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Modern Warfare2 General Thread

Gah, what point is there in even having Capture The Flag if everyone just camps around the flag the whole damn time? I get my ass shot up every match because I'm almost always the only one on my team actively going after the enemy flag. :scream:
Well, team based objective type games require a little bit of cooperation. Communicating where they're camping, attacking in force, preferably from more than one angle. What ruins CTF for me is the Marathon/Lightweight lameness. Also, there's way too much of an emphasis on kill ratio in the stats... in the original COD I was far more interested in winning the game type than ratio whoring, but with the killstreak rewards and all that... Yeah, nobody gives half a shit about winning, except maybe in a team deathmatch that's decided by one kill.

Stat tracking is cool and all, but in the original game it wasn't saved, so you could savor the good rounds, and forget about the bad rounds, and not look at your overall kill ratio and just feel mediocre. It's also a disincentive to try new things. Lord knows I abandon my experimental classes quickly when they don't work, even if they are kind of fun. For instance I blow at noob tubing, mostly because I'm probably just not used to the arc of the projectile and all the overshooting gets me killed. It's still kind of fun to play with, but if I'm going 3 kills to 12 deaths for a few rounds, it's just a lot more depressing than it really should be!
 
I've stopped using tactical inseration because ppl camp my thing, I wouldn't mind if I could choose to cancel a respawn ove the object after I laid it. Also last stand now with non pistol weps :wtf: a dude shot me with sniper when on floor despite the fact sitting down with 1 arm how could he pick up a sniper aim it and shoot it with the feedback ripping is arm off :lol:

That would be the 'Final Stand' Death Streak, which happens when you have a death streak lasting 4 or more, rather than the 'Last Stand' Perk (slot 3 IIRC). You can use all your weapons and shift about, and if you survive long enough, you can get back up again.

Do what I do to handle it, keep firing under their body spasms and then stays still or their name appears on the "x killed x with x" corner. It's how I handle the disparity in killyness needed between normal core and hardcore, rather than getting stuck in the 'double tap' reflex in hardcore and getting surprised when switching to normal core.

Also, there's way too much of an emphasis on kill ratio in the stats... in the original COD I was far more interested in winning the game type than ratio whoring, but with the killstreak rewards and all that... Yeah, nobody gives half a shit about winning, except maybe in a team deathmatch that's decided by one kill.

Stat tracking is cool and all, but in the original game it wasn't saved, so you could savor the good rounds, and forget about the bad rounds, and not look at your overall kill ratio and just feel mediocre. It's also a disincentive to try new things. Lord knows I abandon my experimental classes quickly when they don't work, even if they are kind of fun. For instance I blow at noob tubing, mostly because I'm probably just not used to the arc of the projectile and all the overshooting gets me killed. It's still kind of fun to play with, but if I'm going 3 kills to 12 deaths for a few rounds, it's just a lot more depressing than it really should be!

I have to agree with this sentiment. It's depressing to see how you're doing overall. *thinks of his overall k/d of approaching 0.5-0.6* :(
 
The kill cam showing lag issues at times is getting more annoying, earlier I emptied half a clp into a guy before he even reacted and killed me, the killcam shown I didn't start firing till he opened fire :confused:.

Anyhoo tried harcore mdoe after getting to Level 19 and I don't like the fact that FF is on because the game is so fast pace with no radar you have no idea where your own teammates are so you can hesitate when you see someone or kill your own team mate because its not easy to spot with quick glance sometimes.

Played about 4 & half hours so far mid way through level 19 with about a +60 overall kills to overall deaths...think 250-190 or somewhere around that.
 
I've stopped using tactical inseration because ppl camp my thing, I wouldn't mind if I could choose to cancel a respawn ove the object after I laid it. Also last stand now with non pistol weps :wtf: a dude shot me with sniper when on floor despite the fact sitting down with 1 arm how could he pick up a sniper aim it and shoot it with the feedback ripping is arm off :lol:

That would be the 'Final Stand' Death Streak, which happens when you have a death streak lasting 4 or more, rather than the 'Last Stand' Perk (slot 3 IIRC). You can use all your weapons and shift about, and if you survive long enough, you can get back up again.

Do what I do to handle it, keep firing under their body spasms and then stays still or their name appears on the "x killed x with x" corner. It's how I handle the disparity in killyness needed between normal core and hardcore, rather than getting stuck in the 'double tap' reflex in hardcore and getting surprised when switching to normal core.

Also, there's way too much of an emphasis on kill ratio in the stats... in the original COD I was far more interested in winning the game type than ratio whoring, but with the killstreak rewards and all that... Yeah, nobody gives half a shit about winning, except maybe in a team deathmatch that's decided by one kill.

Stat tracking is cool and all, but in the original game it wasn't saved, so you could savor the good rounds, and forget about the bad rounds, and not look at your overall kill ratio and just feel mediocre. It's also a disincentive to try new things. Lord knows I abandon my experimental classes quickly when they don't work, even if they are kind of fun. For instance I blow at noob tubing, mostly because I'm probably just not used to the arc of the projectile and all the overshooting gets me killed. It's still kind of fun to play with, but if I'm going 3 kills to 12 deaths for a few rounds, it's just a lot more depressing than it really should be!

I have to agree with this sentiment. It's depressing to see how you're doing overall. *thinks of his overall k/d of approaching 0.5-0.6* :(

I feel your pain. I've worked hard to get mine from the 0.5 range up to about .75. But Yoda is probably right about the kill/death ratio. Of course, that's why I play TDM exclusively and don't bother with the other game types.
 
^ Ya see, the thing is, I enjoy other modes, like Sabotage (the one where you're either attacking/defending the bomb sites BUT without the lack of respawn), the one with the neutral bomb and attack the other team's HQ and Domination mainly, but I'm so objective focused, that the k/d ratio massively suffers, which is all people see on one's profile, even when I score loads of points for doing the objectives.
 
Well when I focus on my K/D ratio, it's partly for my own personal satisfaction, but it's also a team thing too. As I said, I like TDM, never pay FFA, and if I can keep my K/D ratio positive in any given game, then I feel like I've contributed to the team. When it's less than 1, then I feel like I've done a disservice to the team.
 
The kill cam showing lag issues at times is getting more annoying, earlier I emptied half a clp into a guy before he even reacted and killed me, the killcam shown I didn't start firing till he opened fire :confused:.

Anyhoo tried harcore mdoe after getting to Level 19 and I don't like the fact that FF is on because the game is so fast pace with no radar you have no idea where your own teammates are so you can hesitate when you see someone or kill your own team mate because its not easy to spot with quick glance sometimes.

Played about 4 & half hours so far mid way through level 19 with about a +60 overall kills to overall deaths...think 250-190 or somewhere around that.

With practice you learn to ID friends by their uniform. I don't even think about it anymore-and the only FF kills I get are from badly-placed tubes(hey, it happens to everyone eventually!).:cool:
 
The kill cam showing lag issues at times is getting more annoying, earlier I emptied half a clp into a guy before he even reacted and killed me, the killcam shown I didn't start firing till he opened fire :confused:.

Anyhoo tried harcore mdoe after getting to Level 19 and I don't like the fact that FF is on because the game is so fast pace with no radar you have no idea where your own teammates are so you can hesitate when you see someone or kill your own team mate because its not easy to spot with quick glance sometimes.

Played about 4 & half hours so far mid way through level 19 with about a +60 overall kills to overall deaths...think 250-190 or somewhere around that.

With practice you learn to ID friends by their uniform. I don't even think about it anymore-and the only FF kills I get are from badly-placed tubes(hey, it happens to everyone eventually!).:cool:
A little trick for hardcore that I figured out that made it MUCH more enjoyable, pause the game for a second now and again. That gives you the full map overview of you and your living teammates in relation to you. It will also show the non-silenced shot pings. I use it all the time so that I know the positions of my teammates, and more importantly, which directions, if I see a guy, can I shoot at and be positive it's not a team kill. You do need to develop a little bit of a sense of timing when to use it so that you're not killed while gawking at the map... but if you do it quickly it's a minimal risk. It's great for orienting yourself right at spawn time.
 
A little trick for hardcore that I figured out that made it MUCH more enjoyable, pause the game for a second now and again. That gives you the full map overview of you and your living teammates in relation to you. It will also show the non-silenced shot pings. I use it all the time so that I know the positions of my teammates, and more importantly, which directions, if I see a guy, can I shoot at and be positive it's not a team kill. You do need to develop a little bit of a sense of timing when to use it so that you're not killed while gawking at the map... but if you do it quickly it's a minimal risk. It's great for orienting yourself right at spawn time.

Cheers Yoda thats some good advice there :techman: never considered the pause map.

When it's less than 1, then I feel like I've done a disservice to the team.

Yeh I feel like that sometimes...Yesterday in a game near end I was 2 deaths more then my kills so I dumped my more cautious style of play went rambo ended up levelling my K/D...I hate having minus :p

What style of play would you lot say you did ?

* Offensive head on? or try to work your way down flanks?

* Defensive/Cautious player?

Personally while I don't camp I do like to be either on the flanks or at the back making sure my team is not outflanked, the amount of people I've taken out when they have squeezed past some of my advancing team members helps my K/D ratio a lot and hopefully my team in general
 
Currently every custom class I have is played differently. When I select a class I have a very good idea on how I'll play a TDM game, objective based games are a bit different.

Standard--AR, stopping power, slight of hand, steady aim typically. I use it as my straight up all ranges all situations fighter. Generally I'll be aggressive with this class, but not overly so. I'll pie my corners with sights up and move forward, but cautiously. This class will usually net me my highest K/D ratio but is generally the least enjoyable for me to play. There is just something blah about it, I'm not sure.

Rusher--SMG, marathon, lightweight, steady aim. Generally my weakest class as far as K/D ratio goes, but useful for getting from place to place in a hurry and excellent for flanking or rushing snipers. I play it generally on objective based games. My 2nd least favorite class.

SAW/AIR--AUG and Stinger, scavenger, stopping power, steady aim. If the enemy team is bringing in a lot of air support I use this guy. The AUG is useful for covering a lane for a good long time. I play almost totally static with this guy. He can rack up some good killstreaks which is why I like him. Once pushed down on the trigger and killed five bad guys before I released it. Can't really do that with other guns.

Demolition--AR with grenade launcher and RPGs, scavenger, danger close, commando. I like this guy on Terminal and Skidrow especially. Basically once the battlelines get set I start lobbing bombs to kill the campers. Really fun, but also cheap.

Battlesniper--50cal, slight of hand, stopping power, steady aim. Nothing fancy to this class. I go for the longest sight lines and maintain maximum distance from the enemy and plug away on the 50cal. One hit kills on anything but a limb.

Scoutsniper--Silenced M21, marathon, cold blooded, ninja. My favorite class to play, but also one of my worst in terms of K/D ratio. I skirt the edge of every map, flanking, flanking and flanking. Unless the enemy physically see me they can't touch me. Awesomely fun to play, but only on maps where you can avoid head to head gunfights, because you will lose those fights.
 
When it's less than 1, then I feel like I've done a disservice to the team.

Yeh I feel like that sometimes...Yesterday in a game near end I was 2 deaths more then my kills so I dumped my more cautious style of play went rambo ended up levelling my K/D...I hate having minus :p

What style of play would you lot say you did ?

* Offensive head on? or try to work your way down flanks?

* Defensive/Cautious player?

Well I'll start with a disclaimer by saying I'm probably NOT somebody you want to take advice from because I suck. :lol: But that being said, I'll offer a few observations.

Back in MW1, I discovered that whether I played cautious or aggressive, I ended up getting killed about the same number of times. However when I played aggressive, I got a lot more kills.

So overall, I'd say I'm a more aggressive player than cautious. That doesn't always serve me well though. I still get killed a lot. A typical match for me probably is 10 kills to about 11 or 12 deaths. Occaisonally I'll pull one out of my ass like the other day get a 23/5 game. But those are RARE for me. And for every 23/5 kind of game I have, seems like a 5/23 game is just around the corner.

The thing is, the skill of the other team, really dictates your play style IMHO. If they're really good, then I have to be a lot more cautious or I'll end up with one of those 5/23 games.

As for camping, I just can't do it. Bores me to tears. Yeah I'll camp under cover when a Harrier or chopper is overhead, but otherwise I'm out there working the map, kill or be killed.
 
I am a variable player-depends on the map and the other team's style. That said, here's how I roll:

Standard Class: Tar21 w/tubes, M10 shotty, claymores, scavenger

Grenade Class: ACR or M16 w/tubes, frag or semtex, PP2000 w/FMJ, scavenger

Heavy: RPDw/grip and silencer, Claymores,Stinger, Bling and Hardline

Silent class: M19 w/silencer and tubes, PP2000 silencer, Claymores, Bling

Sniper: FALw/Acog and tubes, Auto-shotty, Claymores, Bling and Hardline
(This is my Invasion class. I'll be waiting in the Humvee, gentlemen. )

Pissed-off class: ACRw/tubes, PP2000w/akimbo&FMJ, Claymores, Bling Pro

Unless otherwise marked, my other 2 perks are always Cold-blooded and Ninja. The shottys are for the Wasteland tunnels and the Highrise underside, with some building hunting in Favela. My sig is "Noobtuber" so no one whines afterwards about how I play. The only true camping is on Invasion, I roam the rest, although sometimes I take up residence on Terminal in the blockhouse beneath the Propane or in the center building top floor on Derail.:evil: Love that shotgun/scavenger/claymore combo.
 
Pissed-off class: ACRw/tubes, PP2000w/akimbo&FMJ, Claymores, Bling Pro

Ok, I have to hear more explantion on that, as in when do your break that class out? :lol:

My sig is "Noobtuber" so no one whines afterwards about how I play.

Oh you're one of those eh? I wish we could put all the snipers and noob tubers on one big map by themselves so the rest of us could play in peace.

(Just messing with you Mistral.) :p
 
Pissed-off class: ACRw/tubes, PP2000w/akimbo&FMJ, Claymores, Bling Pro

Ok, I have to hear more explantion on that, as in when do your break that class out? :lol:

My sig is "Noobtuber" so no one whines afterwards about how I play.
Oh you're one of those eh? I wish we could put all the snipers and noob tubers on one big map by themselves so the rest of us could play in peace.

(Just messing with you Mistral.) :p

When I can't get it together or when some jerk mouths off in the lobby I pull the "Pissed-off class". I throw caution to the wind, dump the tubes on the run, empty the first clip from the ACR(all of the while charging enemy positions) and switch to the akimbo pop guns, shooting any enemy cover(walls, doors, etc) around me until I die or they do. Typically, I leave my claymore at my spawn so if I flip the spawns they get a rude awakening.

As for being one of "those" - No, "they" are copying me. I've been faithful to my tubes since the original MW game, right thru WAW to the present. In my hands they are an art form.;) Last night on Terminal I fired from the outside back corner of the map thru 2 window frames of the terminal area below the escalators into the emergency(slide) exit of the plane for a double kill. That's how I use them, mostly.:devil:
 
Pissed-off class: ACRw/tubes, PP2000w/akimbo&FMJ, Claymores, Bling Pro

Ok, I have to hear more explantion on that, as in when do your break that class out? :lol:

My sig is "Noobtuber" so no one whines afterwards about how I play.
Oh you're one of those eh? I wish we could put all the snipers and noob tubers on one big map by themselves so the rest of us could play in peace.

(Just messing with you Mistral.) :p

When I can't get it together or when some jerk mouths off in the lobby I pull the "Pissed-off class". I throw caution to the wind, dump the tubes on the run, empty the first clip from the ACR(all of the while charging enemy positions) and switch to the akimbo pop guns, shooting any enemy cover(walls, doors, etc) around me until I die or they do. Typically, I leave my claymore at my spawn so if I flip the spawns they get a rude awakening.

As for being one of "those" - No, "they" are copying me. I've been faithful to my tubes since the original MW game, right thru WAW to the present. In my hands they are an art form.;) Last night on Terminal I fired from the outside back corner of the map thru 2 window frames of the terminal area below the escalators into the emergency(slide) exit of the plane for a double kill. That's how I use them, mostly.:devil:

*zooms up to you running at 100 MPH, when i'm 30 feet away I stab you in the heart*
 
I have 3 main classes that I use regularly...

Core (FFA, Sabotage)
FAMAS with Holographic Sight + Grenade Launcher
AA-12
Frag + Flash Grenades x2
Bling Pro
Stopping Power Pro
Ninja Pro
Final Stand

Hardcore 1 (Team Deathmatch)
M16A4 with Holographic Sight
Javelin
Frag + Flash Grenades x2
Sleight of Hand Pro
Cold Blooded Pro
Ninja Pro
Final Stand

Hardcore 2 (HC Ricochet)
FAL with Red Dot Sight
Thumper
Claymore + Flash Grenades x2
Marathon
Cold Blooded Pro
Ninja Pro
Final Stand

I do also have an alternate Core class set up, which has FMJ on the FAMAS instead of the Grenade Launcher and Cold Blooded instead of Stopping Power, that way if anyone breaks out the harriers or AC130, they'll only kill me once and then I can switch to the alternate class so they can't spot me.
 
I have a question for anyone who knows. What exactly is the difference between the red dot sight and the holographic sight? What's the advantage of one over the other?
 
I have a question for anyone who knows. What exactly is the difference between the red dot sight and the holographic sight? What's the advantage of one over the other?

Has anyone notice the awful glare effect on the holographic scope that looks like J.J Abrams snuck into IW's HQ one night and hacked in a lens flare on the Holo attachment.
 
In real life, and I got to use both while in the Army, the red dot has no magnification, is hard to zero and loses its zero easily. The EOTech holo sight has an optional 3x magnification and something called parallax which apparently keeps the sight accurate at all ranges. It is also hard to zero and maintain its zero. In reality the ACOG is better than either by a long ways, and was my close quarter battle sight of choice in Iraq.

In game there really is no difference, although some people have theorized that the auto-aim assist on the holo sight is increased over the red dot sight. I have seen no convincing proof of this however. It really is just personal preference save for one recently discovered feature.

If you attach the holo sight to the FAL it will increase the FAL's damage from 35 to 40. With stopping power this gives the FAL a two hit kill capability. But here is the kicker, the two shot kill thing works at any range, and even with a silencer. Basically giving you a weapon that is kind of a cross between an AR and a sniper rifle.

No other weapon gains damage from having a holo sight. And I have no idea why the FAL gets such a sneaky little upgrade. But it is testable and provable, go try it out.
 
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