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Starship size does matter...

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No...the bridge occupies the entire width as seen in the head-on image. Those rooms would have to be behind the circular bridge module, in the trapezoidal aft extension, or a deck lower. Or the whole damn thing doesn't make sense. You can clearly see below that the bridge occupies the entire circular area of the saucer superstructure on that deck.

No, it does not:


Bad example. I already know that the 3D ship model is inconsistent with the interiors. For a good example of that, take a look at the infamous shuttle landing, you can see doors (complete with doorknobs/handles) just outboard of each side of the shuttle bay that seem like they're 20 feet high compared to the mis-scaled interior bay and shuttles.
 
No...the bridge occupies the entire width as seen in the head-on image. Those rooms would have to be behind the circular bridge module, in the trapezoidal aft extension, or a deck lower. Or the whole damn thing doesn't make sense. You can clearly see below that the bridge occupies the entire circular area of the saucer superstructure on that deck.

No, it does not:


Bad example. I already know that the 3D ship model is inconsistent with the interiors. For a good example of that, take a look at the infamous shuttle landing, you can see doors (complete with doorknobs/handles) just outboard of each side of the shuttle bay that seem like they're 20 feet high compared to the mis-scaled interior bay and shuttles.

How convenient for your argument that you simply ignored the corridor that leads away to the side of the bridge. :rolleyes:

The bridge is still smaller than the deck it is located on.


But, yes there are doors on each side of the hangar.
But there is nothing, at all, that indicates how big they are. These are just very big doors compared to the shuttles.

 
Mistake number one: the BRIDGE isn't visible in that image, only the window in the front of it. You don't know how wide the bridge is relative to the window since you haven't bothered to measure it.

No, I took the whole damn deck, which encompasses the whole bridge
Which, again, you do not know, nor do you know the actual dimensions of either the deck OR the bridge.

In point of fact, the bridge does not fill the entire deck, considering the lack of side windows on the bridge and the presence of a winding corridor around and behind it.

You are instead measuring with guesses based on guesses based on estimates based on more guesses. It essentially adds up to epic fail.
 
Realistically (you know, that whole realism thing Abrams said he was going for), a window would be pretty useless on a space ship at anything other than very close range. A large monitor that can zoom way in on a ship that would still be in the weapons range of even modern weapons would be a much greater advantage than a window with a HUD, particularly if information that was actually important was displayed on it as well (to be fair something I have yet to see on Star Trek in any form).
Dis, modern fighter planes don't even have those kinds of monitors and they're DESIGNED to fight at BVR ranges.

Something you have to wonder: does an enemy ship have to be ON SCREEN for you to shoot at it? Which then leads you to wonder what the purpose of having a viewcreen is in the first place. Is it for getting close up visuals of whoever it is you're shooting at (which aren't necessary since your sensors know where it is, your helmsman knows where it is, your science officer knows WHAT it is, etc) or is the viewscreen for the benefit of the helmsman and navigator if and when they have to maneuver the ship by visual guidance, not to mention the occasional need to see things with your own eyes? (even the Soyuz-TMA, which is almost entirely flown on instrumentation, has a window).

Lastly, it begs the question of whether starships DO fight at long ranges. We have dialog calls from ENT and even sometimes Voyager that have ships firing on each other at ranges of a few thousand meters. At those distances, a window on the bridge would be extremely useful, especially if the captain needs to quickly assess the behavior of his opponent.
 
Dis, modern fighter planes don't even have those kinds of monitors and they're DESIGNED to fight at BVR ranges.
Between their radar, the HUD, and the tone indicating a lock on, yeah, they have that pretty well covered. But then a fighter isn't a ship or vice versa.

Something you have to wonder: does an enemy ship have to be ON SCREEN for you to shoot at it?
No, the tactical station would just need some way of indicating where targets are and a target lock. Actually all the tactical stations should be good for is identifying targets while separate fire control stations would be responsible for firing the actual weapons since multiple targets can come from any direction.

Which then leads you to wonder what the purpose of having a viewcreen is in the first place.
Same purpose that the DRADIS console on BSG had. Essentially it would just be for the commanding officer to have a picture of what's going on outside. When it came to maneuvering it would come in handy for the helmsman to be able to switch to a view along the saucer edge or anyplace else where room might be tight. So a viewscreen has plenty of uses.

Is it for getting close up visuals of whoever it is you're shooting at (which aren't necessary since your sensors know where it is, your helmsman knows where it is, your science officer knows WHAT it is, etc) or is the viewscreen for the benefit of the helmsman and navigator if and when they have to maneuver the ship by visual guidance, not to mention the occasional need to see things with your own eyes? (even the Soyuz-TMA, which is almost entirely flown on instrumentation, has a window).
And yet when a ship gets large enough, having a big window at the front really doesn't do the helmsman all that good. That's why ships going back to the beginning of the 20th century had separate docking bridges and bridge wings to the outside in order to give a better view of just where the ship was in relation to other ships and the dock. Modern ships continue this, and are actually even better in that most of them include helm controls in the bridge wings.

Lastly, it begs the question of whether starships DO fight at long ranges. We have dialog calls from ENT and even sometimes Voyager that have ships firing on each other at ranges of a few thousand meters. At those distances, a window on the bridge would be extremely useful, especially if the captain needs to quickly assess the behavior of his opponent.
This is one of the complaints in regard to space combat as presented on screen. Realistically ships shouldn't even be visible to the naked eye when they can start shooting at each other, but Hollywood seems to think only close-range, "at pistol shot" engagements are exciting. Star Trek is only one offender as far as this goes. As far as having an actual window goes, at long range it would be useless because the human eye couldn't see that far, and at close range it would be useless unless the ship happened to be pointed right at the target in such a way that the front of the ship didn't block the view.
 
Dis, modern fighter planes don't even have those kinds of monitors and they're DESIGNED to fight at BVR ranges.
Between their radar, the HUD, and the tone indicating a lock on, yeah, they have that pretty well covered. But then a fighter isn't a ship or vice versa.
Even so, a starship definitely has all the bases covered. The Navigator (Chekov in this case) has a direct feed from the short range and gravitic sensors that can get him a pretty general depiction of what's happening around the ship; any details they need can be extracted from the more detailed scans of the science officer. Fire control is handled through the helm, who controls not only the ship's attitude but (one way or another) the timing and release of weapons systems, which means he must also control target designation and threat tracking. This was the case even in TOS; when Sulu wanted to lock phasers on target, he used the pop-up targeting scope, not the viewscreen.

Basically, the bridge would have a window for the same reason a fighter plane would have a canopy. There are definitely times--inside the Mutara Nebula, for instance--when all you really need is a good look at whatever's outside.

Same purpose that the DRADIS console on BSG had.
Yeah, but DRADIS actually shows a 3D plot of space around the ship and everything relevant that the commander needs to know. The viewscreen COULD show this if you ordered a tactical display or something (as in Balance of Terror, TMP and briefly in TWOK) but other than that it mostly just shows either a picture of whatever's directly in front of the ship, or a picture of whatever enemy ship happens to be approaching.

As a general trend of the new movie--one I'm sure you absolutely hated--the production team apparently put greater emphasis on how things were used, rather than the way they were implied to be used but never were. This means the viewscreen is more often used AS a viewscreen and not as a tactical display ala DRADIS. Since its tactical display functionality is secondary to its purpose, it displays that information as an overlay, but can still function as a view of the front of the ship even if all of the computers and sensors are completely dead.

Equally annoying is the fact that trek combat for the past thirty years has been SHOWN as taking place at distances of a handful of kilometers. At these ranges, a window becomes an extremely useful thing, especially when your opponent closes to within visual range.

When it came to maneuvering it would come in handy for the helmsman to be able to switch to a view along the saucer edge or anyplace else where room might be tight.
But the helmsman has his own displays for this on his actual helm console (as Sulu does in TMP: glances down at his console and then nods, "Five hundred meters."). The helm wouldn't use the VIEWSCREEN for that. In fact, it doesn't seem that starship helmsmen ever use the viewscreen at all except to maneuver relative to objects directly in front of them.

And yet when a ship gets large enough, having a big window at the front really doesn't do the helmsman all that good.
Don't be so sure. Even supermax oil tankers still have windows on the bridge, and they are significantly less maneuverable than starships.

That's why ships going back to the beginning of the 20th century had separate docking bridges and bridge wings to the outside in order to give a better view of just where the ship was in relation to other ships and the dock. Modern ships continue this, and are actually even better in that most of them include helm controls in the bridge wings.

Yeah... so now find me one of these ships that doesn't use docking bridge and uses an array of cameras instead.

Lastly, it begs the question of whether starships DO fight at long ranges. We have dialog calls from ENT and even sometimes Voyager that have ships firing on each other at ranges of a few thousand meters. At those distances, a window on the bridge would be extremely useful, especially if the captain needs to quickly assess the behavior of his opponent.
This is one of the complaints in regard to space combat as presented on screen. Realistically ships shouldn't even be visible to the naked eye when they can start shooting at each other, but Hollywood seems to think only close-range, "at pistol shot" engagements are exciting. Star Trek is only one offender as far as this goes.
Be that as it may, we've been complaining about it for thirty years and it's not about to change. It's high time we came up with some reason to JUSTIFY it instead of the "see no evil, hear no evil, speak no evil" routine.

It makes more sense that most targeting systems just aren't accurate enough to hit targets at those long ranges. Considering the velocities involved in space flight, that makes a little bit of sense; guided missiles can track targets up to a hundred kilometers or so, but most of those targets are only moving at very slow relative velocities and are easily intercepted... provided the target doesn't move much in the five and a half minutes it takes for the missile to fly there. Starships have neither luxury: they're shooting at manuevering targets that can accelerate to easily pull six or seven gees in any random direction for any amount of time, or if that fails, can jump to warp speed to avoid incoming fire (as Spock did in STXI). You end up busting your assumptions about what is possible if you include some limitations to the systems which requires them to be at much closer ranges, not to mention the fact that most commanders would want to slink to closer ranges anyway to gaurantee their weapons being more effective.

Again, I know it will annoy you (it annoys alot of people) but it's also a fact that fighter planes don't usually fight at those long ranges either, even though they're capable of doing so. As most veterans of the Six Day War and the Yom Kippur War have stated on record, even in the age of guided missiles, 90% of air combat STILL takes place within visual range. The only difference is the range is extended to 10 to 20km, close enough to still require dogfighter training but far enough that air to air missiles like the Atoll and Sidewinder are essential to victory.
 
How convenient for your argument that you simply ignored the corridor that leads away to the side of the bridge. :rolleyes:

I'm sorry if you don't understand what I'm talking about. I'm looking solely at the single CG model used as THE Enterprise. Not interior sets added post-render. Not shuttles, which as their own entity can be scaled independently of the CG Enterprise model. JUST the Enterprise CG model.

The CG Enterprise bridge has 3 windows on it, one directly ahead, and two more centered roughly 60-80 degrees from center-line. That's enough to show the size of the bridge as originally designed, relative to the whole bridge deck. If they fudged it because the set designer didn't want to later his layout for realism, that's outside my purview. Create your own "Sets don't match the exterior" thread.

Either get it, or don't. I'm not going to bother explaining it again.

Oh, I'll throw in a disrespectful eye-roll as well, :rolleyes: Because that's how you further a debate, by rolling eyes and dismissive emoticons.
 
When it comes to the Viewscreen, one thing to consider is that there is a stylistic choice as well.

Starfleet vessels are not JUST functional, there is an element of design involved, especially considering the diplomatic role a starship may have.

A great view from the Bridge is a great showpiece for dignitaries.

Also, if all power is down, it is possible to look out at ones surroundings.

The windows dotted all over the ship's surface are impractical for most things, but the crew call these vessels home for long periods of time, so looking out of a window and getting lost in thought is something one has to make room for in a ship's overall design.

Not all design choices are made for purely practical reasons.
 
Even so, a starship definitely has all the bases covered. The Navigator (Chekov in this case) has a direct feed from the short range and gravitic sensors that can get him a pretty general depiction of what's happening around the ship; any details they need can be extracted from the more detailed scans of the science officer.
Which has what to do with the ship having a windshield?

Fire control is handled through the helm, who controls not only the ship's attitude but (one way or another) the timing and release of weapons systems, which means he must also control target designation and threat tracking. This was the case even in TOS; when Sulu wanted to lock phasers on target, he used the pop-up targeting scope, not the viewscreen.
Which was actually pretty stupid. The helmsman has enough to do just maneuvering a ship without having to track targets and fire on them in addition to that. It's a ship, not a fighter.

Basically, the bridge would have a window for the same reason a fighter plane would have a canopy.
No, a ship is not a fighter. A fighter has a canopy (and not just a windshield) in order to give the pilot good all-around vision during close-in dogfights.

There are definitely times--inside the Mutara Nebula, for instance--when all you really need is a good look at whatever's outside.
Or it wouldn't have done them any good unless the Reliant happened to be right in front of them and the bow wasn't blocking the view.

Yeah, but DRADIS actually shows a 3D plot of space around the ship
Actually it showed a 2-D representation of 3-D space. Kind of like radar screens.

and everything relevant that the commander needs to know. The viewscreen COULD show this if you ordered a tactical display or something (as in Balance of Terror, TMP and briefly in TWOK) but other than that it mostly just shows either a picture of whatever's directly in front of the ship, or a picture of whatever enemy ship happens to be approaching.
Which doesn't invalidate having a viewscreen instead of a window. If anything the fact that it could do those things shows an advantage to having a viewscreen.

As a general trend of the new movie--one I'm sure you absolutely hated--the production team apparently put greater emphasis on how things were used, rather than the way they were implied to be used but never were.
I'm not sure where that came from, since it doesn't have anything to do with anything.

This means the viewscreen is more often used AS a viewscreen and not as a tactical display ala DRADIS. Since its tactical display functionality is secondary to its purpose, it displays that information as an overlay, but can still function as a view of the front of the ship even if all of the computers and sensors are completely dead.
The thing is, it has been used as a tactical display before. It's also been used to zoom in on something they want to see, or to change angles to look someplace that isn't right in front of the ship. It's not exactly unusual to want a front and center default setting to the viewscreen either, which is probably a view from the very front of the ship instead of a view from the front of the bridge module (since we've never seen the bow of the ship in the standard view).

Equally annoying is the fact that trek combat for the past thirty years has been SHOWN as taking place at distances of a handful of kilometers. At these ranges, a window becomes an extremely useful thing, especially when your opponent closes to within visual range.
What's funny is that I already argued this point. Not only did I complain about starships being treated like sailing ships of old, trading broadsides, or being treated like WWI dogfighters, but I pointed out that at close range that window would be just as useless as it would be at long range due to the limited field of view.

But the helmsman has his own displays for this on his actual helm console (as Sulu does in TMP: glances down at his console and then nods, "Five hundred meters."). The helm wouldn't use the VIEWSCREEN for that. In fact, it doesn't seem that starship helmsmen ever use the viewscreen at all except to maneuver relative to objects directly in front of them.
Seems to me that not only have we seen the helmsman use the viewscreen before, but that actually makes the most sense because he or she could see things much better that way instead of having to rely on a tiny monitor on their console. And really the only time we saw that was in one episode of TNG.

Don't be so sure. Even supermax oil tankers still have windows on the bridge, and they are significantly less maneuverable than starships.
Have you noticed that the wheelhouse for those big cargo ships tend to be at the very back of the ship? That's so they can look out over the ship to see what its condition is as much as it is to maneuver the thing.

Yeah... so now find me one of these ships that doesn't use docking bridge and uses an array of cameras instead.
:wtf: If a large ship didn't have those docking wings then they'd pretty much have to use some sort of camera system. But so far it's just been easier and made more sense to have some helm controls in the bridge wings. Back in the day when things were mechanically driven instead of "fly by wire," they used to have a guy just stand there and shout commands over to the wheelhouse. Smaller boats still do that if there's a visibility issue. I don't know why you seem to be arguing against what would be an efficient and effective system for a starship, though.

Be that as it may, we've been complaining about it for thirty years and it's not about to change. It's high time we came up with some reason to JUSTIFY it instead of the "see no evil, hear no evil, speak no evil" routine.
You may not have heard that, but I just smacked my forehead. Your arguments keep making less and less sense. :wtf:

It makes more sense that most targeting systems just aren't accurate enough to hit targets at those long ranges.
That isn't the case even with modern weapons.

Considering the velocities involved in space flight, that makes a little bit of sense; guided missiles can track targets up to a hundred kilometers or so, but most of those targets are only moving at very slow relative velocities and are easily intercepted... provided the target doesn't move much in the five and a half minutes it takes for the missile to fly there.
Missiles tend to have their own guidance systems based on heat, radar, laser guidance, or they are controlled through a wire. They are very maneuverable and can track targets very well. Torpedoes use sonar or the magnetic properties of steel to home in on. Evading them usually has more to do with fooling their guidance system than it does with outmaneuvering them.

Starships have neither luxury: they're shooting at manuevering targets that can accelerate to easily pull six or seven gees in any random direction for any amount of time, or if that fails, can jump to warp speed to avoid incoming fire (as Spock did in STXI).
Which changes nothing other than that it's a little easier to run like a little bitch if you need to. Of course in everything except this movie it was possible for ships at warp to intercept and fire upon each other.

You end up busting your assumptions about what is possible if you include some limitations to the systems which requires them to be at much closer ranges, not to mention the fact that most commanders would want to slink to closer ranges anyway to gaurantee their weapons being more effective.
Not really. If anything, since it would be a lot harder to hide in space, you tend to want to be the one who not only sees the other one first, but the one who can reach out and touch the other one the furthest and fastest.

Again, I know it will annoy you (it annoys alot of people) but it's also a fact that fighter planes don't usually fight at those long ranges either, even though they're capable of doing so.
It depends on who they are fighting and the circumstances of the engagement. There are plenty of instances of when the pilots of modern aircraft never even see their enemy with their own eyes when they shoot them down. The thing with long-distance engagements is that if you aren't at war, the rules of engagement tend to be a lot more restrictive in exactly how potential targets must be identified before they are fired upon. So while modern weapons are capable of destroying a miles away from where where they were fired, often they are not because visual confirmation of a target may be necessary.

As most veterans of the Six Day War and the Yom Kippur War have stated on record, even in the age of guided missiles, 90% of air combat STILL takes place within visual range. The only difference is the range is extended to 10 to 20km, close enough to still require dogfighter training but far enough that air to air missiles like the Atoll and Sidewinder are essential to victory.
Which still doesn't invalidate anything I've said.
 
How convenient for your argument that you simply ignored the corridor that leads away to the side of the bridge. :rolleyes:

I'm sorry if you don't understand what I'm talking about. I'm looking solely at the single CG model used as THE Enterprise. Not interior sets added post-render. Not shuttles, which as their own entity can be scaled independently of the CG Enterprise model. JUST the Enterprise CG model.
What the hell are you even talking about? The CG model was based on Ryan Church's concept art, who also did concept work for the bridge and interiors. The concept for the BRIDGE doesn't even have three windows, so how the hell could the original model have a three window bridge? The best you can say is that there are two additional windows ON THAT DECK, but they obviously aren't on the bridge, were never intended to be on the bridge, and considering the deck is considerably larger than the bridge, it is the inescapable conclusion that they lead to some room other than the bridge (is it that much of a leap to assume that deck also has a largish ready room and a conference room port and starboard of the bridge? Even NX-01 had that much).

Anyway, since you don' have access to the "original" (whatever that means) 3D model, all you're really saying is that you're intentionally ignoring obvious cues about what is actually inside the enterprise and substituting your own unsupported conjecture for no particular reason.
 
Even so, a starship definitely has all the bases covered. The Navigator (Chekov in this case) has a direct feed from the short range and gravitic sensors that can get him a pretty general depiction of what's happening around the ship; any details they need can be extracted from the more detailed scans of the science officer.
Which has what to do with the ship having a windshield?
To retrace the discussion (since you have obviously gotten lost):

You: Windows make no sense. Computer monitors would be better at displaying information.
Me: Fighter planes have windows
You: Fighter planes have lots of instruments and sensors though
Me: So do starships
You: Which has what to do with the ship having windows?
Me (answer): Airplanes have windows because pilots insist on being able to see what is outside of their aircraft with their own eyes. Space craft have windows for the same reason. Even flying on instrumentation only, there is still a need to sometimes read visual cues from other ships; this is canonically established in "The First Duty," and is generally implied by the presence of color coded running lights on Federation starships. Running lights are VISUAL navigation cues used by other ships when flying in formation or maneuvering near each other; an instrumentation-only system would use radar beacons and other systems that would have very few visual traces.

The helmsman has enough to do just maneuvering a ship without having to track targets and fire on them in addition to that. It's a ship, not a fighter.
Which leads me to recall that the first astronauts were originally test pilots, not sailors, and this is likely to remain true even into the 23rd century. Obviously, starships are much larger and more sophisticated, but the need to have the man at flight control still be in the loop for the release of weapons seems to be a distinctly aircraft/astronaut tradition (satellite deployment is handled the same way on modern space craft).

Anyway, since it is implied that the helmsman is only coordinating with the gunners in the phaser control room anyway, it's really a pilot/bombardier or pilot/WSO combination. This works well enough in conventional aircraft where the pilot has to keep total control of his aircraft every possible second; in a starship where the computer does most of the work and the rest of the bridge officers handle the rest, the helmsman would find this rather simple.

No, a ship is not a fighter. A fighter has a canopy (and not just a windshield) in order to give the pilot good all-around vision during close-in dogfights.
Largely irrelevant, since even non-fighter aircraft still have windshields. Even the B-2 Spirit, which in night operations flies entirely on instrumentation, has simple glass instead of a camera-monitor system.

So the point stands: the bridge has a window because people on the bridge need to see what's outside the ship. For the same reason any pilot would, no matter what they're flying.

Or it wouldn't have done them any good unless the Reliant happened to be right in front of them and the bow wasn't blocking the view.
Except when Reliant WAS in front of them, targeting the ship visually wouldn't have been a problem since they could physically see the ship hanging there in the middle of the gas cloud without the staticy camera view.

A partially obstructed clear view is preferable to a grainy TV image any day.

Actually it showed a 2-D representation of 3-D space. Kind of like radar screens.
I remember they originally had little bars underneath each icon to represent elevation from the ship's ecliptic, but this was dropped for simplicity later on.

Which doesn't invalidate having a viewscreen instead of a window. If anything the fact that it could do those things shows an advantage to having a viewscreen.
Hence my second point: in Trek, starships COULD do this, but very seldom DO. It makes more sense to redesign the viewscreen to turn this into a secondary function instead of a primary, with the viewscreen's basic functionality now remaining its primary (i.e. "what we use it for most") function.

The thing is, it has been used as a tactical display before.
And it was in the movie, and it will be again in the future. But since MOST of the time it will not be used as a tactical display, its basic functioning is as a view to space outside the ship, and therefore a transparent surface is the most efficient way of achieving this. Since said transparent surface can be made to project pretty much any image the Captain wants it to--including but not limited to tactical displays and engine schematics or whatever else is going on today--there is no loss of functionality while the crew GAINS the ability to see outside of the ship without having to rely on sensor devices.

It's also been used to zoom in on something they want to see, or to change angles to look someplace that isn't right in front of the ship. It's not exactly unusual to want a front and center default setting to the viewscreen either, which is probably a view from the very front of the ship instead of a view from the front of the bridge module (since we've never seen the bow of the ship in the standard view).
And the specific reason a HUD cannot do this is...?

Come to think of it, they did a few things with the viewscreen that previous trek shows have NEVER done. Most glaringly, showing the Captain's vital signs on an away mission, displaying threat tracking data on incoming torpedoes relative to the ship's position, warning icons and indicators that convey in a single word what would normally take a science officer fifteen seconds to spell out... if you ask me, the ability to pan the viewscreen to a "Oh! Look at that colorful image of a torpedo racing towards us!" shot is a bit overrated. They could do it if they needed to, but what they've done INSTEAD is a lot more practical.

What's funny is that I already argued this point. Not only did I complain about starships being treated like sailing ships of old, trading broadsides, or being treated like WWI dogfighters, but I pointed out that at close range that window would be just as useless as it would be at long range due to the limited field of view.
Which again leads me to the question "Then why do airplanes have windows?" Which is similar to the question "Why do (real) space ships have windows?" Bear in mind that real space craft seldom engage in combat, so that probably isn't a very workable theory.

Seems to me that not only have we seen the helmsman use the viewscreen before, but that actually makes the most sense because he or she could see things much better that way instead of having to rely on a tiny monitor on their console.
Depends on what the monitor is showing him. Likewise, even Spock got most of his pertinent information while staring through a three-inch eyepiece mounted on the science console, alot more information than he could have gotten from the viewscreen.

Have you noticed that the wheelhouse for those big cargo ships tend to be at the very back of the ship? That's so they can look out over the ship to see what its condition is as much as it is to maneuver the thing.
Keyword: LOOK OUT. They're not piloting the ship with closed circuit video cameras, are they?

Why do you think that is?


:wtf: If a large ship didn't have those docking wings then they'd pretty much have to use some sort of camera system.
Then why do they still build large ships with those docking wings?

Oh, wait. You answered my question already:
so far it's just been easier and made more sense to have some helm controls in the bridge wings.
Because helmsmen--like pilots--often need to navigate a ship with their eyes as well as with instrumentation. If the instruments cannot show them what they need to see, then they need to be able to physically look outside the ship to see what's going on.

Hence the need for a window on the bridge.

That isn't the case even with modern weapons.
What modern weapon do we have that is reliable against maneuvering starships in interplanetary space at distances greater than 100km? Hell, even anti-air weapons seldom have that kind of range, and they're shooting at targets that are far less powerful and less maneuverable than starships.

The closest thing we have is the RIM-163 ASAT missile. These can hit targets in low orbit, altitudes of around 400km. They require coordination and pre-launch guidance from a dozen different tracking stations and a ridiculously high degree of precision to make the intercept. After 200 years of development, you would probably be able to do the same job with more powerful weapons and a more compact sensor suite, but the RANGE probably wouldn't increase all that much; maybe 800km at the outset, assuming we're just talking about torpedoes. It gets even more complicated when talking about directed energy weapons (phasers et al) whose ranges could well be much shorter.

Not really. If anything, since it would be a lot harder to hide in space, you tend to want to be the one who not only sees the other one first, but the one who can reach out and touch the other one the furthest and fastest.
Any particular reason this does not hold for air combat, where the exact same conditions exist?

Answer: because FIRING first does not guarantee HITTING first, nor does it by any means guarantee victory. Even air combat at BVR ranges more often than not devolves into turning fights at relatively close range because long and medium-range missiles do not always do the job in the first salvo, or even in the second, and because for every technique some elite pilot comes up with to keep the enemy at long range, some slack-jawed yokel flying out of a plywood airfield comes up with a technique for sneaking in closer, where longer-range weapons won't be as effective.

It effectively boils down to what tacticians have known for centuries: no matter what the medium, battles are almost never fought at the MAXIMUM range of the available weapons. This is why all modern militaries still teach close combat to their soldiers: sure, your M4 Carbine has an effective range of around 200 meters, but in most situations it's going to be used against targets 20 to 50 meters away. If you run out of ammo, if your gun jams, if some crazy Spetznaz runs around the corner and hits you in the face with a shovel... what do you do, lecture him about the logic of battlefield tactics?

It depends on who they are fighting and the circumstances of the engagement. There are plenty of instances of when the pilots of modern aircraft never even see their enemy with their own eyes when they shoot them down.
Correction: there are plenty of SCENARIOS where this happens. In actual practice--that is, in the battlefields over Vietnam, Cambodia, Israel, Afghanistan (both times), Iraq, Iran, Argentina, even in some wargame exercises, this is the exception and not the rule.
 
federation ships are always larger on the inside than the outside. just think about the two mighty interior halls of voyager's delta flyer, and you wouldn't believe this shuttle is a mere 15x8x4m. watched 'emissary' recently again, ds9 is alledgedly only 3x the size of a galaxy-class ship, but the enterprise d looks like a fly hanging between the upper pylons of the station.
 
Just going back to your points, since newtype alpha seems to have the discussion about the transparent forward wall.

[Yeah, I remember seeing that and wondering a number of things, including:
1) How were those ships able to be that close to a star without suffering from the radiation put off by it?

If this was 24th Century tech, I'd say that the shuttles have shields, but since it isn't, the hull materials they use in the 23rd Century are probably good enough to protect the shuttles for long enough while they hightail it out of there.

2) Why aren't the shuttles going to warp so they can get away from the attacking uber-ship now that the Kelvin isn't there to shoot down missiles?

Artistically, so we can have the nice shot of the Narada tumbling away while the now-safe (or not safe in your opinion apparently) fly away before the fade to the title shot.

In universe, it could be two reasons:
-They want to get a safe distance away before engaging warp because of their proximity to the sun.
-They want to get a safe distance away before engaging warp because the time tunnel has made the local subspace region a tad unstable.

3) Why isn't that uber-ship shooting anymore missiles at any of those shuttles?

Again, because the Kelvin had just rammed it, which damaged it badly enough that the ship was rolling/listing away, so it wouldn't be any stretch of the imagination to believe it's weapons are offline. We've rarely seen ships being rammed in Star Trek come off lightly to say the least.

Hell, the damage the Kelvin inflicted could be the reason besides waiting around for Spock, that the Narada dissappears for 25 years, i.e. trying to repair itself without drawing attention to it.

4) How the hell did they fit that many shuttles into that ship?

For this, i'm assuming the ship has roughly 24 shuttles (Robau had one, one blew up behind Winnona's shuttle on the way out, and if the final shot you see 20 shuttles, but 24 makes for the upcoming part 'cleaner' for calcs.)

You have two sides to the shuttle bay, so that's 12 on each side of the ship. I can't remember exactly, but if the shuttlebay is arranged similar to the Enterprise's then there's more than one 'level' of parking/docking spots, so thats 6 in each row.

It seemed the shuttle were parked parallel to the length of the ship, so assuming that the shuttles are about 10 metres long, that's 60 metres minimum space you need, but for obvious spacing you'd need say 2 metres on the front and back of each shuttle before you reach the spacing of the next shuttles, so thats 84 metres. Even with the smaller scale of ships (where the Enterprise is 300 metres, so the Kelvin would be about 250 metres), that's still about a third of the lenght of the ship you'd need, so not looking too bad, since the shuttle bay was taking up about the top 2/3rds of the dorsal pod, and maybe not the full length of it either.

5) Dear God, why did they have to make this movie like this?

Easy, to make money and annoy people :p ;)
 
How convenient for your argument that you simply ignored the corridor that leads away to the side of the bridge. :rolleyes:

I'm sorry if you don't understand what I'm talking about. I'm looking solely at the single CG model used as THE Enterprise. Not interior sets added post-render. Not shuttles, which as their own entity can be scaled independently of the CG Enterprise model. JUST the Enterprise CG model.

The CG Enterprise bridge has 3 windows on it, one directly ahead, and two more centered roughly 60-80 degrees from center-line. That's enough to show the size of the bridge as originally designed, relative to the whole bridge deck. If they fudged it because the set designer didn't want to later his layout for realism, that's outside my purview. Create your own "Sets don't match the exterior" thread.

Either get it, or don't. I'm not going to bother explaining it again.

Oh, I'll throw in a disrespectful eye-roll as well, :rolleyes: Because that's how you further a debate, by rolling eyes and dismissive emoticons.

Oh, for god's sake.
Please read very closely what newtype_alpha wrote in response to your... argument:

What the hell are you even talking about? The CG model was based on Ryan Church's concept art, who also did concept work for the bridge and interiors. The concept for the BRIDGE doesn't even have three windows, so how the hell could the original model have a three window bridge? The best you can say is that there are two additional windows ON THAT DECK, but they obviously aren't on the bridge, were never intended to be on the bridge, and considering the deck is considerably larger than the bridge, it is the inescapable conclusion that they lead to some room other than the bridge (is it that much of a leap to assume that deck also has a largish ready room and a conference room port and starboard of the bridge? Even NX-01 had that much).

Anyway, since you don' have access to the "original" (whatever that means) 3D model, all you're really saying is that you're intentionally ignoring obvious cues about what is actually inside the enterprise and substituting your own unsupported conjecture for no particular reason.
 
To retrace the discussion (since you have obviously gotten lost):
I'd say it's the other way around, actually.

You: Windows make no sense. Computer monitors would be better at displaying information.
Actually my argument is that windshields on a starship's bridge don't make any sense.

Me (answer): Airplanes have windows because pilots insist on being able to see what is outside of their aircraft with their own eyes. Space craft have windows for the same reason. Even flying on instrumentation only, there is still a need to sometimes read visual cues from other ships; this is canonically established in "The First Duty," and is generally implied by the presence of color coded running lights on Federation starships. Running lights are VISUAL navigation cues used by other ships when flying in formation or maneuvering near each other; an instrumentation-only system would use radar beacons and other systems that would have very few visual traces.
Shuttles and other small craft are going to need them because they are capable of flying tighter maneuvers, much more like aircraft. You seem to keep forgetting that we're talking about ships here.

Which leads me to recall that the first astronauts were originally test pilots, not sailors, and this is likely to remain true even into the 23rd century.
One does not follow the other, so this is a completely useless argument. These are ships, not small capsules that were strapped to the top of rockets.

Obviously, starships are much larger and more sophisticated, but the need to have the man at flight control still be in the loop for the release of weapons seems to be a distinctly aircraft/astronaut tradition (satellite deployment is handled the same way on modern space craft).
Actually no you wouldn't anymore than a ship needs the helmsman in the loop for firing the weapons, which is to say not at all. Even in smaller aircraft there are a lot of them which have a separate weapons officer who controls and fires the weapons separately from the pilot.

Anyway, since it is implied that the helmsman is only coordinating with the gunners in the phaser control room anyway, it's really a pilot/bombardier or pilot/WSO combination. This works well enough in conventional aircraft where the pilot has to keep total control of his aircraft every possible second; in a starship where the computer does most of the work and the rest of the bridge officers handle the rest, the helmsman would find this rather simple.
Not really. A tactical station would make more sense. The helmsman has enough to worry about.

Largely irrelevant, since even non-fighter aircraft still have windshields. Even the B-2 Spirit, which in night operations flies entirely on instrumentation, has simple glass instead of a camera-monitor system.
They have windows even if theoretically they could go without for the same reason glass cockpits still have old physical instruments as a backup. This won't always be an issue, and as we can plainly see there are no physical instruments on the helm. Of course submarines manage to do completely without windows and rely entirely on sound to navigate.

So the point stands: the bridge has a window because people on the bridge need to see what's outside the ship. For the same reason any pilot would, no matter what they're flying.
Actually no they don't, because they could probably fly the ship entirely on instruments. And in those instances where having a visual would be helpful, a viewscreen would be a better choice because you can look at anything.

Except when Reliant WAS in front of them, targeting the ship visually wouldn't have been a problem since they could physically see the ship hanging there in the middle of the gas cloud without the staticy camera view.
And they probably would have had just as much luck hitting it since the weapons officer was still responsible for aiming and firing the weapons. You also seem to be making the assumption that the nebula's gases wouldn't have interfered with being able to see.

Hence my second point: in Trek, starships COULD do this, but very seldom DO. It makes more sense to redesign the viewscreen to turn this into a secondary function instead of a primary, with the viewscreen's basic functionality now remaining its primary (i.e. "what we use it for most") function.
No, that doesn't make more sense. What makes more sense would be to use it the way I described. But you're way too caught up on defending every little thing Abrams did to see that.

And it was in the movie, and it will be again in the future. But since MOST of the time it will not be used as a tactical display, its basic functioning is as a view to space outside the ship, and therefore a transparent surface is the most efficient way of achieving this. Since said transparent surface can be made to project pretty much any image the Captain wants it to--including but not limited to tactical displays and engine schematics or whatever else is going on today--there is no loss of functionality while the crew GAINS the ability to see outside of the ship without having to rely on sensor devices.
Nothing you say here does anything against my arguments. It's pretty obvious that just having a view outside of the ship isn't a problem with a viewscreen, and in fact a viewscreen is more flexible in doing so. I also pointed out that the image projected on the Abrams windshield kind of sucked and wasn't anywhere near as good as the image the viewscreen on even the NX-01 could display. Which reminds me, if it made sense for any ships to still have windows, it would have been the ones on ENT, but even they didn't.

And the specific reason a HUD cannot do this is...?

Come to think of it, they did a few things with the viewscreen that previous trek shows have NEVER done. Most glaringly, showing the Captain's vital signs on an away mission, displaying threat tracking data on incoming torpedoes relative to the ship's position, warning icons and indicators that convey in a single word what would normally take a science officer fifteen seconds to spell out... if you ask me, the ability to pan the viewscreen to a "Oh! Look at that colorful image of a torpedo racing towards us!" shot is a bit overrated. They could do it if they needed to, but what they've done INSTEAD is a lot more practical.
:lol: None of that was really practical. I actually rolled my eyes for most of that because it was so painfully obvious that all of that was being done just to try to visually impress us. I wasn't impressed, though. It is one of the many points against any portion of this movie taking place in the "prime" universe, though.

Which again leads me to the question "Then why do airplanes have windows?" Which is similar to the question "Why do (real) space ships have windows?" Bear in mind that real space craft seldom engage in combat, so that probably isn't a very workable theory.
Real spacecraft still have windows because they still have to rely on vision to complete docking maneuvers.

Depends on what the monitor is showing him. Likewise, even Spock got most of his pertinent information while staring through a three-inch eyepiece mounted on the science console, alot more information than he could have gotten from the viewscreen.
Or they could have put that up on the screen if there was a need to. But having a separate viewer for each station would be nice, too, since it would mean each crew member could be looking at something different.

Keyword: LOOK OUT. They're not piloting the ship with closed circuit video cameras, are they?
Which still has nothing to do with the argument we're having.

Why do you think that is?
:rolleyes: Because you touch yourself at night. I know why, and I've even said why, but I'm tired of repeating myself.

Then why do they still build large ships with those docking wings?

Oh, wait. You answered my question already:

Because helmsmen--like pilots--often need to navigate a ship with their eyes as well as with instrumentation. If the instruments cannot show them what they need to see, then they need to be able to physically look outside the ship to see what's going on.

Hence the need for a window on the bridge.
You keep arguing in circles, like you think I'll just get confused and give up or something. You're really using my argument for needing to see more than just right in front of the ship as an argument to only have a window at the front of the bridge? Really? I already pointed out that they probably could use a CCTV system if they wanted to, but for now it just makes more sense to do it the way they're doing it. I also pointed out that since Star Trek ships obviously can switch to different views depending on need that they can and do get along without bridge wings.

What modern weapon do we have that is reliable against maneuvering starships in interplanetary space at distances greater than 100km? Hell, even anti-air weapons seldom have that kind of range, and they're shooting at targets that are far less powerful and less maneuverable than starships.
And now you're using a strawman argument, because now you're pitting modern weapons against technology that doesn't even exist.

Any particular reason this does not hold for air combat, where the exact same conditions exist?
It does, this is where I'm getting it from. But you might notice that at their maximum range that the weapons are being targeted using radar information and not visually. I already explained the need for a bubble canopy for close in fighting. I also pointed out that a starship is not a fighter and that having a window at the front of the ship would give only a limited field of view.

Answer: because FIRING first does not guarantee HITTING first, nor does it by any means guarantee victory.
Actually it does provided you ave reliable weapons systems, which is what US aircraft have. That's why American aircraft have plenty of victories over aircraft the pilots didn't even see.

Correction: there are plenty of SCENARIOS where this happens. In actual practice--that is, in the battlefields over Vietnam, Cambodia, Israel, Afghanistan (both times), Iraq, Iran, Argentina, even in some wargame exercises, this is the exception and not the rule.
Actually there are confirmed instances of this happening. The Air Force used them to toot its own horn about the then new F-15 and F-16, and the Navy used it to brag about the F-14 for the longest time.
 
No, it doesn't.

Jefferies and Probert fucked up then, didn't they?


The window (as well as the viewscreen that we are used to) serves no real purpose other than being eye-candy for the audience.
The viewscreen as a piece of equipment is totally useless for all normal ship-functions; everyone has displays and viewers on their consoles anyway.


Well, from a psychological POV the window does actually make some sense.
 
Jefferies and Probert fucked up then, didn't they?
On that, yes. But then having the bridge so exposed is a fuck up, too.


The viewscreen as a piece of equipment is totally useless for all normal ship-functions; everyone has displays and viewers on their consoles anyway.
As much as you or anyone else can say that, I've already argued as to how it would be a pretty useful piece of equipment. But you can keep arguing against that and in favor of a windshield just because it's what Abrams had Ryan Church do for this movie.

Well, from a psychological POV the window does actually make some sense.
That would only fly for crew quarters, which is why there are portholes on warships. Of course submarines have no windows and manage to get by just fine.
 
As much as you or anyone else can say that, I've already argued as to how it would be a pretty useful piece of equipment. But you can keep arguing against that and in favor of a windshield just because it's what Abrams had Ryan Church do for this movie.

:rolleyes:

It's just a variation on a theme (eye-candy for the audience).

Instead of a forward view on a display it's now an actual forward view.
 
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