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Seriously, where are the Klingons??

why wouldn't things be upgraded and changed later in a sequel in an era that hasn't been shown before?

The era has nothing to do with it. That's just an excuse for artistic license and innovation. ST:TMP didn't redesign everything because it was set a few years later, it redesigned everything because it was a big-budget blockbuster and the creators wanted it to look more impressive.

There are plenty of cases where different designers create different looks for things that have been shown before -- for instance, every new Batman movie continuity redesigns the costume, and the various Godzilla movies over the years have continually altered Godzilla's design even when multiple different designs were meant to represent the same individual creature. Art doesn't have to work the same way as reality. Often things change because of creative considerations rather than in-story factors.


That's a good point, I think the anti-continuity folks just feel like 'I just wanna be entertained, so continuity can go out the window' XD

I'm not anti-continuity. I love continuity. But I hate the way so many fans today have become obsessed with it to the point that they think it's the one and only thing that matters in fiction. Continuity is valuable, but it's one of many things that are, and they're all just means toward the end of telling the story. It's not about throwing it out the window, it's simply about having a sense of perspective about it, and understanding that there can be valid reasons to make exceptions to it.

Plus it's about understanding that narrative continuity is about story and characters and events, not makeup or technology designs.
 
That's a good point, I think the anti-continuity folks just feel like 'I just wanna be entertained, so continuity can go out the window' XD
Very likely, though I myself do care about continuity. Just only up to a certain point.

I have a litmus test: "Will this make me sound like that guy at the Star Trek Convention? You know the one."
 
The era has nothing to do with it.
It's perfectly simple and logical:
If the new thing is set in an established time and place, continuity can be broken (if only entertainment matters) or maintained (if it's supposed to match and fit with what's established), and therefore natural, realistic, and plausible in-universe.
If the new thing is set before established eras and in similar places, a natural and realistic approach will show it as older, simpler, or at least different enough depending on how far before it is set.
If the new thing is set after established eras, everything can look different, most things even should look newer, improved, or simply indicative of a more futuristic time than the older things preceding it.
All that matters is the era.
 
If the new thing is set in an established time and place, continuity can be broken (if only entertainment matters) or maintained (if it's supposed to match and fit with what's established), and therefore natural, realistic, and plausible in-universe.

As I said, continuity is not about visual designs. Those can be changed at the discretion of the interpreter, because it's art, not a literal documentary. The Enterprise crew didn't literally turn into cartoons during TAS; they were the same flesh-and-blood people, but the visual interpretation of them was different in different works. Same with Saavik or Ziyal being recast -- the in-story character doesn't change, merely the real-world artistic interpretation thereof. There are two different levels here, the diegetic and the extradiegetic, and they shouldn't be confused (unless a storyteller deliberately acknowledges an extradiegetic change diegetically, as "Trials and Tribble-ations" and "Affliction"/"Divergence" did with the Klingon redesign).


If the new thing is set before established eras and in similar places, a natural and realistic approach will show it as older, simpler, or at least different enough depending on how far before it is set.

That's forgetting that this is art. It's a creation of human imagination, and individual style and choice is intrinsic to that. If you get a dozen artists to paint the same subject in their own styles, you'll get a dozen different versions of it, even if they're all being "realistic." Even reality itself is subjective; ask a dozen people to describe a crime they witnessed and you'll get a dozen different accounts. Individual interpretation is always a factor. Is it "unrealistic" that Robin Curtis played Saavik differently than Kirstie Alley did? Or did they and their respective directors merely have different ideas of what a realistic performance would be like?


All that matters is the era.

That is reductive and superficial. There is never only one thing that matters in art or fiction. Setting or period is only one consideration, one ingredient in the mix.




Sure but would you call Earth of today a place of peace and love?

Sorry, what does that have to do with anything? I'm talking about the likelihood that people or nations in a given time would be influenced by something from 800 years earlier rather than something more recent. Whether that influence is positive or negative is beside the point. It's true that things can have lasting influence over that span of time -- for instance, the Magna Carta's legacy has continued to resonate ever since. But there are plenty of other steps between then and now that are important too, and that the general public would be more likely to pay attention to. A historian would be aware that the US Constitution is something of a descendant of the Magna Carta, but it would rarely come up in your typical present-day debate over Constitutional amendments or interpretations.

As much as I like the idea of jumping DSC into the far future, so far the execution has fallen short. Eight centuries is a very long time, enough for history and society to go through dozens of generational shifts, upheavals, transformations, etc. But so far DSC is showing us cultures that remained pretty much unchanged between the time of Picard and the time of the Burn seven centuries later. Ni'Var is something of an exception, but it's not enough. Even with the effort to find Gray a body, what they settle on is the same technique used in Picard, with apparently no other breakthroughs in that field in the ensuing eight centuries.

It would work better if they weren't quite so far in the future -- maybe the 26th century. Unfortunately, they're stuck with the 32nd, because ENT already established that the UFP was still going strong in the 31st.
 
My point is that yes cultures can advance to become peaceful and more enlightened.
They can also stagnate as you seem to hint is happening in Dis...(I must resist the old STD joke:shifty:).
But societies can also regress.There are real-world regimes trying to impose 15th century ideals on their countries as we speak.

Point is we won’t know until we know and being honest I personally don’t mind not seeing the Klingons again for a while.There may be quite enough of that to come in SNW.
 
My point is that yes cultures can advance to become peaceful and more enlightened.

Of course they can, but that's a totally different topic than what I was saying in the post you responded to, so it's a non sequitur.


They can also stagnate as you seem to hint is happening in Dis...

"Stagnation" is a negative, racially loaded value judgment that historians and scholars prefer to avoid. It's an ethnocentric myth in the West that a culture is only healthy if it's advancing and is otherwise "stagnant." A society can be stable, having only gradual progress and change if there's no compelling need for more rapid change, but that doesn't mean there's anything wrong with it. And even a stable culture does have some degree of progress and innovation.

Besides, we're not talking about a single culture, but a whole galaxy of numerous cultures in interaction, which should prompt a great deal of societal change and evolution. Long-term cultural stability is a reponse to consistent, stable circumstances, a state of affairs where the society is already well-adapted to its status quo and has no incentive for drastic change. When numerous cultures are interacting, that's very unlikely.


But societies can also regress.There are real-world regimes trying to impose 15th century ideals on their countries as we speak.

Yes, and that is a change. That's just what I'm saying -- that there should have been centuries worth of transformation, multiple rises and falls, reforms and regressions, a whole messy roller coaster of historical cycles, in that interim period. But so far the show is treating it as if very little happened one way or the other.
 
As I said elsewhere, the answer to the Klingons appearance in Discovery is right there at the end of their final appearance on Enterprise. The Klingon doctor played by John Schuck said that he imagined that cranial reconstructive surgery would be a big thing moving forward. I mean, there's no way the Klingons would allow themselves to be looking like weak puny humans, correct? What we see a century later is simply the Klingons as a culture going to an extreme with these reconstructive surgeries. Just like we see modern humans who go to an extreme with tattoos or facial piercings. It's body art. And it was a fad that ended a decade later when the augment virus reared its ugly head once again.
 
The writers/art designers backed themselves into a corner by redesigning the species in season 1 considering we now have multiple new shows taking place in the 24th-century where Klingons have a very specific and familiar appearance. To have a Disco Klingon show up now would conflict with having Worf show up in Picard, should they decide to do that.
 
The writers/art designers backed themselves into a corner by redesigning the species in season 1 considering we now have multiple new shows taking place in the 24th-century where Klingons have a very specific and familiar appearance. To have a Disco Klingon show up now would conflict with having Worf show up in Picard, should they decide to do that.
Multiple kinds of Klingons can exist at once.
Lower Decks gave us tellarite with abd without DSC style tusks.

Picard had Romulans with and workout the TNG ridge. Flat faced Andorians while Discovery is still using their design.
 
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The writers/art designers backed themselves into a corner by redesigning the species in season 1 considering we now have multiple new shows taking place in the 24th-century where Klingons have a very specific and familiar appearance. To have a Disco Klingon show up now would conflict with having Worf show up in Picard, should they decide to do that.

There's no conflict, because they're just different artistic interpretations of the same thing, like the different Klingon designs used at the same time in the movies and TNG. Klingons have been redesigned time and time again, and only twice has the franchise bothered to treat it as an in-universe change that needs explaining rather than just a change in production methods. And DSC didn't bother explaining how L'Rell's cranium got much smaller between seasons 1 & 2, any more than TNG explained why Worf's forehead ridges changed completely between seasons 1 & 2.
 
The show has completely lost what little bearings it had to begin with. So mo surprise about the Klingons. If the producers had done things correctly in the first place

Looking like TOS would not have been doing things correctly.

The looks of the show and i dont mean using1960's set. ST: Ent got a lot of flack back in the day for using an Akira based ship and A few other things yet it did a FAR better job of making the show seem a hundred years before Kirk.

Not really. I mean, they definitely tried to suggest the idea of it, but there's no mistaking the touchscreen controls of ENT as being "less advanced" than the colored bead controls of TOS, or the depiction of fantastical internal circuitry in ENT as being "less advanced" than the wood-and-wire internal computers of TOS.

Discovery at the beginning seems a hundred years after Kirk and than some.

Which is a completely legitimate creative choice -- it is, in fact, the correct choice.

TMP was set 10 years later.

Nope. TMP was set two years after the end of Kirk's five-year mission, so it was set maybe three years after TOS S3. Absolutely not enough time for the kind of total change of the entire Starfleet design aesthetic.

But we accept the change in TMP because it's a work of art and not everything has to be Realism/Naturalism all the time.

If you look at Star Treks tech lineage after adding Discovery and Picard in there its a complete mess. How do they go from Holo communication in Discovery to none in TOS and TNG to its beginnings in DS9???

Seem simple enough: Kirk preferred to use the viewscreen instead of holo-comms for the same reason some people prefer phone calls instead of Zoom meetings. The holo-comms in DS9 were probably far more advanced than those in the 2250s since holo-tech was more advanced (probably had the ability to physically interact with the other side of the connection, etc).

Also they used DIS-style holographic displays and controls in early TNG ("The Last Outpost," for instance) before discontinuing them within TNG.

Is it that hard for the producers to get these things right???

Adhering to your preferred aesthetic taste is not "getting it right," and deviating from it is not "getting it wrong."

You gonna whine that the 1996 Broadway revival of Cabaret didn't use the same sets and costumes as the 1966 production? If a new production of Fiddler on the Roof doesn't use the same set design for Anatevka, are they getting it "wrong?"

Than they get hurled 1000 years into the future and the tech is still what it was "new pre" TOS

This is false. The tech of the 32nd Century is a mixed bag -- some of it, like programmable matter, is more advanced. Others are the same or less advanced, as a result of the Burn's effects on the interstellar educational and technological infrastructure.

Enterprise does not look more advanced than TOS.

Of course it does. Its sets include touchscreen controls, digital displays, and consoles that are not visibly made of wood. This assertion is pure nonsense.

I still remember the outrage of so many here and elsewhere online about Ents look. Haha. Yet today not so much with discovery....????

"Not so much with discovery"? What the hell are you talking about? "DIS looks more advanced than TOS" is one of the most tiresome, repetitive complaints on the TrekBBS since DIS premiered.

I also remember when Voyagers final ep with future janeway and her new future shielding. Many complained about the tech getting too "magical " wth??? No one sees that with doscovery???lol

In what manner does DIS's tech seem too "magical?" And when you say that, are you referring to S1-2 or S3-4?

So no wrench was thrown; this was just the latest iteration in a pattern that's been ongoing for four decades. Either we can assume that Klingons have always had a wide range of phenotypes, or we can just accept that this is what happens when different artists interpret the same subject.

This. This this this this this. Thank you.

Just looking at the variety of designs in The Undiscovered Country is a great example, Chang, Colonel Worf, Gorkon, and the various other Klingons had huge variation, and were all meant to be the same species.

For that matter, you need only look at the differences between, say, Peter Dinkledge and LeBron James, to remember how diverse Human phenotypes are in real life. Or, if we introduce deliberate genetic alterations, how different Chihuahas are from Great Danes are from Rottweilers, etc -- yet they're all the same species! There's no reason aliens might not be even more diverse.
 
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