This is absurd because TOS looks like it was 100 years ago from today. I do not get how anyone can think that cardboard, tiny view screens, a rats nest of wires, ginormous circuit boards with simple circuits on them, etc. looks futuristic at all. You are in a tiny minority for which the appearance of a show from the 1960s, well over 50 years ago and before the proliferation of the integrated circuit and the innovation that drove via Moore's Law has to be respected by writers who are composing scripts on devices that have more computing power than the planet did in 1967 or by set designers that are incorporating AR walls into set that are supposed to be hundreds of years more advanced than the tools they are designing them in. It is insane.
Why would it have to be cardboard? How often do we see wires and circuit boards and why would we see them in detail now? How do you know the buttons weren't advanced holographic multifunctional interfaces?
Riker: I didn't believe these simulations could be this real.
For all we know he was talking about the resolution or something. The holograms on Disco in the 23rd century were pretty blurry and the ones in TAS were, well, animated.
Did they have trees with leaves, lakes and waterfalls, dense vegetation, old cars and people who kiss you and leave lipstick behind, etc. in Disco or TAS? That's what Riker and Picard were excited about. It's like someone who only knows Doom suddenly playing Alien Isolation.
People now can also be blown away by crappy game graphics because they don't know better while others are like, 'these graphics suck, this is nothing new.' People do this every generation of games. People who have never put on a VR headset are usually pretty blown away by any VR they see the first time, no matter the objective quality or advancement. It's pretty acceptable that people do this in the future.
People who only know Doom would probably shrug at Minecraft XD
I always thought that holodecks in earlier eras should show pixelated or low-poly objects that look like today's game engines, to show that they're not as hi-res as the TNG ones - like 2D sprites with checkerboard textures in ENT, and Quake 2 quality in TOS
You don't have to do a reboot every time you change the sheets on the bed. Superman existed from 1938 to 1986 without a reboot. The creators made adjustments along the way adding and subtracting elements as needed for various reasons. Superman's WWII adventures just stop being mentioned as real time moved away from the 1940s. Superboy was inserted into continuity in late 1940s. His costume underwent changes as did his Kryptonian name. Minor tweeks were made like the Daily Planet and Perry White.
Comic book franchises can't really be compared because they have a different origin, many stories were retold over and over in different formats and with different outcomes, villains stay the same but are different every time, etc. They don't have to fit with each other in a grand scheme or timeline. Trek has managed to do that pretty well most of the time.
Alien Isolation blew me away when I played and replayed it recently. It uses the 1979 designs for everything. Does that affect its atmosphere, story, graphics quality, being "art" or not, or does it only in fact keep it authentic to the movie?
