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Game Starfield

Yeah, sad but true. I’m not going to get this one on Day Zero like I did with Cyberpunk. I want to like this. Going to hold off until they get a few of the inevitable patches and hotfixes in place before purchasing. Not doing any more 1.0 releases.
 
I don't know, this looks like a fairly typical "mile wide but an inch deep" Bethesda game. I can pretty much guarantee that those "thousands of explorable planets" will be akin to Skyrim "hundreds of explorable dungeons". As in it's the same three or four maps over and over with some minor procedural variations. By the time you've run through a dozen of them, you'll already be getting tired of it all.

The base and ship building looks fun, but I'm not seeing much in the way of actual gameplay functionality there. Is the only purpose of the ship to get into random 1v2 dogfights for no good reason? Does your design make any real difference beyond the cosmetic? Are the crew similarly just cosmetic or does it actually matter who you hire for what posts? Same with the base building; in FO:4 it was mostly just busy work that could easily be ignored. Indeed their only real value was in making adhesive slightly less hard to come by for crafting purposes, by throwing up a potato & corn farm or two.

Also you'd think by this point they'd have figured a way out of the uncanny valley. Most modern RPGs do not have this problem.
 
I don't know, this looks like a fairly typical "mile wide but an inch deep" Bethesda game. I can pretty much guarantee that those "thousands of explorable planets" will be akin to Skyrim "hundreds of explorable dungeons". As in it's the same three or four maps over and over with some minor procedural variations. By the time you've run through a dozen of them, you'll already be getting tired of it all.

The base and ship building looks fun, but I'm not seeing much in the way of actual gameplay functionality there. Is the only purpose of the ship to get into random 1v2 dogfights for no good reason? Does your design make any real difference beyond the cosmetic? Are the crew similarly just cosmetic or does it actually matter who you hire for what posts? Same with the base building; in FO:4 it was mostly just busy work that could easily be ignored. Indeed their only real value was in making adhesive slightly less hard to come by for crafting purposes, by throwing up a potato & corn farm or two.

Also you'd think by this point they'd have figured a way out of the uncanny valley. Most modern RPGs do not have this problem.
Hence my concerns, this doesn't look like a marked improvement over Skyrim and Fallout 4. Fallout 4 is just such a badly designed game. I've tried numerous times to get far into that game, but I always end uninstalling it because of so many things, from its boring quest design to its overabundance of loot (in a post apocalyptic setting) to its lack of truly unique dungeons and areas stifle any fun that could be had. Bethesda has really gone in on quantity over quality. Moreover they keep thinking that by making their maps bigger, they are making making their games better, but all they do is spread out the interesting areas too far apart and then fill the empty spaces in between with copy and paste locations.
 
Also looking forward to Starfield. After Cyberpunk Bethesda may have got a waring shot and may make the game acceptable bug-wise.

The big difference to Mass Effect is that it will be highly moddable. Maybe someone will make the ultimate Star Trek game out of it?
 
I remember there were often tie-in manuals or magazines that I would pick up even if I didn’t want the game. Anything like that on the way?
 
I haven't come across anything the of the like yet, but I am not active in their community - be it their own forums, reddit or elsewhere. Just following the game's twitter.
I'm assuming that once they'll get closer to actual launch, they'll announce whatever special editions and tie ins or so.
 
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Be cautious people fakey fakes abound
 
Cautiously optimistic about this one. But it is Bethesda, so I have my concerns about it being a buggy mess. Though the good thing is that it will be on Game Pass on day one so it won't be a sixty or seventy dollar coaster.

That's why I play on PC. Bethesda games are best played with mods and not just bc they're buggy messes (almost all games are unfinished buggy messes at launch these days). Despite consoles adding availability and Bethesda+Microsoft trying like hell to convince everyone that monetized modding is anything other than a cash grab that will only benefit devs while absolutely killing the modding community and the amazing things that come out of it Bethesda games are best played modded for so many reasons - many of which are the enrichment of the world your player character inhabits. Skyrim still lives because I can run 200 mods on it and make it anything I want it to be. Fallout NV is a dream running 50 mods that do various things from entire DLC sized quests to making my PIP boy change colors.. Monetized modding murders that. And so many great mods rely on other mods to work. If they ever manage to get what they want they'll have killed the goose that laid the golden egg.

I would absolutely hate to have to play any of TES or Fallout games without the ability to change and tweak everything in the world. For me, getting 100 mods to work together to build something better than the base game is half the fun.
 
I'd like to add that the developer console is a Godsend in Bethesda games. Can't count how many times it's saved my ass in Skyrim. Fingers crossed Starfield still has it...
 
I'd like to add that the developer console is a Godsend in Bethesda games. Can't count how many times it's saved my ass in Skyrim. Fingers crossed Starfield still has it...

I'm fairly sure that we still get the Creation Kit and that PC users can hit tilde and input commands like always. I hate that a ton PC games I have to mod in the ability to use console commands but devs are catching on to that. Most games are made for consoles -- that's why the last Skyrim updates were such enormous deals for the modding community (it broke a ton of mods but finally the fps cap that was on there because consoles would burn to the ground without it was unlocked for pc as well as the threading cap).

It's funny because right now I've been playing my PS5 a hell of a lot more than my PC (but I'm kinda waiting on the next chapter of my MMO to drop bc momma needs a new raid and a return to Morrowind and Hermaeus Mora - ESO is in desperation mode calling on Morrowind again and given that my username is Morrowjen I'm all for it!) but there are certain things like Beth Games that are just so much better on PC and it's all because back in the day they gave us the Creation Kit and said go wild and well we've been modding for 20+ years now. Hell, I still mod the hell out of Morrowind and Oblivion from time to time and go adventuring. I love seeing what stories fellow users come up with and I love being able to tell my own.

ETA: Besides, Nexus just made all of us who ever made a mod official the other day. We get special privileges and a route to monetization if we want but Nexus and TES modding has always been a free endeavor/donate if you want kind of thing.
 
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that was a lot ...
feels like many different games rolled into one...

Regardless of the story and procedural stuff
building outposts-habitats, flying around in customized ships with my customized character
will keep me busy for a long time and also will help reduce the long walk wait for the next Mass Effect
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Got the Xbox digital deluxe version for now.

If the game is indeed fun and good, I'll get it for (my yet to be built) gaming PC eventually down the line, by that time hopefully some fun mods and extensions will be available too.
 
SYSTEM REQUIREMENTS
  • MINIMUM:
    • OS: Windows 10 version 22H2 (10.0.19045)
    • Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 125 GB available space
    • Additional Notes: SSD Required

  • RECOMMENDED:
    • OS: Windows 10/11 with updates
    • Processor: AMD Ryzen 5 3600X, Intel i5-10600K
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 125 GB available space
    • Additional Notes: SSD Required
 
Yeah, I'm good on everything to at least meet the bare minimum except for CPU, which is scraping it. I have an AMD Ryzen 5 2600, but the minimum reqs want a 2600X, which is a little more powerful. I have until September to remedy that.

Otherwise, I have an NVMe M.2 SSD, 64GB of RAM, an AMD RADEON RX-580 GPU, and I use Linux, though Proton should get around that issue with relative ease.
 
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