Story and missions:

Episodes are represented by simple resource gathering (like Prototype), side missions (like Unity, Innocence), away missions (like the beginning of Scorpion), and decisions to make on the ship (like Tuvix).
Room details:

The Captain's dining room before and after Neelix converted it, the torpedo bay, the aeroshuttle away bay, THOSE things (they were named on LDS, Tucker tubes?), a TNG pool table, and the very nice looking bridge!

Episodes are represented by simple resource gathering (like Prototype), side missions (like Unity, Innocence), away missions (like the beginning of Scorpion), and decisions to make on the ship (like Tuvix).
Room details:

The Captain's dining room before and after Neelix converted it, the torpedo bay, the aeroshuttle away bay, THOSE things (they were named on LDS, Tucker tubes?), a TNG pool table, and the very nice looking bridge!
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