At the launch of Skyrim, a multitude of technical issues ranging from small to large in scale were being reported. Some examples include a texture down-scaling issue on the Xbox 360 version when the game was run from the hard drive;[71] crashes, slowdown and frame rate issues on the PlayStation 3 version when save files exceeded 6 MB,[72] commonly occurring due to extended game play times;[73] and various crashes and slowdowns on the Windows version. According to Skyrim's director Todd Howard the misconception of 'restrictive RAM'[74] is incorrect, "It's literally the things you've done in what order and what's running."[75]
Since release several patches have been published to address technical issues and improve overall gameplay. Patch 1.2 was released on November 29, 2011, to fix some of the game's issues;[76] however, some players reported new bugs in the game following the patch, including more frequent game crashes.[77] Patch 1.3 was released on December 7, 2011, to improve stability, further address known issues, and fix some of the problems that were introduced in version 1.2.[78] Patch 1.4 was released on February 1, 2012, for the PC. Another list of issues and bugs were addressed in this patch as well as the Skyrim launcher support for Skyrim Workshop (PC).[79] Patch 1.5 was released on March 20, 2012, for the PC. Numerous bugs were fixed, as well as the inclusion of new archery/spellcasting killcams.[80] On April 12, 2012, Bethesda announced that Kinect support would be coming for the Xbox 360 version of Skyrim. It features more than 200 voice commands.[81] Patch 1.6 was released on May 24, 2012, for the PC. This includes a new feature – mounted combat.[82] Patch 1.7 was released on July 30, 2012, for the PC,[83] and 1.8 was released on November 1, 2012, for the PC.[84] These two introduced only minor bugfixes. Patch 1.9 was released on March 18, 2013. In addition to providing various bug fixes, this patch also added new features, most namely the new 'Legendary' difficulty and 'Legendary' skills.[85]
An unofficial community patch tries to fix remaining issues unattended by the official patches.[86] The latest iteration of the so-called Unofficial Skyrim Patch, released in May 2014,[87] lists hundreds[88] of gameplay, quests, and other bugs as fixed in the game and its add-ons.[89][90]