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S03 E13: Why does USS Discovery inside looks like Borg cube?

Caeruleus

Commander
Red Shirt
Have you watched last episode? Turbolifts. Why so much empty space? Why does USS Discovery looks so huge inside? With so much extra space? It looks much bigger than from the outside. It look huge as biggest Borg cubes. No sense. I can't take it xD
 
32nd tech makes good use of space. Basically all the outdated tech made way with nano tech builders.
 
Burnham fell for 4.5 seconds when she rolled out of the open door and landed on the roof of a passing turbolift. Assuming Earth-like gravity, she fell 99m through a significantly taller space. (Let's ignore the fact that she'd impact at ~158km/h and surely die :rolleyes:)

When Zareh falls to his death, he falls for 3.8 seconds before hitting a passing turbolift. We never see him hit the ground, but in that 3.8 seconds he fell 70m though a significantly taller space.

Later, the warp core falls for 8 seconds. Assuming it fell under gravity, and assuming crashing into the sides didn't slow it down too much (let's also ignore the horror of a warp core crashing about unsecured inside a shaft... :rolleyes:), it fell for at least 200m and possibly as much as 300m.

Canonically, Discovery is 750.5m long, and ~75m tall, with 18 decks (the deck count is explicitly called out in the episode).

Even assuming the ship was a hollow hull with no interior structure at all, there is not enough space inside for what we see here. This episode's visuals are quite simply absurd.
 
Burnham fell for 4.5 seconds when she rolled out of the open door and landed on the roof of a passing turbolift. Assuming Earth-like gravity, she fell 99m through a significantly taller space. (Let's ignore the fact that she'd impact at ~158km/h and surely die :rolleyes:)

Oh, simple - it's all in slow motion. In reality, everybody fought using futuro-fu, and it was all a blur.

Later, the warp core falls for 8 seconds. Assuming it fell under gravity, and assuming crashing into the sides didn't slow it down too much (let's also ignore the horror of a warp core crashing about unsecured inside a shaft... :rolleyes:), it fell for at least 200m and possibly as much as 300m.

Even simpler: the futuro-efficient core was 22 centimeters tall and slowly descended on rails.

Canonically, Discovery is 750.5m long, and ~75m tall, with 18 decks (the deck count is explicitly called out in the episode).

...It's just that Deck 13 is fifty-nine meters high, and they're numbered from bow to stern in the secondary hull. Oh, and Deck 6 is a circle, so naturally the turbolift chase went round and round.

Even assuming the ship was a hollow hull with no interior structure at all, there is not enough space inside for what we see here. This episode's visuals are quite simply absurd.

The fun thing is that the original roller-coaster could have fitted inside the ship, more or less; even the one from the "Pike Era" short could have been argued to have taken place inside a shared starbase-starship network rather than entirely inside the Enterprise; and it's only with the newest incarnation that things become truly (and blatantly) impossible.

Timo Saloniemi
 
With 75m and 18 decks.. thats the Whole ship, if they were below deck 5, they'd be in engineering hull? and the hull is what? 5 decks high?? which even at 4 meter decks is 20 meters? and thats not taking in to account the HUGE Shuttlebay in the ass taking up atleast a good 1/3 of the hull.. :brickwall:
Ugh.. Dispise the whole Brewery/funhouse/wonka-vator of the turbolift system.. So Annoying! :barf2:
 
The fun thing is that the original roller-coaster could have fitted inside the ship, more or less; even the one from the "Pike Era" short could have been argued to have taken place inside a shared starbase-starship network rather than entirely inside the Enterprise; and it's only with the newest incarnation that things become truly (and blatantly) impossible.

Remember the good old days when we thought the Abramsprise "brewery" looked ridiculous and couldn't possibly fit inside the ship? Happy times ;)
 
I for one welcomed our new alien overlords back then. Kirk's engineering always was supposed to be a vast maze, and the budgets just didn't allow for the sets to match the dialogue. The JJversion finally did justice to the concept!

Among the spatially dubious camera runs in this episode is a vertical pan into Portside Engineering where our sidekicks are slowly suffocating. It goes through two or perhaps three decks before reaching Engineering ceiling, whereas a similar pan in the second season went directly from outside in through less than one deck.

What's with the sidekicks being unable to stall the ship from Engineering? Is it just that both Reno and Nilsson were evacuated, Stames is dying elsewhere, and Tilly is unable to come up with creative jury-rigs on her own? Even when everything is under lock and key, our heroes are able to open doors at the very least, and access panels in certain other scenes. Run a hopper cable across the room again to short-circuit something; fire a phaser at a control module; tri-isopolate the goo in the spore interface with the subspatial emodulator, for chrissakes! The ship isn't slave to software when Real Engineers are handling her.

Timo Saloniemi
 
Among the spatially dubious camera runs in this episode
Ah, right, what's up with all those wonky shots? I don't need to see an ensign give a status report by having her appear onscreen upside down and rotating and moreover I don't need to see such "artistic effects" several times on the episode. They make me seasick and at times I wasn't sure where up and down where.

This is a series from 2021, not a 2001 homve video cut by someone who just discovered iMovie's effects!
 
The warp core ejection is a bit more forgivable, because there's no reason not to presume they may have slowed it down for the sake of the viewers.
 
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