*SPOILERS FOR THE GAMMA QUADRANT ARC*
I just finished STAR TREK: ONLINE'S "Gamma Quadrant" arc and I have to say it is a fully good video game in its own right and one that I would have happily purchased as a stand-alone DS9 game. It was amazing having all of the old gang back together again with Odo, Kira, Garak, Weyound, Martok, Quark, Rom, Leeta, and Doctor Bashir being enough of the cast to simulate a pretty decent series of episodes.
Nog's presence throughout is something that leaves me a little misty-eyed and I have to say that I'm glad Aron Eisenberg did these before he passed on. I hope they make a memorial to the man in the game somehow like a Nog statue in-universe or something. It's kind of weird his character died in the "hypothetical" Season 8 that they talked about on the DS9 Documentary I just watched too.
The Hur'q Arc was really done and I enjoyed the extended homage to Aliens. They're vicious, nasty, and brutal characters that were a worthy follow-up to the Iconians. I also feel like this is a good wrap-up for the "redemption" of the Dominion. Certainly, the Founders now actually have evidence that Solids would be willing to protect them without mind-control.
I'm 100% convinced the Female Changeling isn't dead because, really, impalement doesn't strike me as a way you can kill a liquid organism. The game seems to have the same belief. On the other hand, it is a decent way to write her out too in a grand enough fashion.
I like that she was able to tie-together so many Star Trek Online plots as well: The Tzekethi, the Hur'q, and the Feklhri. I actually like that the Fek'lhri are tied to the Dominion as while I didn't mind a "supernatural" explanation for the Klingons (who live in Fantasyland more than the Federation), it gives an out for someone who wanted to know why an army of demons suddenly attacked Kronos.
The best of the adventures was, of course, Quark's Lucky Seven and I think it's probably the best in the entire game. I felt a little cheated at the end of the adventure because if you're a Klingon PC like myself then recovering the Sword of Khaless is an EPIC adventure and having it stolen from you then sold to Martok cheapens the thing RP-ing wise. On the other hand, getting one over on a certain Iconian was well worth it.
If I had any issues at the end, I also felt that the invocation of T'Kuvma and the Beacon of Khaless was a little bit iffy. I actually LIKE Discovery and am looking forward to playing through the Discovery campaigns. However, T'Kuvma was a radical fundamentalist terrorist Klingon devoted to driving out the Federation and aliens. It's a little weird to invoke him to save the Federation and Dominion as he'd loathe what the Klingon Empire has become. Also, Martok is listed alongside Voq, T'Kuvma, and L'Rell. Frankly, Voq royally sucked at his job and if anyone should be in that list it should be your Dahar Master.
Still, badass to have Martok unite the Klingon Empire that way.
9/10 and a great faux-season of DS9.
I just finished STAR TREK: ONLINE'S "Gamma Quadrant" arc and I have to say it is a fully good video game in its own right and one that I would have happily purchased as a stand-alone DS9 game. It was amazing having all of the old gang back together again with Odo, Kira, Garak, Weyound, Martok, Quark, Rom, Leeta, and Doctor Bashir being enough of the cast to simulate a pretty decent series of episodes.
Nog's presence throughout is something that leaves me a little misty-eyed and I have to say that I'm glad Aron Eisenberg did these before he passed on. I hope they make a memorial to the man in the game somehow like a Nog statue in-universe or something. It's kind of weird his character died in the "hypothetical" Season 8 that they talked about on the DS9 Documentary I just watched too.
The Hur'q Arc was really done and I enjoyed the extended homage to Aliens. They're vicious, nasty, and brutal characters that were a worthy follow-up to the Iconians. I also feel like this is a good wrap-up for the "redemption" of the Dominion. Certainly, the Founders now actually have evidence that Solids would be willing to protect them without mind-control.
I'm 100% convinced the Female Changeling isn't dead because, really, impalement doesn't strike me as a way you can kill a liquid organism. The game seems to have the same belief. On the other hand, it is a decent way to write her out too in a grand enough fashion.
I like that she was able to tie-together so many Star Trek Online plots as well: The Tzekethi, the Hur'q, and the Feklhri. I actually like that the Fek'lhri are tied to the Dominion as while I didn't mind a "supernatural" explanation for the Klingons (who live in Fantasyland more than the Federation), it gives an out for someone who wanted to know why an army of demons suddenly attacked Kronos.
The best of the adventures was, of course, Quark's Lucky Seven and I think it's probably the best in the entire game. I felt a little cheated at the end of the adventure because if you're a Klingon PC like myself then recovering the Sword of Khaless is an EPIC adventure and having it stolen from you then sold to Martok cheapens the thing RP-ing wise. On the other hand, getting one over on a certain Iconian was well worth it.
If I had any issues at the end, I also felt that the invocation of T'Kuvma and the Beacon of Khaless was a little bit iffy. I actually LIKE Discovery and am looking forward to playing through the Discovery campaigns. However, T'Kuvma was a radical fundamentalist terrorist Klingon devoted to driving out the Federation and aliens. It's a little weird to invoke him to save the Federation and Dominion as he'd loathe what the Klingon Empire has become. Also, Martok is listed alongside Voq, T'Kuvma, and L'Rell. Frankly, Voq royally sucked at his job and if anyone should be in that list it should be your Dahar Master.
Still, badass to have Martok unite the Klingon Empire that way.
9/10 and a great faux-season of DS9.