Terminus Timeline - Ships and Interiors

Discussion in 'Fan Art' started by ashefivekay, Feb 11, 2017.

  1. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Tossed the bridge bones along with the built consoles and lit them out. Seeing a few mesh errors that need to be fixed, but she's rendering out ok so far. :)

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay

    [​IMG]

    It looks so deceptively simple, and yet...

    Built in Truespace 3.2
     
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  2. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    I was really REALLY tired after I got home from work and mowing the old place's lawn and did NOT feel up to detailing the helm console tonight with lots of little buttons, so I said fork it and tried to figure out a ceiling that made sense and didn't look awful and ended up just extrapolating on the ceiling parts from the consoles I already built and then encircled the bridge. This also means you just need to ignore the old Enterprise C bridge parts cause I couldn't be bothered to delete them from the set yet. :P

    I'm not making a dome necessarily, but a kind of focusing light thing mounted in the ceiling top so it's not just a big open area. I thought about doing the security system from TAS, but it just didn't fit what I was trying to do, so I'm working on this mix of the NX-01 bridge and what I think the top of the 1701 bridge would have looked like internally. All this needs to tie into the ceiling braces I've already laid out.

    Built in TrueSpace 3.2
     
  3. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    After poking at this all weekend, I think my helm console is DONE.

    Two parts to this, the top part is how she looks in TrueSpace with it's rendering engine. Bottom is how she looks all decked out in DAZ Studio using iRay with just low level environment lighting since I don't have any lights installed in the bridge yet.

    Built in TrueSpace 3.2
    Top image rendered in TrueSpace 3.2
    Bottom image rendered in DAZ Studio 4.10 with iRay
     
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  4. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Worked out the walls and bridge canopy. The walls are lacking the systems monitor and obviously the main viewscreen. I decided to try using the walls from the CIC I'd done up to see how well they worked with some of the more classic elements and I think I really like this look so far.

    I was originally going to add more lights to the bridge canopy but I'm not sure it needs it. I'm also nixing the idea of having the pipes run through like on the NX-01 bridge. I think this works pretty well overall. One thing I'm annoyed by are the rear consoles. I'd done some more repair work on them but there's still some import errors that didn't show until after I'd rendered it out. Grrrr. And obviously I need to texture the screens. I'm probably going to overhaul the buttons as well, but we'll have to see how that goes.

    If I end up building a Ready Room off the Port side like I'd planned I think I'm going to do it up as a separate set. I just want to get this bridge set done I think and work on something else for a week or so.

    So laundry list for this set:
    Tweak issues with rear consoles
    Texture screens on rear consoles
    Railing and supports
    Rebuild out the raised flooring
    Captain's Chair
    Main Viewscreen and TOS greebles around it
    Side monitoes in a more TOS style
    Dedication Plaque
    Import Doors and Turbolift from Throwback Corridor
    Import Throwback wall and ceiling section for exterior bridge off Port Side
    Extend flooring off port side to meet Throwback wall

    Nowhere close to done, but getting there. :)

    Built in Truespace 3.2
    Rendered in DAZ Studio 4.10 with iRay
     
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  5. Finn

    Finn Admiral Admiral

    Joined:
    Mar 30, 2006
    Location:
    Austin
    I like the padded look of the walls.
     
  6. BK613

    BK613 Fleet Captain Fleet Captain

    Joined:
    Sep 3, 2008
    Location:
    West of the Moon, East of the Sun
    That undercut helm is cool (though my knees probably wouldn't like it.)
     
  7. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    Thanks! I'm probably going to make it a bit rougher metallic look but we'll see how it goes.

    Followed the McMaster plans which are pretty close to the original. Just be careful getting in and out of that duty station! ;)

    [​IMG]

    Working on the viewscreens around the bridge. The main viewscreen is going to be the basis for the other two. It's the equivalent of an ultra-wide 120" HD TV. Currently the market only goes up to 110" but that's not for an ultra-wide. :P I'm building this in an older version of the set so there's less clutter while I'm trying to align things which is why the helm is lacking some detail and there's no ceiling. ;)

    I included the running sensor blinky lights but put them up where the Captain and crew can see them better and put some access panels below. Then of course the Alert indicators. I'm putting the Bride Support Equipment Panel over on one of the walls to the side of the smaller screens and the General Status display opposite of that. Then I'm going to put some equipment panels in the other areas to give it a little more detail. Plus the Dedication Plaque.

    Kind of working on the outer portion of the bridge right now and then I'll go back and tackle in inner portion again.

    TOS Sephora Bridge To-Do List:
    Tweak issues with rear consoles
    Texture screens on rear consoles
    Railing and supports
    Rebuild out the raised flooring
    Captain's Chair
    Import Doors and Turbolift from Throwback Corridor
    Import Throwback wall and ceiling section for exterior bridge off Port Side
    Extend flooring off port side to meet Throwback wall

    Built in Truespace 3.2
     
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  8. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Got the viewscreen and side details imported over to DAZ and textured properly. Also finished off the port side corridor that heads to the, well head, and Captain's Ready Room.

    And I just realized I forgot to swap out that Engineering wall diagram that I put in as a test. >_< That's from the LCARS website http://www.lcars.org.uk/TOS_panels.htm and is a quick screengrab. I meant to swap that out. DOH Well other than that graphic the exterior walls of the bridge are complete. So that leaves fixing just a few things in the middle.

    TOS Sephora Bridge To-Do List:
    Tweak issues with rear consoles
    Texture screens on rear consoles
    Railing and supports
    Rebuild out the raised flooring
    Captain's Chair

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay
    TOS Engineering Display http://www.lcars.org.uk/TOS_panels.htm
    Klingon ship by MadMan and converted by mattymanx
     
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  9. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    I know it's sacrilege, but I re-designed the Captain's chair. All the proportions are the same as the original one Shatner graced for years, except for a raised back, head rest, trimmed and slimmed sides and a more... elegant?... base. Plus I built a platform for it to raise it up a bit more.

    Built and Rendered in TrueSpace 3.2
     
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  10. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    The only thing left to do is fix the mesh errors and texture the rear consoles and then the TOS era Bridge of the Week is completed.

    I made the railing the same height as the ones on the TOS bridge, but those were designed to be useful for Kirk to lean on from the pit as opposed to keeping the crew from falling into the command pit. I'm not sure I want to raise them though. They're delightfully useless. ;)

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay
     
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  11. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    Took a quick break to make myself an office out of set parts I already had on me.


    [​IMG]


    Also built my own design group logo ... for fun. :P
     
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  12. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Since I needed a test subject, I chose my DAZ Studio alter ego. She's only a civilian, so no rank involved but is attached to the Science Division and occasionally works with the Engineering Division. I didn't know if this counted as a dress so I went with the TNG term of skant. Definitely different boots than the other Phase II uniforms, and of course, hose.

    Going to settle on a skirt that fits to make the casual shirt and skirt combo. Finding one in my content library that works with the uniform top... that's a bit harder.

    Here's JBogguess original set of Phase II Casual Science Uniforms https://deviantart.com/jbogguess/art/Sciences-Division-Sciences-Casual-Uniform-721238939

    [​IMG]

    "They're saucer Deflectors!"
    "They're windows!"
    "They're sensors!"

    Dammit, it's a Lounge and a damned big one. At 40 ft across by almost 60 ft deep, this nearly two deck lounge sits front and center on the 23rd Century Saucer section of the Challenger. A culmination of the Officer's Lounge from the Refit Enterprise, the Officer's Lounge from the Enterprise A, some inspiration from some of my favorite cruise ships, and a little bit of invention on my end and it's going to be the place to go hang out and chat and watch the stars for any of the crew.

    This is obviously still very much WIP as everything shown here is place holder. I did pop in the MadMan Defiant mesh and get the measurements off the front end so that this more or less matches the front end and height of the model I'm using for Challenger.

    Key features:
    A small bar
    artwork
    mood lighting
    3 7ft by 7ft viewports into the void
    lots of seating
    some games
    a small library with ACTUAL books
    a downloadable library with a few spare PADDS for those who don't like old book smell (heathens)

    I do need to finish the TOS bridge yet and the Phase II uniforms, but the muse wanted this fleshed out a bit before it would let me work on other things.

    Built in TrueSpace 3.2
     
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  13. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    I now I've been bouncing around quite a bit between projects, but bear with me.

    [​IMG]

    Ashley and her friend Kori have been kind enough to model some uniforms they'll be wearing later on (if I ever commit to that other story I was thinking of).

    Inspired by the civilian uniforms we saw the Regula scientists wearing, I've re-colored the Phase II casual uniforms with one or two modifications. I'm still considering modifying the Perscan to more resemble whatever it was on their chests on Regula, but this is supposed to also be something like 15 years before Wrath of Khan, so there is that. It comes in tan (Carol Marcus), deep brown (one of the other scientists), and this kind of almost grey but not quite deep green (David Marcus jumpsuit from later in the film).

    I do need to adjust the displacement maps because it's still raising the shoulders a bit for the rank pips, But I like the effect. You can also identify them easily as non-Fleet personnel just by looking at them walking down the hall.

    [​IMG]

    Kori walked passed the helm console in the simulator room on Starbase One just as she realized Ashley was smiling and giving the Vulcan salute to the side wall.
    "What are you doing?"
    "What? I'm saying hello."
    "To the simulator?" Kori asked incredulously. "We're the only ones here. And shouldn't you wave like people on Earth do?"
    "Yeah well, we're about to show them how to gut some old consoles properly and bring some new life to them so I thought I'd say hi. And nothing wrong with crossing cultural lines while I do it."
    Kori stopped and gave Ashley a look that could only be described as confusion, pain and amusement all rolled into one.
    "I worry about you, pink skin."


    While I was working on the aft consoles in my design program, I thought I'd let my render program have a little fun overnight.

    [​IMG]

    Not to be confused with the Civilian Scout I'm also working on, the Civilian Class K is an over-sized warp-capable shuttle. Designed to be flown with a crew of 2 (can be flown by 1 but this is not recommended under Starfleet Operating Codes) and 2 full sleeping quarters as well as a decent sized cargo and lounge area, the Class K is a small but readily available solution for those Federation citizens needing a warp capable craft to get them from here to there without having to go through a requisition process.

    I don't have full specs yet, but

    Length (with nacelles): 18.8m (61.7 ft)
    Width (with nacelles): 9.4m (30.9 ft)
    Height (with nacelles): 3.98m (13 ft)

    It's only going to have access to enter through the rear hatch and two emergency hatches on top and bottom from within the lounge area. Going for more of a TOS aesthetic but enough detail that she can fit in with the Phase II and TMP crowd.

    Also think of it as the Dodge Neon of craft. Anyone can get one, but it's pretty barebones. ;)
     
  14. Bernard Guignard

    Bernard Guignard Fleet Captain Fleet Captain

    Joined:
    Jan 25, 2005
    Location:
    Ontario
  15. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    Thanks!

    [​IMG]

    Finished texturing the displays on the Engineering console. All the mid-level displays are loosely based off the McMaster's blueprints from Engineering and Environmental. The one on top right is based off McMasters, and the top left is an internal schematic of the warp nacelle for the Civilian Scout which I decided worked well enough for the Destroyer. Sometimes it does pay to over-build the interior of a mesh because then you can do things like this with it. :)

    So, with that you're looking at this completed section of the TOS guest bridge of the week. I'll be doing more as I complete the other two rear consoles and a full shot of the bridge, but she's getting there.

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay
     
  16. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Finished texturing the Communications station. I went and retro'd one of the displays that initially popped up in Star Trek IV as a subspace comm display and made it work as a TOS display. Everything else was on the regular TOS console at some point or another save a re-use of a glowy graph chart thing.

    Science is the last console to go and then I can do up final renders of this guest bridge of the week. :)

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay
     
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  17. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    [​IMG]

    Science Console completed. Full set renders coming soon.

    Built in TrueSpace 3.2
    Rendered in DAZ Studio 4.10 with iRay
     
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  18. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    More renders coming soon from the completed TOS Guest Bridge of the Week. While I've had that rendering I've decided to dive head first into a refresh of the Phase II/TMP bridge kitbash I did from JamesJAB's work. This means lots of modeling as the kitbash was very bare bones compared to the film sets. That's not a knock against JamesJAB's work, just that it wasn't finished when I started playing with it, and I only barely got it to a point I could use it and called it good. I'm trying, not saying this is going to be the final form and I won't give in and just do more textures mixed with the modeling, to actually model out the stations controls as much as possible.

    Anyway, here's what I've got so far. I figure once I have all the console controls and displays modeled out, placement and final texturing won't be such a big deal and I can refresh each station's detailing as I go. :)

    [​IMG]

    Most of the helm is done here. Astrogator and the buttons around it need to be completed and I modeled up the velocity display that went in place of the Phase II course change display in TMP. All of this is being pulled from either the Flight Manual or the Command Bridge Operations Manual. Anything that's pretty much just a flat color that looks like it needs a readout is getting a texture slapped on it so those can be changed texture wise or animated.
     
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  19. ashefivekay

    ashefivekay Commander Red Shirt

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    Fairly heavy image dump coming your way. Fair warning.

    The TOS guest bridge is complete. I only included the latest renders I did of her. I'd already posted the close-ups of the rear stations. Just got done updating my Artstation portfolio with these. I'll be combining them in 2 packs over on Deviantart.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  20. Cyfa

    Cyfa Captain Captain

    Joined:
    Dec 9, 2013
    Location:
    over the Cusp
    - I wish I had an office like that :)
    Oh, and your guest bridge looks great!