A
Amaris
Guest
I do love the space combat. Ground combat is a nightmare, but space combat is pure fun! I just want more social in there with the fighting.
^ I agree. Love the space combat and visuals. Fun.
Ground combat is pretty meh. Is that how most other MMO's are?
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.
One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.
Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.
IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team). As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.
Anyhow as an MMO vet, I'm perfectly content to see how it develops (I bought a Lifetime - and baring any major marketing or other cathastrophe, I expect to get more than a good 17 months of Gameplay over the life of the game; and anything after that is a bonus imo). Any MMO I've liked I've usually paid for 2+ years (4 1/2 in the case of City of Heroes and 5 with EverQuest - WoW was about 3 years); so again, I figure in the long run (barring an early shutdown, which is unlikely); I'll get my money's worth from it.
If you keep up with the Dev posts, I like what direction they are taking, including:
- Adding more mission types.
- Making it so you can visit ANY star system multiple times; whether you have a mission for it or not, and if you don't you'll get one.
- Implementing a Diplomacy System
- Re-working the Memory Alpha Crafting/Upgrade system completely
and a list of other things. Now, will all that be in in a month? Hell no, a lot of it may take 6 months to a year; but (like WoW, or any other mature MMO) I think/hope STO will be able to gropw and expand. Time will tell of course, but I think it does have a good foundation. YMMV.
I do love the space combat. Ground combat is a nightmare, but space combat is pure fun! I just want more social in there with the fighting.
Name an MMO that isn't repetative. Seriously, the largest subscribed to MMO (World of Warcraft) as all 'Kill X MOBs'; 'Collect Y items" combined with 'travel from point A to Point B', etc.
One month out, WoW couldn't even keep the majority of its servers up reliably (and I'm not talking daily maintainence periods which were a fact of life for WoW players one month post lunch); with multiple crashes and rollbacks daily (and the problems were not all 'load' related.
Also, WoW didn't have a working Edgame at all until 'Onyxia' was pushed Live (about 3 months later); and the first real epic endgame WoW dungeon (Molten Core) was released, available and fully itemized with loot and encounters 6 months post launch.
IMO - at one month out STO is at least adding content fairly fast, and it listening to player feedback, and communicating pretty regularly (which is rare for ANY MMO Dev team).
As for the marketing gaff - unfortunately it's my belief the Cryptic marketing staff is just plain incompotent - as this wasn't their first gaff, and probably won't be the last. Had they made the offer 3 to 6 months post launch, I doubt anyone would have batted an eye.
Got it yesterday and after a bit of a slog, I've got two more levels to go before I can have a cruiser.
(just so you know, that isn't usual for me).
Man though, I must be a really bad player, everybody else seems to have these super phasers that do twice the amount of damage mine do.
Got it yesterday and after a bit of a slog, I've got two more levels to go before I can have a cruiser.
(just so you know, that isn't usual for me).
Man though, I must be a really bad player, everybody else seems to have these super phasers that do twice the amount of damage mine do.
Do a couple exploration missions, then you can use the badges to buy some better weapons.
I picked up all my good weapons as drops.
I picked up all my good weapons as drops.
Same here. I'm at LT 9...almost there. I believe once I hit the next level I'll be at LT CDR 1
I picked up all my good weapons as drops.
Same here. I'm at LT 9...almost there. I believe once I hit the next level I'll be at LT CDR 1
Not quite. I thought the same when I was a LT 9. You'll also have LT 10 and then after that you'll be a LT CMDR 1.
Me too.I picked up all my good weapons as drops.
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