Yeah, my 30 day trail is up on the 13th. I don't think I'll be renewing. I might come back in 6 months or so if there are significant updates, but so far I'm not really happy.
The idea of a Star Trek MMO is a really good one, and the game is beautiful, graphically, but the gameplay is very repetitive and it feels like I'm doing the same thing over and over again.
Hey, that was 320x240 in 16 colors!!! Living on the edge...as to the repetetiveness - Starflight had a lot with the need to do mining and/or lifeform collection, but at least it was in a dynamic, mostly open universe that was there to be explored, returned to, scanned, you could land on almost any planet, etc. Every planet had its unique ecosystem, atmosphere, mineral content, and soforth.Large universe, better graphics than 320x240 2D, an actually completed game. Pick two.The starting point for a big, online, Star Trek game, would be a VERY large universe to play in. Thousands of stars, with most of it unknown space, filled with unknown aliens, lifeforms, gaseous anomalies, planets to scan and/or investigate. A game that conveys a vastness to space similar to how Starflight did back in 1987. Let it be large enough, that you can have both gatherings of large numbers of players, and still be able to get isolated. Big, and full of interesting stuff. Strange lifeforms that attack your landing party. Ancient ruins, artifacts.![]()
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.
One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.
Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.
IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team). As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.
Anyhow as an MMO vet, I'm perfectly content to see how it develops (I bought a Lifetime - and baring any major marketing or other cathastrophe, I expect to get more than a good 17 months of Gameplay over the life of the game; and anything after that is a bonus imo). Any MMO I've liked I've usually paid for 2+ years (4 1/2 in the case of City of Heroes and 5 with EverQuest - WoW was about 3 years); so again, I figure in the long run (barring an early shutdown, which is unlikely); I'll get my money's worth from it.
If you keep up with the Dev posts, I like what direction they are taking, including:
- Adding more mission types.
- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.
- Implementing a Diplomacy System
- Re-working the Memory Alpha Crafting/Upgrade system completely
and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.
One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.
Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.
IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team). As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.
Anyhow as an MMO vet, I'm perfectly content to see how it develops (I bought a Lifetime - and baring any major marketing or other cathastrophe, I expect to get more than a good 17 months of Gameplay over the life of the game; and anything after that is a bonus imo). Any MMO I've liked I've usually paid for 2+ years (4 1/2 in the case of City of Heroes and 5 with EverQuest - WoW was about 3 years); so again, I figure in the long run (barring an early shutdown, which is unlikely); I'll get my money's worth from it.
If you keep up with the Dev posts, I like what direction they are taking, including:
- Adding more mission types.
- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.
- Implementing a Diplomacy System
- Re-working the Memory Alpha Crafting/Upgrade system completely
and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.
Well said![]()
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.
One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.
Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.
IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team). As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.
Anyhow as an MMO vet, I'm perfectly content to see how it develops (I bought a Lifetime - and baring any major marketing or other cathastrophe, I expect to get more than a good 17 months of Gameplay over the life of the game; and anything after that is a bonus imo). Any MMO I've liked I've usually paid for 2+ years (4 1/2 in the case of City of Heroes and 5 with EverQuest - WoW was about 3 years); so again, I figure in the long run (barring an early shutdown, which is unlikely); I'll get my money's worth from it.
If you keep up with the Dev posts, I like what direction they are taking, including:
- Adding more mission types.
- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.
- Implementing a Diplomacy System
- Re-working the Memory Alpha Crafting/Upgrade system completely
and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.
Well said![]()
Second.
Well, they added the 1st new mission already, for level 40+...
http://www.startrekonline.com/node/1240
Uh oh...Lens flare should be working on some space maps now.
If you keep up with the Dev posts, I like what direction they are taking, including:
- Adding more mission types.
- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.
- Implementing a Diplomacy System
- Re-working the Memory Alpha Crafting/Upgrade system completely
and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.
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