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NCC-1701 USS Enterprise Deck by Deck - WIP

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I get dizzy just imaging doing something like this. Great stuff.
Is there any way to get an estimation of the square footage for the ship? It must me staggering.

No idea; but, I'm sure it could be derived from the FJ plans. I'd be curious as to the displacement volume; but, not sufficiently driven at the moment to find out lol. ;)

And here's the latest update:

Here are shots of the completed work on deck 5. Lots of complicated geometry. It's been simplified now. Still a little work to do in seaming up the ceiling for deck 6 as part of it had to be cut from the deck 5 floor and from the outer hull ring; but, minor stuff at this point by comparison.

progress_092110_01.jpg

..wireframe

progress_092110_02.jpg

..30 percent transparency render.

Deck 4 work has already begun.
 
Just awesome... I love the layers approach... there's something really aesthetically pleasing about seeing each layer in its own color, grouped together to form a large construct... really drives home just how much there is to the ship.
 
I get dizzy just imaging doing something like this. Great stuff.
Is there any way to get an estimation of the square footage for the ship? It must me staggering.

Just awesome... I love the layers approach... there's something really aesthetically pleasing about seeing each layer in its own color, grouped together to form a large construct... really drives home just how much there is to the ship.

What is normally utter confusion as a whole is ordered and isolated in layers. Before Computers the concept was used sheet by sheet on a blue print. With 3D we can now problem solve the problematic intersections between those layers and resolve the conflict so that one person can coherent define an entire system.

Imagine building the human body without layers and you might lose your mind.
 
I get dizzy just imaging doing something like this. Great stuff.
Is there any way to get an estimation of the square footage for the ship? It must me staggering.

Just awesome... I love the layers approach... there's something really aesthetically pleasing about seeing each layer in its own color, grouped together to form a large construct... really drives home just how much there is to the ship.

What is normally utter confusion as a whole is ordered and isolated in layers. Before Computers the concept was used sheet by sheet on a blue print. With 3D we can now problem solve the problematic intersections between those layers and resolve the conflict so that one person can coherent define an entire system.

Imagine building the human body without layers and you might lose your mind.

Yeah, that's along the lines of what I was thinking. In drafting we always did multiple views or exploded views. I can visualize the 3d without much trouble. It helps substantially in building this stuff; but, others might not be able to; so, I started doing these exploded views to give people a better grip on just how much work is represented there and how involved it really is. Just wish I could have done videos of much of it.
 
Deck4 is now completed:

progress_092210_01.jpg


wireframe..

progress_092210_02.jpg


30 percent transparency render.

Work on deck 3 will begin in the morning.
 
:D

Ok, Decks 2 & 3 are now completed.

progress_092410_1.jpg


progress_092410_2.jpg


No more protruding walls or floors anywhere on the ship now. What remains is the Bridge deck and trimming the upper decks of the dorsal section.. A few days of work essentially.

Back at it.
 
I get dizzy just imaging doing something like this. Great stuff.
Is there any way to get an estimation of the square footage for the ship? It must me staggering.

Just awesome... I love the layers approach... there's something really aesthetically pleasing about seeing each layer in its own color, grouped together to form a large construct... really drives home just how much there is to the ship.

What is normally utter confusion as a whole is ordered and isolated in layers. Before Computers the concept was used sheet by sheet on a blue print. With 3D we can now problem solve the problematic intersections between those layers and resolve the conflict so that one person can coherent define an entire system.

Imagine building the human body without layers and you might lose your mind.

Yeah, that's along the lines of what I was thinking. In drafting we always did multiple views or exploded views. I can visualize the 3d without much trouble. It helps substantially in building this stuff; but, others might not be able to; so, I started doing these exploded views to give people a better grip on just how much work is represented there and how involved it really is. Just wish I could have done videos of much of it.

Yeah I think AVSforyou has a desktop video recorder in their package and it's really cheap.

---
The real challenge in this short of work is precision. I've been continually working on that since I hit the profession.
 
What is normally utter confusion as a whole is ordered and isolated in layers. Before Computers the concept was used sheet by sheet on a blue print. With 3D we can now problem solve the problematic intersections between those layers and resolve the conflict so that one person can coherent define an entire system.

Imagine building the human body without layers and you might lose your mind.

Yeah, that's along the lines of what I was thinking. In drafting we always did multiple views or exploded views. I can visualize the 3d without much trouble. It helps substantially in building this stuff; but, others might not be able to; so, I started doing these exploded views to give people a better grip on just how much work is represented there and how involved it really is. Just wish I could have done videos of much of it.

Yeah I think AVSforyou has a desktop video recorder in their package and it's really cheap.

---
The real challenge in this short of work is precision. I've been continually working on that since I hit the profession.

Thank you. I have been getting tons of suggestions privately. I ended up using camstudio for the youtube video I posted, just because it was quick and cheap. I was kindof impressed with it; but, as I don't do professional tutorials as yet.. I don't know how it compares with commercial packages. I'm told that camtasia is really good.
 
The dorsal section is finished!

progress_092910_1.jpg

progress_092910_2.jpg


Will be starting back on the bridge next. The whole process for the dorsal took the whole day today. I originally only figured on a few hours; but,
that was before deciding to remake the floors from scratch with a new set of dorsal hull skins. My revised estimate was a day and a half, so I beat
it by half a day. My estimates suck. Going to have to start estimating weeks or something lol.

Off to work.
 
Heh...now you need to build the world's biggest 3D printer and make this baby REAL!

And trust me - the ticket sales for a real-life walkthrough of the TOS-E would pay for itself within 6 months!

:D
 
That's a great looking ship there! My question is...what are those rooms on deck 2 and 3? How do the crew quarters look?
 
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