Hey guys!
So, one of my hobbies is 3d design, and I figured what better way to show some designs I've made in Blender 3d!
I've made quite a fleet this year and I'm proud because it was making a trek ship that I got more indepth with UV mapping. Buckle up Trek fans this is gonna be big!
-Texas Class OCL (Starfleet Battles)
(This is my very first starship and quite a favorite. I never understood why the shoebill starships never got much attention. in any case, my version of the OCL is more generalized for the TOS era with a refitted appearance, with the launchers on the sides being not mere torpedo launchers, but a weapon used for the Earth-Romulan War to bypass Romulan shielding at Warp .5 speeds. I call them the SPAC Launchers, or Spatial Particle Accelerator Cannons. It's basically a railgun that fires Spatial torpedoes at super fast speeds to pierce through shielding and penetrate the hull with explosive damage). 3rd Render by Jetfreak (ty bro).
-Klingon L-13 Fatman redesign (FASA)
(Redesigned in mind for a more serious role than just a Battleship, I gave this beast a carrier bay beneath the hull that detaches off for extra speed, twin rear photon torpedo launchers, and a decent array of disruptor turrets. In short: Life gave me a lemon, I made lemonade.)
-Ares Class (ST:Axanar)
(I admit I loved Star Trek Axanar, and I loved the Ares class in design, but I felt that a decent amount of the TOS element was not there yet, so I slightly redesigned her to fit the era.
-Ur-Quan Dreadnought w. Fighter (Star Control)
(Star Control: the game I grew up with a smile on my face. I loved playing that game religiously back in the day and I'm happy to still have it. I loved the Dreadnought for it's sheer power and scale alone. Able to not only fire plasma torpedoes like it was no big thing, but a fighter bay too for 30+ fighters? Sign me up!
*Connie model is by Gmunoz and was used only for scaling purposes.)
-U.S.S. Enterprise (DSC Custom)
(This is my own spin on the Discoprise. I loved the shape and design but I felt it was a bit too futuristic on hull aztecing. SO, with a bit of elbow grease and some detailwork, I gave her a custom hull design reminisant of a mix style of ENT and TOS era. Overall I loved the result and so did John Eaves XD.)
-Gorn SS3 (FASA)
(Ironically I made this vessel for Maxloef for the AOTF mod. not much to go around designwise except for a minor redesign for her torpedo bays on top. Not sure if this vessel ever made it or not).
And a nice little spoiler for what's to come in a nice Oscar-worthy render!
I'll update with more of what's to come soon but for now, enjoy
So, one of my hobbies is 3d design, and I figured what better way to show some designs I've made in Blender 3d!
I've made quite a fleet this year and I'm proud because it was making a trek ship that I got more indepth with UV mapping. Buckle up Trek fans this is gonna be big!
-Texas Class OCL (Starfleet Battles)



(This is my very first starship and quite a favorite. I never understood why the shoebill starships never got much attention. in any case, my version of the OCL is more generalized for the TOS era with a refitted appearance, with the launchers on the sides being not mere torpedo launchers, but a weapon used for the Earth-Romulan War to bypass Romulan shielding at Warp .5 speeds. I call them the SPAC Launchers, or Spatial Particle Accelerator Cannons. It's basically a railgun that fires Spatial torpedoes at super fast speeds to pierce through shielding and penetrate the hull with explosive damage). 3rd Render by Jetfreak (ty bro).
-Klingon L-13 Fatman redesign (FASA)


(Redesigned in mind for a more serious role than just a Battleship, I gave this beast a carrier bay beneath the hull that detaches off for extra speed, twin rear photon torpedo launchers, and a decent array of disruptor turrets. In short: Life gave me a lemon, I made lemonade.)
-Ares Class (ST:Axanar)


(I admit I loved Star Trek Axanar, and I loved the Ares class in design, but I felt that a decent amount of the TOS element was not there yet, so I slightly redesigned her to fit the era.
-Ur-Quan Dreadnought w. Fighter (Star Control)



(Star Control: the game I grew up with a smile on my face. I loved playing that game religiously back in the day and I'm happy to still have it. I loved the Dreadnought for it's sheer power and scale alone. Able to not only fire plasma torpedoes like it was no big thing, but a fighter bay too for 30+ fighters? Sign me up!
*Connie model is by Gmunoz and was used only for scaling purposes.)
-U.S.S. Enterprise (DSC Custom)



(This is my own spin on the Discoprise. I loved the shape and design but I felt it was a bit too futuristic on hull aztecing. SO, with a bit of elbow grease and some detailwork, I gave her a custom hull design reminisant of a mix style of ENT and TOS era. Overall I loved the result and so did John Eaves XD.)
-Gorn SS3 (FASA)

(Ironically I made this vessel for Maxloef for the AOTF mod. not much to go around designwise except for a minor redesign for her torpedo bays on top. Not sure if this vessel ever made it or not).

And a nice little spoiler for what's to come in a nice Oscar-worthy render!
I'll update with more of what's to come soon but for now, enjoy
