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News New Game - Star Trek: Voyager - Across the Unknown

What are all the possible endings? So far, I have experienced 4 different endings:
1) Use the transwarp hub. Voyager gets home but the Borg use the hub to conquer the AQ.
2) Destroy the hub but Future Janeway tries to force Voyager to go through the hub instead. I try to override it but fail. Voyager gets home but with an ominous warning that the Borg are coming.
3) Refuse to use the hub at all. Voyager takes another 16 years to get home and much of the crew is either dead or broken psychologically.
4) The canon ending where Future Janeway infects the Borg Queen, you destroy the hub and ride it back to Earth and the Borg are stuck in the DQ.
 
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Stick To The Prime Directive: Use the Caretaker’s Array to get home, instead of destroying it

The Starfleet Way: Complete sector 12 without having any Borg Buildings

Canon: Reach earth with: Tom Paris, Harry Kim, Chakotay, Tuvok, B’Elanna Torres, The Doctor, Seven, Icheb

Home, Hub And Holdfast: Take control of the Transwarp Hub with the help of the awakened Borg and fly home

The Calm Before The Storm: Fail to destroy the Transwarp Hub and get sent home by Admiral Janeway

Welcome Home, Voyager: Destroy the Transwarp Hub and get Voyager back home

Was It Worth It?: Bring Voyager home without destroying the Transwarp Hub

The Long Road Continues: Don’t risk entering the Borg nebula, and find another way home, even if it takes another 16 years

For The Greater Good: Sacrifice your way home by destroying the Hub and spend 16 more years in the Delta Quadrant

 
Finally started to play it, got stuck at the ocampa world and pokopia launches tomorrow. Looks like I have another unfinished game in my backlog
 
Nice battle damage



The Borg unicomplex



Emergency, crew, officer quarters
Observation lounge (very similar to the Galaxy 10 Forward), Holodeck (apparently Chez Sandrine), the original stellar cartography compared to its astrometrics refit

 
The playstation version of the game got a patch a few days ago( Seems like the steam version already got it a few weeks ago)

Now you can manual save. Helps me out immensely
 
So interesting thing about Timeless
If you refuse to do anything with the Dauntless and just leave with the slipstream tech, it's Arturis sends the new info to Seven, causing the ship to fall out of slipstream and get damaged, as part of his revenge since you didn't take the Dauntless bait
 
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This was such a great moment, made me emotional: You can save Ares IV from the ellipse!



And one possible end (my first one):

 
I was really curious how they'd do Timeless. Would they dedicate animating the ship crashing into the ice planet?

Nope. Just a little explosion animation like "POOF" Goodbye Voyager crew

I had Janeway ignore the message from the future and still continue the slipstream

What I think would have been a cool is a "What...if" and Voyager gets home in 4 years and the remainder of the game is a "What...if"

Voyager has unfinished business and risks going back to the Delta quadrant
 
What do people think of the waste dissassembler room? At one point, B'elanna suggests you build it. I did build it in my latest playthrough but I found it to be pretty useless because I had plenty of cargo space so I had no shortage of deuterium or duranium that I could not get from points of interests. I actually turned it off in order to shift energy and crew to other things like the metaphysics shields.

It gives you a small amount of deuterium or duranium every 10 turns. You can slot a hero to reduce production time and I am guessing you can upgrade to level 2 where it would be a lot more useful. I feel like it is situational. On higher difficult levels, when resources are scarcer, I could it see it making a difference. Especially, when you start losing a 1 or 2 duranium per turn, producing your own duranium to offset that, could be helpful over time.

Also, has anyone managed to be completely self-sufficient on food, ie you product at least as much food as you consume? I almost got there with a large hydroponics bay + some small hydroponic bays but then I increased my pop in the late game and consumed more food than I produced.

Is it worth it to be 100% self-sufficient on food? Building enough hydroponic bays to be 100% self-suffcient requires a lot of time and resources that could be spent elsewhere. You can find planets with food to collect from time to time. So I feel like as long as you produce enough food to stretch out your food supplies for awhile, you are probably good enough.
 

WOW. Some interesting balance fixes. I also really like the custom difficulties. Now we can tweak things to make the difficulty exactly what we want.
 
Some interesting "hidden" mechanics and strategies:

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Can you make someone other than Chakotay and Torres be First Officer and Chief Engineer in this game? I never agreed with Janeway rewarding these Maquis thugs so it would be nice if I could do things differently.
 
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