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Star Trek: Online

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I do love the space combat. Ground combat is a nightmare, but space combat is pure fun! I just want more social in there with the fighting.
 
^ I agree. Love the space combat and visuals. Fun.
Ground combat is pretty meh. Is that how most other MMO's are?
 
^ I agree. Love the space combat and visuals. Fun.
Ground combat is pretty meh. Is that how most other MMO's are?

Not for the MMO's I have played. Ground combat in STO is way too cumbersome. It's another reason why I'm against the DP in game, because the targeting system is terrible and inaccurate. You can be killed twice before the thing correctly targets a relevant enemy.
 
I'm pretty chuffed got my 1st promotion so got a connie refit, which I've renamed the uss Palendrah
just out of intereast on the last mission I was in a open instance team when finished the other player typed in 'ty' in the chat box any ideas what that means?
 
It means "Thank you". Generally, responding in kind would be "yw" for "You're Welcome" or "np" for "No Problem". :)
 
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.

One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.

Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.

IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team). As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.

Anyhow as an MMO vet, I'm perfectly content to see how it develops (I bought a Lifetime - and baring any major marketing or other cathastrophe, I expect to get more than a good 17 months of Gameplay over the life of the game; and anything after that is a bonus imo). Any MMO I've liked I've usually paid for 2+ years (4 1/2 in the case of City of Heroes and 5 with EverQuest - WoW was about 3 years); so again, I figure in the long run (barring an early shutdown, which is unlikely); I'll get my money's worth from it.

If you keep up with the Dev posts, I like what direction they are taking, including:

- Adding more mission types.

- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.

- Implementing a Diplomacy System

- Re-working the Memory Alpha Crafting/Upgrade system completely

and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.

WoW actually had content on launch, and had a huge world to explore. The quests were not repetitive because you were fighting different enemies, in different zones. For one, WoW took months to level fully to 60 and even longer to get ready for the first raids, as opposed to the two weeks it takes in this game. The missions in this game are garbage, its literally kill 3 groups of the same enemy then fly off. Thats it. The maps are always the same, the planet might be a different colour but its still a planet surrounded by debris/asteroid field/space stations.

Molten Core and Onyxia were both the first end game content for WoW - they were both available on release. WoW actually had more than a year and a half development cycle, hence people sticking around with it because it was a great game. Star Trek Online is another churned out piece of garbage from Cryptic that'll go the same way as all their other MMOs.
 
First, i didnt buy the game when atari had the 2 months free deal... i think about it, remember that when i was playing the beta i was not having a whole lot of fun and decide "they probably havent changed enough to make it fun."

so no purchase, yet...


Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.

One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.

Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.

this argument always frustrates me. you can list all the issues WoW had at launch but STO is not competing with WoW from 5 years ago, it is competing with WoW (or any MMO) now.

the market for MMOs has changed dramatically from 5 years ago. gamers expect more and will not wait for things to be fixed in X months. why should they when they can pick another game that has all those issues fixed now?

IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team).

i played Champions at launch and it was a mess... sure Cryptic responded quickly to issues, but they were also extremely messy with their solutions. Game balance was all over the place as they over-tuned too many abilities at once. at this point i don't have a lot of faith in their snap decisions.

As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.

i am curious as to how big the mistake really was... people threaten to quit all the time, but do they really quit?

honestly, it sounds like the game really wasn't getting the numbers Atari had hoped for. if anything it strikes me as a bad sign for how healthy the game is.
 
Got it yesterday and after a bit of a slog, I've got two more levels to go before I can have a cruiser.

(just so you know, that isn't usual for me).

Man though, I must be a really bad player, everybody else seems to have these super phasers that do twice the amount of damage mine do.
 
Got it yesterday and after a bit of a slog, I've got two more levels to go before I can have a cruiser.

(just so you know, that isn't usual for me).

Man though, I must be a really bad player, everybody else seems to have these super phasers that do twice the amount of damage mine do.

Do a couple exploration missions, then you can use the badges to buy some better weapons.
 
Got it yesterday and after a bit of a slog, I've got two more levels to go before I can have a cruiser.

(just so you know, that isn't usual for me).

Man though, I must be a really bad player, everybody else seems to have these super phasers that do twice the amount of damage mine do.

Do a couple exploration missions, then you can use the badges to buy some better weapons.

Or if you have no other choice spend the credits to get some better weapons or keep the ship weapon items you pick up if their better then what you have now.
 
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