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News Star Trek: Discovery’s AR Wall Virtual Set

@Isaac Lawrence, you are threadbanned from this topic for making it all about yourself and refusing to return to the subject matter at hand, despite repeatedly telling yourself you were going to do it.

This is not a formal warning and doesn't tack any points on your record, and you are free to discuss things normally in every other thread. You just needed a break from this one.

To everyone else, you also participated in the hijack to a lesser degree. In the future, just hit notify and let the staff deal with it. And don't take his absense from this thread as a chance to take shots at him while he's gone.
 
Just to be clear for anyone who is curious, I did not delete Isaac Lawrence's posts from the thread as part of his threadban. He did that himself.

In addition, he was subsequently banned by the admins for additional activities behind the scenes, hence the line through his name.

You may now return to your regularly scheduled thread already in progress.
 
JwlQE5d.jpeg

Season 4 filming, and the AR wall in action. The 3D effect works from the camera's position only, it must be pretty weird for the actors to see floors going up walls etc.
 
JwlQE5d.jpeg

Season 4 filming, and the AR wall in action. The 3D effect works from the camera's position only, it must be pretty weird for the actors to see floors going up walls etc.
yes, that’s the main difficulty for the actors. As others have pointed out, it’s pretty much a much improved version of the rear projections of old and it shares with it some of its issues.

The only big issue is that all the virtual environments have to be ready in time for the live-action filming, no more options to do things later with less rush.

Still, even with these issues and even if it’s still quite expensive, it’s much better than chroma-key for many uses, so it’s likely to become very popular.
 
The only big issue is that all the virtual environments have to be ready in time for the live-action filming, no more options to do things later with less rush.
If it's like the set on the Mandalorian they can make adjustments to the environment in real time, with preloaded assets.
 
If it's like the set on the Mandalorian they can make adjustments to the environment in real time, with preloaded assets.
yes, and this is the big difference from the old rear projection and also the reason that the technique is so revolutionary and so costly (as the camera must have sensors to track its movements and send them to the computer handling the screens). What I meant is that those assets need to exist already, which kinda reversed what we’ve been used to in the last decades with chroma key, where its normal to shoot the actors and then build or at least tailor the assets around their performances.
 
yes, and this is the big difference from the old rear projection and also the reason that the technique is so revolutionary and so costly (as the camera must have sensors to track its movements and send them to the computer handling the screens). What I meant is that those assets need to exist already, which kinda reversed what we’ve been used to in the last decades with chroma key, where its normal to shoot the actors and then build or at least tailor the assets around their performances.
Which is how the companies will sell their version is how many assets are prebuilt for the production team's use. The libraries are becoming vast, using everything from video game assets to on site recreations. It's just like old Hollywood and set sharing.
 
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