Umm so about the price of the premium edition - $99?! Starfield will probably be worth $69 or $99 dollars (I think it's gonna be that good and something you can get 1000 hours out of) but the price hike we're seeing on games in general is nuts. Most games are unremarkable throwaways worth about $25 dollars if the truth is told and yet most charge far more. There are a handful worth full price and that was before they decided $70 dollars for a single fucking game was ok.
Definitely an issue I have with the price of games today. Some folks like to say games have generally been about the same price (accounting for inflation) since the 1980s, but that doesn't change the fact that video games still cost too much now, regardless of the fact that they cost too much then.
That doesn't include the DLC, either, or the cash shops, which so many games have. At least in the 80s, 90s, and early 2000s, when you bought a game you got the whole game. Now they give you parts of a game, and charge you more for the other pieces. The game developers don't see that money, either. It goes right into the pockets of the publishers and their investors.
I usually wait for a AAA game to drop below the $30 mark before purchasing, but so many game publishers aren't doing that anymore. Hell, GTA V only recently dropped below $30 and it's been out for
10 years. It's so commonplace that I tend to fall back on third parties like ENEBA to get my games cheaper, or a Steam sale, at least when the publisher isn't raising the $20 price tag to $60 the week before a major sale so they can "discount" it to $30.
We need better practices from publishers for everyone, from programmers being "crunched" to death as they try to get a game shoved out the door by a deadline, to end users being milked for every last dime over a decade.