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Game New game: Star Trek Infinite

The glowing nacelle trails and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era do not instill me with a whole lot of confidence. The fan-made mod for Sins of a Solar Empire looks about as good if not better than this.
 
It's getting a lot of hate on the Steam page already.

It is going to have a hard time justifying its existence when there is already a very well-established Trek mod for Stellaris.

I'm just waiting for Paramount to do something completely tone deaf and try to get the mod pulled.
 
It's getting a lot of hate on the Steam page already.

It is going to have a hard time justifying its existence when there is already a very well-established Trek mod for Stellaris.

I'm just waiting for Paramount to do something completely tone deaf and try to get the mod pulled.

Im really hoping for a console release. Stellaris works really (surprisingly) well on console but obviously what you can’t have on console is mods.

They’ve said PC and Mac for now but I’m hopeful as more and more paradox games are on current gen consoles but often about a year or so behind.
 
The glowing nacelle trails and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era do not instill me with a whole lot of confidence.

I have seen a lot of this whinge on twitter.

A game of stellaris takes place over hundreds of years. If a game of this takes place over even 50 then this isn’t an issue. Start with Miranda’s and excelsior’s and end up with intrepids and defiants.

Alternatively as soon as the game starts and you the player is involved then you can do things differently than Starfleet did. Maybe you get into a war that they didn’t and this speeds up technology.
 
obviously what you can’t have on console is mods.

You can, it's just a lot more work by the developer to implement it. Fallout 4 and Skyrim have mods on console.

I'm a bit disappointed by the images so far. I was expecting Stellaris with a Star Trek skin, but there's barely any Star Trek skin. They've slightly moved bits of the interface around, but it's still looks like Stellaris.

It needs an LCARS-like theme - and it can definitely be done as there are mods that do it for Stellaris.
 
It really seems to be BotF 2 :D
It isn't. This isn't turn based.

It is going to have a hard time justifying its existence when there is already a very well-established Trek mod for Stellaris.

Being an official product has already justified its existence.
Also probably not taking 30 minutes to load a damn map.

and it can definitely be done as there are mods that do it for Stellaris.
I don't think any of them look good.

and the TNG/post-TNG ships in a game supposedly set in a pre-TNG era
The game has a calendar. It seems to start in 2340 (most common date in the screenshots). Depending on how the research works, maybe you won't get a Galaxy until 2360~

Since the game is based on Stellaris, it should still be easily moddable. I'm sure we'll see expanded ship designs within the first couple weeks. Depending on how many people who know how to mod Stellaris get the game
 
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I am so excited for this! I love Stellaris and I play on both console (PS4 and now PS5) and PC. I always loved BOTF and Armada I and II as well. Stellaris is a complicated game with quite a bit of depth. I can definitely see how some may get turned off. I am guessing this will be a bit more slimmed down or otherwise streamlined. I will purchase.
 
Well a BOTF meets Stellaris should be fun as well. I wonder if the map is fixed for empire placement of the four mains every time, or if it meanders a bit with were the main core is placed galactically speaking. With only the closest planets being constant (or rotating), like Vulcan and Andor along with the likes of Alpha Centauri being close to Sol in every game. I know that if you play the United Earth or Terran Empire types in Stellaris there are a few stars around your starting system that are always named the same, but after that it gets random.

Also, who is going to play like a Pakled?
 
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I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan. This really seems to be literally just a slimmed-down Stellaris with a Star Trek coat of paint that will probably cost the same as a full newly developed game nonetheless. Granted, the Clausewitz engine stores core game mechanics, events, scenarios etc. in text files in an xml format that makes it ridiculously easy to implement as many canon events from Star Trek as you want into the game to railroad the story into a more recognizable Trek storyline than the usual style of increasingly divergent randomness in modern Paradox games, but that doesn't necessarily translate into a game sufficiently different from Stellaris. Based on the screenshots, the core game mechanics don't seem to be changed at all and the largest change to the UI is that it's blue instead of green. A naked cash grab if I've ever seen one.
 
the UI is that it's blue instead of green.
the UI colour changes based on who you're playing as.

A naked cash grab if I've ever seen one.
I disagree.
It's probably made for those who wouldn't have been interested in Stellaris because it isn't Star Trek.

in text files in an xml format that makes it ridiculously easy to implement as many canon events from Star Trek as you want into the game to railroad the story into a more recognizable Trek storyline
The steam page says
"Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game."
So it sounds like it already has an optional story mode.

slimmed-down Stellaris with a Star Trek coat of paint
The trailer and screenshots do show features not in Stellaris.

I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan.
I don't feel insulted by this game at all, and I own Stellaris + all the DLC except the most recent.
As mentioned above, it's probably not targeted towards us
 
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I never played Stellaris so this will all be new to me. Looking forward to this releasing...whenever it gets released
 
The game has a calendar. It seems to start in 2340 (most common date in the screenshots). Depending on how the research works, maybe you won't get a Galaxy until 2360~

There was a line somewhere that seemed to suggest the Enterprise-D, specifically, was an end-game "Hero" unit.

Ah, here, from the Steam page:
DIVERSE STARSHIPS

Beyond the potential cast of characters you recruit to your faction, the game grants you access to a range of starships from the Star Trek universe, tailored to each faction's arsenal. From the Federation's reliable Intrepid- and Defiant-class ships, the menacing Cardassian Galor-class vessels, the sleek Romulan D'deridex, or even the formidable Klingon Negh'Var battleships.

Of course, the Enterprise-D can be developed and added to the Federation fleet through the bespoke storytelling system developed for Star Trek: Infinite.

The examples they pick seem to imply the ship-selection will be biased towards mid-to-late TNG-era (or, I suppose, post-TNG if the movies don't count), but that could be giving it from both barrels, promoting those ships because they're more popular in the publicity, and also having them be unlocked later in the game to keep you playing, and you'll start off in 2340 with a bunch of Excelsiors, Ambassadors, and New Orleanses.
 
I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan. This really seems to be literally just a slimmed-down Stellaris with a Star Trek coat of paint that will probably cost the same as a full newly developed game nonetheless. Granted, the Clausewitz engine stores core game mechanics, events, scenarios etc. in text files in an xml format that makes it ridiculously easy to implement as many canon events from Star Trek as you want into the game to railroad the story into a more recognizable Trek storyline than the usual style of increasingly divergent randomness in modern Paradox games, but that doesn't necessarily translate into a game sufficiently different from Stellaris. Based on the screenshots, the core game mechanics don't seem to be changed at all and the largest change to the UI is that it's blue instead of green. A naked cash grab if I've ever seen one.
Still, if the Star Trek elements are otherwise well integrated (things like diplomacy, a major point of empire building in BOTF and very particular with existing Star Trek empires and races) it isn't a disaster if the interface directly comes from Stellaris. And if the game doesn't need umpteen DLC's to be half complete, then even full price could be a bargain by comparison. Though I suspect that Borg-DLC and Dominion-DLC are on the horizon if the base game is succesful...
 
Three new screenshots added to the Steam page. They also removed 3 screenshots, which I think were just screen caps from the trailer anyways.

ss_a1a3e96d4822968d948b899e77ba953f8a03deda.png

I spy Vasquez rocks lmao
ss_f00bc243932bed0c2f30874f92383c615e6c4bee.png

Interestingly there's an updated Empire selection screen, but they kept the old version up as well.
ss_6ffa1b9633b095c270156d090940b1976d7fa98d.png


The old one for comparison, just some minor changes.
ss_85cebde342b1d372cb3d97b7ebd703f3afc0be0d.png
 
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Yes, but this game isn't developed by Paradox, just published, but even just being published would put a point in favour.
uugghhhh... why? Paradox have this reputation which is completely undeserved. In reality they're DLC merchants. One of the worst publishers around.

I feel both disappointed and insulted as both a Star Trek fan and a Stellaris fan. This really seems to be literally just a slimmed-down Stellaris with a Star Trek coat of paint that will probably cost the same as a full newly developed game nonetheless.
Yup. It's already been pretty much confirmed that this is what it is. Again, Paradox have previous for this sort of thing (releasing games/dlc which is already available as a mod and doing so in a way which ensures that mod no longer works or is at best crippled).
 
Yup. It's already been pretty much confirmed that this is what it is. Again, Paradox have previous for this sort of thing (releasing games/dlc which is already available as a mod and doing so in a way which ensures that mod no longer works or is at best crippled).
Except Infinite is a separate game, the mods won't be broken.

In fact I know that some of the Trek modders have been beta testing the game.

uugghhhh... why? Paradox have this reputation which is completely undeserved. In reality they're DLC merchants. One of the worst publishers around.
That's not really the truth these days. Their new DLC policy is better. Major game features are not locked behind DLC anymore, the DLC just gives you things to do with the new mechanics.
 
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