Even if all they needed to survive was power they could get from other sources they'd need to stop at a planet every once in a while to stretch their legs. Socialization and morale-boosting are neccesary components of the voyage, otherwise they'd go completely bonkers and have nervous breakdowns devolving from the "ideals" you seek them to uphold anyway.They can draw power from stars, nebulae, dust clouds, etc.
A little anarchy isn't neccesarily a bad thing. It's not conflict for its own sake but checks and balances. Even a utopia needs a fourth estate to challenge authority. Paradise unchallenged is a very dangerous thing. I don't recall Moore saying anything along the lines that the Maquis and Starfleet crews should be at all out war, just that there should be tension between them. That's just how drama, and hell how comedy, works.And blatantly challenging those ideals simply because they exist means said person is an advocate for Anarchy and the end to all social orders and norms.
So a bunch of people who have to rely on each other should waste their time killing each other other something no longer present and not doing anything productive. With that mindset the entire crew would've been dead in a year.
I don't worship DS9 as the beginning and the end of all things, but I am in favor of doing what needs to be done to make sure a show stays true to its basic premise; I'm in favor of the writers and producers making an honest show; I'm in favor of a show putting characters out there and showing them have motivations and seeing where those motives come into conflict in an honest way, to show how they form alliances and work to overcome those conflicts so they can get home. It's really not too much to ask for a show to commit to its premise. That's all Moore was advocating.In DS9, which is on some untouchable pedestal, most of the conflict still came from external sources. Because they were stationary they simply ran into those same external sources more often.
how is it deeper? More info maybe but deeper?You obviously have something against arc storytelling, which is actually a good storytelling tool if you want something deeper than episodic TV.
Yes, deeper. You can show a more extended reaction to situations from various chars and the same chars over time with an arc than if it was all squeezed into one episode.
Saying stretching things out doesn't work it like saying Dune would've been better if Herbert made it only 100 pages long.
I would never want Trek to become like nuBSG. It would destroy the very essence of what I love about Trek - the hope, the optimism, the characters who I *don't* wish would just shut the fuck up and die, the atmosphere that is something other than mind-numbingly depressing.
I watched BSG for a while and then one day realized that I do not enjoy the show. There are better things to do with my time than watch something that makes me depressed.
Yeah, it is.
Well, yes I do. That's why shows like 24 are so popular.
Yeah, it is.
Well, yes I do. That's why shows like 24 are so popular.
Yeah, it is.
Well, yes I do. That's why shows like 24 are so popular.
24 is not the same - its is designed to be a non-soapish show with different paced show with a logical step by step beginning to end
the nuBSG example does not fit that at all
Yes, deeper. You can show a more extended reaction to situations from various chars and the same chars over time with an arc than if it was all squeezed into one episode.
Saying stretching things out doesn't work it like saying Dune would've been better if Herbert made it only 100 pages long.
Yeah, it is.
Well, yes I do. That's why shows like 24 are so popular.
24 is not the same - its is designed to be a non-soapish show with different paced show with a logical step by step beginning to end
the nuBSG example does not fit that at all
NuBSG doesn't, it's obvious they are just making it all up as they go on and they had no idea where the story would end. But it's not the same with all arc shows.
Yes, deeper. You can show a more extended reaction to situations from various chars and the same chars over time with an arc than if it was all squeezed into one episode.
Saying stretching things out doesn't work it like saying Dune would've been better if Herbert made it only 100 pages long.
24 is not the same - its is designed to be a non-soapish show with different paced show with a logical step by step beginning to end
24 is not the same - its is designed to be a non-soapish show with different paced show with a logical step by step beginning to end
Could someone give me an operating definition of "soapish"? I'm not quite sure what this is supposed to mean, beyond a type of programming that jimbtnp2 doesn't like. I'd guess that it means shows that aren't really about how the characters solve the problem-of-the-week, but that's just a guess.
Yeah, it is.
Well, yes I do. That's why shows like 24 are so popular.
24 is not the same - its is designed to be a non-soapish show with different paced show with a logical step by step beginning to end
the nuBSG example does not fit that at all
NuBSG doesn't, it's obvious they are just making it all up as they go on and they had no idea where the story would end. But it's not the same with all arc shows.
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