'll have to build him one.

Does anyone know where I can get decent armour drops that contain skills such as Auto-Phoenix, Break HP Limit or Auto-Haste? I already have one for Wakka that has Auto-Regen and Break HP Limit on it, courtesy of Dark Valefor, but it's a real gamble relying on chance drops from the Dark Aeons (who are also incredibly fast and difficult.
 
There was one item or weapon (cant remember) that stopped all random encounters. Perfect for the Omega ruins.
No encounters is a armor skill.

You need 30 Purifying salts I think.

You can get one as a drop, but as I recall, it's bugged. And making one isn't particularly hard.

Just remember to put the skill on any crappy armor. Don't waste it on your main uber armor.

I've engaged in the AP trick a few times, although for it to work to maximum potential I will need to increase the kill count for some of the characters and unlock the Comrade Overdrive charge for Yuna.
Then you're doing it wrong. It should only take about 20 minutes to get enough AP to fill the board per person. And you don't have to worry about stat maxing. Just running everyone around the board and filling in most of the blank nodes is good enough.

I like many other players find Kimahri useless, despite the fact that he is easier to mould into any job class that the player see's fit to than any of the other characters. I guess I'm not keen on Blue Mages, given that the majority of their skills become redundant in later stages of the games.
His best use is as a second thief.

I'm not even going to attempt to dodge 200 bolts of lightning in order to get Lulu's Celestial weapon and I don't think I'll be getting Wakka's because I am useless where Blitzball is concerned so it looks like I'll have to build him one.
No. A weapon with BDL is not the same as a celestial weapon. There is a HUGE difference in damage output potential. Besides, it costs a lot of Dark matter which are a pain to grind for and the ones you do get are better served someplace else.

Wakka's is probably the easiest to get. There is a really simple team you can make that should be unbeatable. There's also a trick you can do at save spheres to ensure you play the least number of games necessary. Getting Wakka's weapon and Overdrive are a must. He'll be your biggest damage dealer.

And just bite the bullet and do the lightning dodging. Honestly, I could never understand why people find it so difficult. Heck, I always just garbed it the first time I went through there. I've always found Chocobo racing and butterflies to be way more difficult.

Especially because I always use Lulu when I didn't have to have Yuna. I got really good at her OD and could consistently get 8-12 charges.

What I do is lay my hand flat with the analog stick in the center of my palm and then rotate my arm at the shoulder. I can do it much faster and accurately than just using my thumbs.

Does anyone know where I can get decent armour drops that contain skills such as Auto-Phoenix, Break HP Limit or Auto-Haste? I already have one for Wakka that has Auto-Regen and Break HP Limit on it, courtesy of Dark Valefor, but it's a real gamble relying on chance drops from the Dark Aeons (who are also incredibly fast and difficult.
Most of that stuff can only be obtained from Dark Aeons or the harder MA monsters. The drops are really rare and usually you'll just get one with two or three slots.

It's best to just make them yourself. In the long-run (although a lot more tedious) it will be faster. You can buy 4-sloters from Wantz provided you talked to him and bought stuff every time. I DON"T think you have to have had done the side-quest where you give his brother money, but I can't remember.

Other wise, you can get them from drops from the monsters in Sin or Omega ruins. I forget which ones specifically.

In the long run it's best to just make them yourself.

For doing the hard stuff armors should look like this:

Wakka/Tidus:

Auto Haste
Ribbon
Auto Protect
Auto Phoenix

for Lulu and Yuna swap ribbon for Auto-Potion. You'll want to in-turn keep their attack stats as low as possible to negate confuse. This is a bitter harder to finagle with Yuna, of course.

Don't even bother with break HP limit. It's a complete waste.
 
There was one item or weapon (cant remember) that stopped all random encounters. Perfect for the Omega ruins.
No encounters is a armor skill.

You need 30 Purifying salts I think.

You can get one as a drop, but as I recall, it's bugged. And making one isn't particularly hard.

Just remember to put the skill on any crappy armor. Don't waste it on your main uber armor.

I've engaged in the AP trick a few times, although for it to work to maximum potential I will need to increase the kill count for some of the characters and unlock the Comrade Overdrive charge for Yuna.
Then you're doing it wrong. It should only take about 20 minutes to get enough AP to fill the board per person. And you don't have to worry about stat maxing. Just running everyone around the board and filling in most of the blank nodes is good enough.

I like many other players find Kimahri useless, despite the fact that he is easier to mould into any job class that the player see's fit to than any of the other characters. I guess I'm not keen on Blue Mages, given that the majority of their skills become redundant in later stages of the games.
His best use is as a second thief.

I'm not even going to attempt to dodge 200 bolts of lightning in order to get Lulu's Celestial weapon and I don't think I'll be getting Wakka's because I am useless where Blitzball is concerned so it looks like I'll have to build him one.
No. A weapon with BDL is not the same as a celestial weapon. There is a HUGE difference in damage output potential. Besides, it costs a lot of Dark matter which are a pain to grind for and the ones you do get are better served someplace else.

Wakka's is probably the easiest to get. There is a really simple team you can make that should be unbeatable. There's also a trick you can do at save spheres to ensure you play the least number of games necessary. Getting Wakka's weapon and Overdrive are a must. He'll be your biggest damage dealer.

And just bite the bullet and do the lightning dodging. Honestly, I could never understand why people find it so difficult. Heck, I always just garbed it the first time I went through there. I've always found Chocobo racing and butterflies to be way more difficult.

Especially because I always use Lulu when I didn't have to have Yuna. I got really good at her OD and could consistently get 8-12 charges.

What I do is lay my hand flat with the analog stick in the center of my palm and then rotate my arm at the shoulder. I can do it much faster and accurately than just using my thumbs.

Does anyone know where I can get decent armour drops that contain skills such as Auto-Phoenix, Break HP Limit or Auto-Haste? I already have one for Wakka that has Auto-Regen and Break HP Limit on it, courtesy of Dark Valefor, but it's a real gamble relying on chance drops from the Dark Aeons (who are also incredibly fast and difficult.
Most of that stuff can only be obtained from Dark Aeons or the harder MA monsters. The drops are really rare and usually you'll just get one with two or three slots.

It's best to just make them yourself. In the long-run (although a lot more tedious) it will be faster. You can buy 4-sloters from Wantz provided you talked to him and bought stuff every time. I DON"T think you have to have had done the side-quest where you give his brother money, but I can't remember.

Other wise, you can get them from drops from the monsters in Sin or Omega ruins. I forget which ones specifically.

In the long run it's best to just make them yourself.

For doing the hard stuff armors should look like this:

Wakka/Tidus:

Auto Haste
Ribbon
Auto Protect
Auto Phoenix

for Lulu and Yuna swap ribbon for Auto-Potion. You'll want to in-turn keep their attack stats as low as possible to negate confuse. This is a bitter harder to finagle with Yuna, of course.

Don't even bother with break HP limit. It's a complete waste.
 
I got the no-encounter items and put them on an armour for Kimahri, after defeating Ultima Weapon I went back and saved and then went down to Omega's location where I swiftly destroyed him with a combination of the Magus Sisters and characters with the high agility stat.

I prefer the superbosses to have some story to them rather than just being superbosses for the sake of it. FFVII and FFX have got this right by making the Weapon creatures part of the storylines, although Ultima and Omega in X are completely optional and can be avoided.

I'm particulary interested in exactly what purposes FFVIII's Ultima and Omega and FFIX's Ozma served within a storyline perspective. I gather that in VIII, Ultima was probably related to the sudden evacuation of the Deep Sea Research Station, but what about Omega? Was he really one of Ultimecia's pawns and if so why did she not summon him instead of Griever? And don't get me started on Ozma, it's just a colourful marble that lurks in some air island. Anyone else got any ideas?
 
It makes me wonder how well a retro-style FF game would do? Flashy modern graphics, but a medieval fantasy setting with the old Jobs sytem, multicolored mages, etc.
 
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