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Random Trek "Problems" That Bug You (and that you can't let go!)

It obviously meant something because they tried again and when that failed, tried to built a transwarp conduit to the Alpha quadrant. Why not just stay in the Delta quadrant?
Or send, say, twelve cubes? It’s not like the Collective can’t spare them, since we’ve swarms of them descending on a single planet (that wasn’t Earth).
 
Or send, say, twelve cubes? It’s not like the Collective can’t spare them, since we’ve swarms of them descending on a single planet (that wasn’t Earth).
This is why I like to think that either the Federation wasn't really that important to the Borg, or they were testing the Federation the whole time.
 
This is why I like to think that either the Federation wasn't really that important to the Borg, or they were testing the Federation the whole time.
It if weren’t for PIC indicating that the Collective really was devastated by Janeway’s actions in “Endgame”, I’d entirely agree.
 
Discovering a new technology or ability which gets the crew out of a horrible situation, only to forget it ever happened for after.
Prime example: 'Plato's Stepchildren'- a simple injection from the kit McCoy carries around with him gives Kirk powerful telekinetic power. Imagine how things would have happened to the rest of the series (and franchise) if they kept the special injection handy for special situations. This is also assuming continual use might have undesirable side effects.
Those side effects were a central theme of the episode, so yes!
 
- It started bugging me in 1987 and it still bugs me today: TNG should have had its own theme. The TOS movie theme belongs to the TOS crew!

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This, apparently, is how that was supposed to turn out.
 
Discovering a new technology or ability which gets the crew out of a horrible situation, only to forget it ever happened for after.
Prime example: 'Plato's Stepchildren'- a simple injection from the kit McCoy carries around with him gives Kirk powerful telekinetic power. Imagine how things would have happened to the rest of the series (and franchise) if they kept the special injection handy for special situations. This is also assuming continual use might have undesirable side effects.

There also never any real benefits from when the crews contact an even more advanced culture and have conducted information exchanges- all the tech evolves at a fairly slow pace between TOS-TMP-TNG-DS9-SFA.

Hand Phasers being very under powered. GR had said the new TNG Phaser II (Dustbuster) could take off the top of a mountain, but when we see them on screen they are just shooting weak pulses which may pit a wall or column that somebody is hiding behind.
Why do they just shoot in pulses anyway?- they are beam weapons- just hold the trigger and sweep it across the area and cut everything in the way in half...
The phaser bit, TOS had a small hand phaser stun a whole group. DS9 had rifle phaser act like ye olde rifles...

I get why for story purposes, but it really is a glaring issue.

I do wish they did a Short Trek or something where all the tech was remembered, and 32nd century humans were tech-assisted proto-Q.
 
The phaser bit, TOS had a small hand phaser stun a whole group. DS9 had rifle phaser act like ye olde rifles...
I think it was mentioned somewhere that Jem'Hadar physiology made them impossible to stun. You killed them or you vaporized them.

My pet peeve is that people discover effective immortality multiple times (Unnatural Selection, Rascals, maybe others), not including the Baku planet, and no one bothers to act on it. Yes, some story characters will choose to turn down immortality (a trope that's been around at least since "The Odyssey"), but it's not going to be universal.
 
I think it was mentioned somewhere that Jem'Hadar physiology made them impossible to stun. You killed them or you vaporized them.

My pet peeve is that people discover effective immortality multiple times (Unnatural Selection, Rascals, maybe others), not including the Baku planet, and no one bothers to act on it. Yes, some story characters will choose to turn down immortality (a trope that's been around at least since "The Odyssey"), but it's not going to be universal.
Yeah that is annoying, because if such a place or thing is known there will be some people who will always want to try it or go to that place to try and live a little longer, it's just how some people are.
 
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This, apparently, is how that was supposed to turn out.
That could have worked with a lot of tweaking. I'd honestly prefer that TNG's theme didn't use any of Courage's theme. It should have been something entirely new, though I'm not sure McCarthy was the guy to do it.
 
That could have worked with a lot of tweaking. I'd honestly prefer that TNG's theme didn't use any of Courage's theme. It should have been something entirely new, though I'm not sure McCarthy was the guy to do it.
I wonder if the composer for Galaxy Quest was inspired by that theme.

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I wonder if the composer for Galaxy Quest was inspired by that theme.

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The Lower Decks intro theme always makes me think of Galaxy Quest
 
It bothers me that the emergency engineering hologram Ian isn't spelled Eoin to keep the E name convention. But it was never seen written down on screen...
 
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This, apparently, is how that was supposed to turn out.

McCarthy later said an interview (I don't recall if it was text of audio) that he'd love to revisit that theme one day and flesh it out, give it more bells & whistles.
 
So in DS9, it bothered to tell us about Klingon ridges... that's great and I got potato chips with ridges too. But it didn't touch on why Dax had different markings to the OG Trill in TNG (in real life, allergies posed a problem). The Caatarians in "The Game" ended up different with (little or no televised explanation) as well. Would it not have been better if it wasn't addressed in the Tribblations episode? There were occasional character changes that can't be explained as easily as "character growth" either.
 
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