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Mass Effect: ANDROMEDA

Not "needing" them is one thing (you never "needed" them before), doing away with the feature entirely is something else. Especially when it's a key point of engagement for many of the core players.
it is not happening
"We had a lot of different ideas when we started on early concepts for what we wanted to do with the next Mass Effect game," BioWare Creative Director Mac Walters told IGN. " I think, aside from the fact that we said the Mass Effect trilogy was a trilogy for Shepard’s story, which we have concluded, we were very careful to make sure that big choices like that [the Mass Effect 3 finale] wouldn’t impact your decisions.

He continued, "From that, you can probably infer the timing of when they [the Andromeda explorers] left, to a certain degree." Walters couldn't yet share the full details, but he did say the game will take place "hundreds of years" after Mass Effect 3.

"We wanted Andromeda to be a fresh experience for everyone," Walters said. "So if you haven't played, you don't have to worry about whether you missed out on some key choice or something like that."
http://m.ign.com/articles/2016/06/1...ct-3-ending-wont-affect-mass-effect-andromeda
 
What they can and will do are little callbacks that refer to the old trilogy pre-ME3 ending, and this is about the only aspect where they could draw on existing world states with a DA Keep like solution. Which, that would sure be nifty, but also completely insubstantial.
 
One little throwaway comment that's really exciting to me is how they claim that Frostbite forced them to build everything from scratch.

Please, Gods, let them also clean-slate their animation library

/furiously goes through Shepard idle animation while everything around them explodes
 
Speaking of animations, here's the truly important question though.

Can Ryder dance better than Shepard? :shifty:
 
Yeah, the Dragon Age games for one. It's necessarily about keeping your character, but your world state. That is all the decisions you've made and that they continue to have repercussions, however minor is partly what makes Bioware games so unique.

For DA they found it important enough of a feature that they created a whole site dedicated to recreating and storing your world states so they could get around the problem of cross platform/generation save files.



Not "needing" them is one thing (you never "needed" them before), doing away with the feature entirely is something else. Especially when it's a key point of engagement for many of the core players.
I didn't realize they did that. I think with this being set so far and so long away from the first three, that there really wouldn't be a need to import world state data.
They showed a lot more of ME3 at E3 2011 than they showed of ME:A at this year's event, with both games about a year out from launch. At the MS conference they showed gameplay footage from the Sur'Kesh mission, and at the EA conference they showed footage from the Rannoch mission along with a live action teaser and a (crappy) story trailer. And in 2009 they showed off gameplay footage from ME2 featuring Thane's recruitment mission and a story trailer.

Past experience led me to expect something similar this year. What we got was yet another developer trailer, one which happened to contain a few neat shots of the game, but I'd be lying if I said I'm not disappointed.
I didn't realize we were getting so close to release. I do agree that we really should be getting more concrete information by this point. I think they said we'll be getting more information later in the fall, so maybe they're saving it to make it a big event.
 
I didn't realize they did that. I think with this being set so far and so long away from the first three, that there really wouldn't be a need to import world state data.

Well it all depends on one's definition of "need" in this instance. Will the game be an utter failure solely due to it's absence? Well, no. Obviously. But on the other hand, would it be improved by it's presence? Almost certainly.

Even though this game is taking place in another galaxy, the means and reason for them being there is inexorably tied to the events of the previous games. Indeed, if the aforementioned timeline is genuine, the prologue of this game will take place *right before* the finale of the previous. So everything we've done over the course of the whole trilogy save (mercifully) the last 30 minutes of drivel can still have an impact.

With some care, a lot of it can be written around without having to get into specifics, but that's not the case with everything. Did Shepard cure the genophage? If not then what of the Krogan who have made the journey? Are they on borrowed time and ultimately doomed, or did this lot secretly get slipped the actual cure in stasis? One way or another this must be addressed.

If any Quarians (or Geth) made the trip then Shepard's actions are very relevant as either could be the very last of their species. For all they know they could be anyway, but there's difference in knowing for a fact and wondering if the people back home pulled it off after all.

If any established characters are going to show up, then again, Shepards possible past actions needs to be taken into account. Granted, those are likely to be few since most characters of consequence are accounted for, but there's potential for tertiary characters to show up.

If they bypass all of this then they're loosing out on a bit part of what makes Bioware games so appealing. The idea of a persistent world. That the universe you're playing in is somehow *yours*. One of the biggest kicks I got out of gaming in the last decade was playing 'Dragon Age Inquisition' and having *my* Hawk show up as an NPC. No other game series does this.
 
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I have to admit, I did forget that you make decisions that have such a dramatic effect on entire species. Have they dealt with any of this in the comics or books in a way that requires a canon outcome to have been determined?
 
I have to admit, I did forget that you make decisions that have such a dramatic effect on entire species. Have they dealt with any of this in the comics or books in a way that requires a canon outcome to have been determined?
No. We've seen nothing post ME3 ending aside from what was shown in the extended ending. I can't imagine we ever will either as Bioware has sworn to never pick a canon ending. So unless they plan to make three different versions of a game, novels, or comics, I'd say we're pretty much done in the milky way after as of 2186.
 
Yeah, there's no way to do post ME3 stories in the Milky-Way without picking a canon ending and if they're determined not to do that, then they've completely painted themselves into a corner as far as that narrative real-estate is concerned.

They may have a little more care in how they eventually wrap up Ryder's story, since buggering off to the LMC in the next trilogy probably isn't the most sensible solution. Plus, Andromeda is about the only galaxy with a halfway sensible name. I mean "Cigar Galaxy", "Whirlpool Galaxy", "Sombrero Galaxy"? Who have we been letting name these things? ;)
 
Random thought: if the Arks do leave around the time of ME3 and are traveling at traditional FTL speeds and arrive in Andromeda after about 600 years, wouldn't it be funny to have survivor's of the ME3 ending be there waiting for them? If you think about it, that gives the milky way 600 years to develop better FTL drives without the stagnation of the Reapers affecting them. Andromeda DLC: Ryder and her/his team make contact with a group "milky wayers" who have been searching Andromeda for years trying to find the "Lost A.R.K.C.O.N. expedition".
 
^It's a fun thought but that would require dealing with the ME3 endings, which the whole premise appears to be designed to avoid.
 
Are the endings of ME3 really that different? I thought they were all pretty much the same basic outcome with just a few little details changed.
 
See I thought of that! Not that they will, frankly it's pretty much fact they won't. But if they were to have some kinda thing like the dragonage keep for the dlc, you could pick your red, blue, or green ending and then they only need to have these npc's spout off a few things in regards to "history". And I guess the "green people" need glowing eyes or whatever. Would probably do alot to make those who are angry we're leaving the milky way a littke more content. Hell, could be as simple as having your codex updated with a few "historical facts". Reapers dead / Reapers friendly. Shepard dead / lived to be 125 and married Ash Williams. Primarch Vakarian. Matriarch T'soni. You get the idea.
 
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I think having every organic and inorganic being from microbes to Reapers fundamentally changed to share knowledge, understanding and come together in a utopian paradise is a pretty major "detail" vs. the version of the galaxy that my Shepard left in her tracks. In which the Reapers & Geth were obliterated, the relays were all destroyed, the major homeworlds were left devastated and Shepard herself (possibly) lived. Or the one where Shepard uploads her brain and becomes the Reapers' over-mind, with the giant bio-mechanoid squids playing facist babysitters to the rest or the younger races. Not to mention the one where the Reapers continued the cycles and it was another 50,000 years before someone got Liara's message.

If these were all so easily glossed over, (and fans would have rioted if they tried) it would have been set in the Milky-Way but instead they relocated the plot over two and a half million lightyears away from it. Their only options were to either pick a "canon" ending (which fans would also riot over) or side-step the whole thing, which is what they've done.
 
I like the idea that they might find people from the Milky Way there already and maybe friendly reapers...... That would be awesome and I want a reaper as sqadmate.
 
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