Absolutely wonderful Vektor. Just so awesome. I find the bussard collectors interesting. Why did you decide to go with that texture over the traditional spinning fan-blades look?
God I love this!^
Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.![]()
Absolutely wonderful Vektor. Just so awesome. I find the bussard collectors interesting. Why did you decide to go with that texture over the traditional spinning fan-blades look?
Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.![]()
I've been doing a lot more sketching since I got myself a Wacom tablet, so you may get your wish eventually.![]()
...I didn't even think of that. *headbash*What was it; flat mirror, reflect/refract, or raytrace, out of idle curiousity?
None of the above. It's an Architectural Design material rendered in Mental Ray. There is no method I know of to accomplish quite the same thing using the scanline renderer, which is one reason why I use Mental Ray and its advanced materials almost exclusively now.
Aren't those fanatastic? I bought one a couple of years back (was dating a woman who did photography... didn't want to buy it for her, but though it was cool and I could "loan" it to her when she needed it). I use it a lot, mainly in CorelDraw or Corel PhotoPaint, though I've been led to believe that it's possible to use one of these in ZBrush (haven't figured out how yet... but I've barely learned my way around the UI in ZBrush and can't really do anything in there anyway, yet!).Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.![]()
I've been doing a lot more sketching since I got myself a Wacom tablet, so you may get your wish eventually.![]()
I've never used any of the Mental Ray materials... that's at a depth I've never quite gotten down to. (Though I'm using Maya, and I'm not sure that there are the same "mental-ray-specific" materials in there, since the software is quite a bit different in terms of how it models materials)...I didn't even think of that. *headbash*What was it; flat mirror, reflect/refract, or raytrace, out of idle curiousity?
None of the above. It's an Architectural Design material rendered in Mental Ray. There is no method I know of to accomplish quite the same thing using the scanline renderer, which is one reason why I use Mental Ray and its advanced materials almost exclusively now.
I can only pray you've been secretly retained by Paramount to design the new ship and you're holding back due to some non-disclosure agreement. Your design philosophy for updating the look of the original is wonderful: Respectful, well considered and visually inspired.
Aren't those fanatastic? [SNIP] I got the 8x10 version... the pressure-and-angle-sensitive one as well. I only have the basic "art pen" and the mouse (both of which came with it) but I've been thinking that the "airbrush" might be useful... it works a lot differently than the pen and it's hard to get the "airbrush" functionality to work well with a pen, I've found, in Corel.
But once you've used a "pen" instead of a mouse to try to draw... you can never go back!![]()
I've never used any of the Mental Ray materials... that's at a depth I've never quite gotten down to. (Though I'm using Maya, and I'm not sure that there are the same "mental-ray-specific" materials in there, since the software is quite a bit different in terms of how it models materials)
Is this something built into Mental Ray's renderer, or are you using the stand-alone version?
Well, in Maya, Mental Ray is provided in a fully-integrated fashion... I have no "stand-alone" capacity. And, again, in Maya, I have the ability to create complex "material" networks, but I know of no way I can make use of any "built into Mental Ray" materials which are independent of the Maya type materials.Not sure I understand your question. Mental Ray is nothing but a renderer. It can run within a program like 3ds Max, which is what I use, or it can run as a standalone application for batch processing or on a separate computer for use as a render farm.
Exactly what I was getting at.As of 3ds Max 2009, there are two main groups of materials designed for use specifically with Mental Ray: The Architecture and Design library, and the Pro Materials library. Both provide a variety of optimizations and unique features via Mental Ray, but they will not work at all with the regular scanline renderer.
As far as I know, the Mental Ray renderer for Maya is identical to the one for Max, though the interface and the way some of the features are implemented may be somewhat different.
We need some more pleassssssse!God I love this!^
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