The glowing nacelle trails and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era do not instill me with a whole lot of confidence. The fan-made mod for Sins of a Solar Empire looks about as good if not better than this.
Embedding YouTube upload:Trailer and details at the official site:
https://intl.startrek.com/news/star-trek-infinite-trailer-game-details
EDIT:
Steam page: https://store.steampowered.com/app/1622900/Star_Trek_Infinite/
It's getting a lot of hate on the Steam page already.
It is going to have a hard time justifying its existence when there is already a very well-established Trek mod for Stellaris.
I'm just waiting for Paramount to do something completely tone deaf and try to get the mod pulled.
The glowing nacelle trails and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era do not instill me with a whole lot of confidence.
obviously what you can’t have on console is mods.
You can, it's just a lot more work by the developer to implement it. Fallout 4 and Skyrim have mods on console
It isn't. This isn't turn based.It really seems to be BotF 2![]()
It is going to have a hard time justifying its existence when there is already a very well-established Trek mod for Stellaris.
I don't think any of them look good.and it can definitely be done as there are mods that do it for Stellaris.
The game has a calendar. It seems to start in 2340 (most common date in the screenshots). Depending on how the research works, maybe you won't get a Galaxy until 2360~and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era
the UI colour changes based on who you're playing as.the UI is that it's blue instead of green.
I disagree.A naked cash grab if I've ever seen one.
The steam page saysin text files in an xml format that makes it ridiculously easy to implement as many canon events from Star Trek as you want into the game to railroad the story into a more recognizable Trek storyline
The trailer and screenshots do show features not in Stellaris.slimmed-down Stellaris with a Star Trek coat of paint
I don't feel insulted by this game at all, and I own Stellaris + all the DLC except the most recent.I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan.
The game has a calendar. It seems to start in 2340 (most common date in the screenshots). Depending on how the research works, maybe you won't get a Galaxy until 2360~
DIVERSE STARSHIPS
Beyond the potential cast of characters you recruit to your faction, the game grants you access to a range of starships from the Star Trek universe, tailored to each faction's arsenal. From the Federation's reliable Intrepid- and Defiant-class ships, the menacing Cardassian Galor-class vessels, the sleek Romulan D'deridex, or even the formidable Klingon Negh'Var battleships.
Of course, the Enterprise-D can be developed and added to the Federation fleet through the bespoke storytelling system developed for Star Trek: Infinite.
Still, if the Star Trek elements are otherwise well integrated (things like diplomacy, a major point of empire building in BOTF and very particular with existing Star Trek empires and races) it isn't a disaster if the interface directly comes from Stellaris. And if the game doesn't need umpteen DLC's to be half complete, then even full price could be a bargain by comparison. Though I suspect that Borg-DLC and Dominion-DLC are on the horizon if the base game is succesful...I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan. This really seems to be literally just a slimmed-down Stellaris with a Star Trek coat of paint that will probably cost the same as a full newly developed game nonetheless. Granted, the Clausewitz engine stores core game mechanics, events, scenarios etc. in text files in an xml format that makes it ridiculously easy to implement as many canon events from Star Trek as you want into the game to railroad the story into a more recognizable Trek storyline than the usual style of increasingly divergent randomness in modern Paradox games, but that doesn't necessarily translate into a game sufficiently different from Stellaris. Based on the screenshots, the core game mechanics don't seem to be changed at all and the largest change to the UI is that it's blue instead of green. A naked cash grab if I've ever seen one.
uugghhhh... why? Paradox have this reputation which is completely undeserved. In reality they're DLC merchants. One of the worst publishers around.Yes, but this game isn't developed by Paradox, just published, but even just being published would put a point in favour.
Yup. It's already been pretty much confirmed that this is what it is. Again, Paradox have previous for this sort of thing (releasing games/dlc which is already available as a mod and doing so in a way which ensures that mod no longer works or is at best crippled).I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan. This really seems to be literally just a slimmed-down Stellaris with a Star Trek coat of paint that will probably cost the same as a full newly developed game nonetheless.
Except Infinite is a separate game, the mods won't be broken.Yup. It's already been pretty much confirmed that this is what it is. Again, Paradox have previous for this sort of thing (releasing games/dlc which is already available as a mod and doing so in a way which ensures that mod no longer works or is at best crippled).
That's not really the truth these days. Their new DLC policy is better. Major game features are not locked behind DLC anymore, the DLC just gives you things to do with the new mechanics.uugghhhh... why? Paradox have this reputation which is completely undeserved. In reality they're DLC merchants. One of the worst publishers around.
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