Unless a series/film is a direct sequel, its place in the timeline is ultimately arbitrary from a creative standpoint.
It's set in the 23rd Century.
It does?Yes, but apart from warp drives the Trek universe assumes a very slow technological development of the human race.
Hell, nothing changes much between Archer's time and Picard's.It does?
Very true. And placing it 100 years after Picard probably wouldn't see much change either. The people who ran Trek never seem to stray too far from TOS. Not to make some statement about human technological development but because they seem to fear change.Hell, nothing changes much between Archer's time and Picard's.
Which is why I'm hoping DSC re-imagines the future as much as possible.I just feel like the creators of TOS were far more forward thinking, actually making an effort to make an educated projection into our future and then we saw virtually none of it in anything that followed.
I just feel like the creators of TOS were far more forward thinking, actually making an effort to make an educated projection into our future and then we saw virtually none of it in anything that followed.
I just wish the new star trek was either set in the future, or if they absolutely did not want to deal with the PRIME timeline, in some alternate universe. This seems like the near past, which to my mind is too boxed in to truly new horizons.
The knights of the old republic game series solved the issue by going thousands of years in the past, so far that they had enough breathing room to flesh out the same universe without stepping on movie cannon or being boxed in.
Are writers and creators afraid of moving forward in time? Perhaps hundreds of years forward into the prime timeline? That would make it a new world, with potentially radically new subjects to tackle. Human/machine hybrids more common place? Data like people far more common? Something beyond? So many potential areas to explore... why box yourself into the past ?
I think you're focusing too much on individual technologies and not on the existential whole. And most of the things you listed didn't just poof into existence. They are all the [inevitable] evolutionary culmination of decades--or even centuries--worth of creation, development, convergence (Smart phones!), and progress.[...snippy snip...]
My apologies for the long post, didn't realize it got this big, haha
Except that ratings started to wane with DS9, which was a radical departure from previous Trek.
I think you're focusing too much on individual technologies and not on the existential whole. And most of the things you listed didn't just poof into existence. They are all the [inevitable] evolutionary culmination of decades--or even centuries--worth of creation, development, convergence (Smart phones!), and progress.
Does social media really change the nature of communication all that significantly?
Because, when you get right down to it, there was undoubtedly some blowhard tribal chieftain circa 2400BC who stayed up all night chiseling out bullshit on a wall where everyone could read it.
More to the point, if someone wanted to correspond with a friend, he would write some words on a piece of paper, mailed it, and waited for a response. Now that same person writes the same words on in a text field on a phone and presses send. Is it more convenient? Absolutely. Faster? Duh. But has the nature changed much? Not really.
Now let's examine the VR example. PSVR is pretty cool. I have one. But, ignoring "virtual reality" is kind of a misnomer, the fact is it really isn't THAT much different from a standalone PS4. And the concept of VR has been a industry hurtle/windmill going on 25+ years, with several poor attempts. And, in the grand scheme of things, the difference between a modern VR game and Pong really aren't that significant. Or rather, the difference between PSVR and Pong is a lot smaller (by a factor of several billion) than PSVR is to a holodeck.*
*Playing Pong with a VR set on a holodeck with Socrates might be kinda fun!
The concept of prosthetic limbs dates back almost three millennia.[/QUOTE]And things like organ transplants have been a very long road. They were already a working theory by 1917. It took 50 years to get them right. And 50 years after that they're still AWIP and have a long way to go--and certainly not as ubiquitous as they could be.
And, in terms of functionality, the modern super teched-up combine with all its gizmos, isn't much different from a good old John Deere.
Don't get me wrong, I think modern life is pretty great. There's a lot of cool shit. But to the average human being, on a day-to-day basis, when looked at through and hour-long, once-a-week lens isn't much different in 2017 than it was in 1917. Because, from this perspective the cars and the spoons are the important thing. As such, people's lives are sort of-kinda the same. (I mean this solely in terms of technological progress and not social.) And no perceived difference is any greater or less than that of going from blinking lights and beeping switches to an flat-top LCARS readout.
Don't get me wrong, I think modern life is pretty great.
But all that's really not the point. Because it's impossible to predict future progress from time frame to time frame. As I said in a previous post, it's all arbitrary in the end. Which is why those beeping switches and blinking lights seem so out of place and dated in a sort of backwards anachronistic way.
So I don't even think they should try. And do what they did with the Kelvin films. Take the popular bits a pieces and place them in an environment consisting of various elements of pop culture post-modern futurea and not worry about trying to insert it into any specific time-frame or worry about what does and does not represent technological progress.
So I don't even think they should try. And do what they did with the Kelvin films. Take the popular bits a pieces and place them in an environment consisting of various elements of pop culture post-modern future and not worry about trying to insert it into any specific time-frame or worry about what does and does not represent technological progress.
Actually, TOS had some of the best technological projections based on that time's cutting edge research. Some of the stories came from sci-fi writers who were futurists themselves.
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